Here are 96 books that Heir Apparent fans have personally recommended if you like
Heir Apparent.
Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.
I’ve been more than lucky to live a life of adventure from the start. My family did things a little unusually – we lived on a boat, we bought a ranch, we trained (and I still train) horses, we traveled, and through it all, we read. My entire adventuring family always had books, even on that boat when we have very little space. We would all go to the main cabin at night and either escape to a new world in novel or, in my case quite often, a note book. I’ll be forever grateful for these experiences because it was adventure shaped who I am as an author and reader.
Though this book is historical fiction rather than fantasy, and I generally am a fantasy fan, K. M. Grant does wonders in this book. It takes place in King Richard’s crusades and, though the book spans several years, you never feel rushed or disconnected from the characters. It does not pick sides but rather has characters on both sides who come together, not in war, but in their love for a small blood-red stallion. As a huge history fan and an equestrian, this book combines medieval times and a knowledge of horses with a talent of weaving stories. It is superb! I cannot say enