Here are 82 books that Vurt fans have personally recommended if you like
Vurt.
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The books on this list have inspired me to expand the horizons of my imagination and to think boldly about the future. So often, it feels like we’re stuck living with our forebears’ bad choices and our leaders’ cynical and self-serving constructions of reality. In defiance, I write books for people who have struggled to fit in, who look around at our world and imagine how things could be better, and who want to read about realistic but optimistic futures. I write alternative history and cyberpunk to highlight how our cultural, technological, and political choices affect our future and how creating change starts with imagining it.
This book puts an inventive twist on familiar and overdone time travel tropes, and I can’t stop thinking about this book in the context of the real world and how topsy-turvy everything seems. To be fair, I didn’t understand what was happening in this book until about the two-thirds mark.
I won’t give away any spoilers, but I will say that William Gibson has imagined possible futures for humanity that are disturbing, intricately detailed, and full of glitter and grime. In addition, the settings and characters mesh well together and create compelling scenarios. Also, this book was even better on the re-read once I understood the premise. The Amazon adaptation was good, too, and it’s a crime if it isn't renewed for a second season.
The Peripheral by William Gibson is a thrilling new novel about two intertwined futures, from the bestselling author of Neuromancer
'Wild, richly satisfying . . . big-screen, popcorn-chewing thrills. What a glorious ride' Guardian
In the near future in a broken down rural America, Flynne Fisher scrapes a living as a gamer for rich players. One night, working a game set in a futuristic but puzzlingly empty London, she sees a death that's unnervingly vivid. Soon after she gets word that it isn't a game after all - the future she saw is all too real, she's the only witness…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I am a lifelong reader of science fiction and fantasy from all eras, coming from a family that was obsessed with both science and speculative fiction. I am the co-creator of Forbidden Futures magazine, the world’s only full color, fully illustrated genre fiction periodical, and I have been writing and publishing science fiction and horror comics, art, and stories for over four decades. I have contributed to the worlds of Star Wars, Aliens VS Predator, Dungeons and Dragons, DC and MARVEL comics, and The Wheel Of Time. I am an instructor teaching fantasy illustration, comics, and graphic novel writing at The Academy of Art University in San Francisco.
This story imagines a human colony on an alien world that is both terrifying and surreal.
One by one the colonists meet strange fates or murder each other, until they all wake up to discover the entire sequence of events was a virtual reality—a diversion designed to occupy them while awaiting an unlikely rescue from otherwise certain doom. However, elements from the virtual reality escape into the waking world, leading to salvation for at least one of the voyagers.
This book will keep you guessing right up to the end, and beyond, making the reader consider what is real, what is religion, and what do we want most out of life.
From Hugo Award–winning author Philip K. Dick, A Maze of Death is a sci-fi murder mystery set on a mysterious planet where colonists experience unexplained shifts in reality and perception.
Delmak-O is a dangerous planet. Though there are only fourteen citizens, no one can trust anyone else and death can strike at any moment. The planet is vast and largely unexplored, populated mostly by gelatinous cube-shaped beings that give cryptic advice in the form of anagrams. Deities can be spoken to directly via a series of prayer amplifiers and transmitters, but they may not be happy about it.
I have always been fascinated with morally grey or complex characters. For me, the sign of a great novel is one where you find yourself talking about the characters as if they were real people you know. I want to experience something when I read, and characters that are flawed, imperfect, or morally grey have always intrigued me because they can take me to places I haven’t (or wouldn’t!) go myself. And, of course, they provide ample grounds for fun discussions with my friends! Sci-fi apocalyptic fiction is fertile ground for such characters, so I’ve tried to pick books you may not have heard of. I hope you like them!
This story is set in an Arabic cyberpunk future in which the rest of the world has splintered into warring factions. Where you traditionally find the cityscapes of Gibson, here you have the Budayeen, with its narrow streets and souks, its bars and strip clubs abutting mosques, and the daily calls to prayer cutting through the cries of hawkers, gangsters, and unfortunate tourists.
Audran is the classic flawed detective: drug-addled and morally grey but with a cynicism that I can’t help but love. He is cowardly at times, brave at others, self-serving, and selfless—a character to get your teeth into! However, like many books written forty years ago, many female characters are unalived, and it’s gory in places, so be warned if that isn’t your taste.
In a decadent world of cheap pleasures and easy death, Marid Audrian has kept his independence the hardway. Still, like everything else in the Budayeen, he's available…for a price.
For a new kind of killer roams the streets of the Arab ghetto, a madman whose bootlegged personality cartridges range from a sinister James Bond to a sadistic disemboweler named Khan. And Marid Audrian has been made an offer he can't refuse.
The 200-year-old "godfather" of the Budayeen's underworld has enlisted Marid as his instrument of vengeance. But first Marid must undergo the most sophisticated of surgical implants before he dares…
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!
Awaken Online: Catharsis was actually the very first LitRPG/GameLit book I ever read, and from the opening chapters, I was hooked.
It follows the story of Jason, a player in the VRMMO Awaken Online who becomes a powerful necromancer and is positioned as the game’s villain. I think what drew me in the most was how Jason explored his various abilities, always seeking new ways he might be able to modify or use them to his advantage.
He’s also not afraid to push back against what seems to be the established order within the system, utilizing his powers in a variety of awesome and surprising ways. I definitely drew inspiration from how the magic is described here for my own story, even though my story features less overt game elements.
Jason logs into Awaken Online fed-up with reality. He’s in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that’s so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn’t expect. In this game, he isn’t the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel…
I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!
If you’ve ever wondered how on Earth Mark Zuckerberg ended up betting his Facebook empire on the unproven technology of Virtual Reality (VR), this is the recent history book for you.
Blake Harris starts with Palmer Luckey, a homeschooled teenager who shrugged off the received wisdom of all of his elders, and just went ahead and built the first commercially viable VR headset. (That’s an amazing story in itself.) And then he got Mark Zuckerberg so excited about this new experience that, yes, Zuckerberg ended up buying Luckey’s company – and eventually forcing him out.
The History of the Future is about technology, business, the consequences of acting on visionary thinking, and, above all, about how technology is ultimately created and developed by human beings.
The dramatic, larger-than-life true story behind the founding of Oculus, its quest for virtual reality, and its founder's contentious battle for political freedom against Facebook, from the bestselling author of Console Wars (now a CBS All Access film).
In The History of the Future, Harris once again deep-dives into a tech drama for the ages to expertly tell the larger-than-life true story of Oculus, the virtual reality company founded in 2012 that-less than two years later-would catch the attention of Mark Zuckerberg and wind up being bought by Facebook for over $2 billion dollars.
I’ve been a huge fan of D&D and RPG games since I’ve been old enough to play them. The idea of grooming a character, growing it in terms of strength and levels until it becomes powerful enough to take on gods always captured my imagination. LitRPG is a relatively new book genre, and reading it (the good ones at least) makes you feel like you’re playing those games yourselves. Following a new protagonist growth and journey, often illustrated by actual numeric values you can easily keep track of (like skills and levels) is so much fun, and I think more people should be aware it exists.
An excellent Litrpg sci-fi series. The protagonist goes out beyond earth to discover new races and worlds, slowly gain power, and unearth the secret of the ancient race that started it all. He’s just a human, but he’ll change the galaxy in his quest for knowledge.
The best scfi-fi litrpg in my opinion, the character growth is very visible and keeps you glued to the pages as the protagonist struggle to raise himself. Through his eyes, I got to experience unearthing ancient, hidden cultures, find ancient relics, and uncover galactic-wide schemes that blew my mind away.
An Artificial Intelligence, LitRPG, Cyberpunk adventure.
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
I first read this book back in 2004 when I was spending way too much time with MMO games. This YA novel is certainly a product of a time where the tech of today was within sight but social media and smartphones didn't exist as we know them now. But the story more than makes up for this unfortunate timing with its witty characters, a structure reminiscent of the old Choose Your Own Adventure books and a fantasy game setting that leads this book to cross genres. I’m a big fan of sci-fi stories that follow the “Groundhog Day” structure like Returnal and Edge of Tomorrow. Do-overs are a crucial part of gaming and this novel builds that idea into its core premise while adding a unique twist.
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." (New York Times Book Review)
From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure.
In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue,…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
I grew up in a secular Jewish household where Yiddish culture, history, and politics were a part of daily life. As a result, when I began reading (and eventually writing) science fiction and fantasy, I would take note if I found a novel or short story collection that reflected any of the many flavors of Judaism and Jewish culture. While it is not all I read or write about (I make my living as a tech journalist and I have very eclectic tastes in literature), I find that my curiosity is particularly piqued when confronted with a new book that covers both those genres.
It’s hard to describe Lavie Tidhar’s Central Station, except to say that it is a fascinating study of various humans and non-humans residing—some permanently, some temporarily—in a hot, dusty spaceport/city that has sprung up between Tel Aviv and Jaffa sometime in our future. They confront questions and answers about family, memory, reality, and what is human—and occasionally come up with answers. A wonderfully written, almost hypnotic book.
Appeals to fans of classic and contemporary science fiction and mainstream fiction
Contains international and multicultural themes
Israeli-born author has also lived in Vanuatu, Laos, South Africa, Israel, and the UK
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
There is a scene in the 1960 movie adaptation of The Time Traveler by HG Wells where the protagonist goes rapidly into the future as he watches a whole city spin into existence around him. That’s how I feel about my career. I started in 1994 and have watched UX grow into an incredible field! I’ve run my own business since 2008 focused exclusively on qualitative research consulting while also doing all sorts of exciting thought leadership activities – from writing to speaking to creating a number of courses on LinkedIn Learning – and I love to build my UX network too! I live in Silver Spring, Maryland.
There are a whole host of books about UX methods, but in our world of ever-advancing technology, there are few books that are really up to date with how to practice UX when the medium is no longer one-dimensional or even a physical product.
As AR and VR experiences are becoming more and more normal, I’ve appreciated being able to read a book that really captures the most recent evolution of UX methods towards a new virtual world of possibilities.
1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge…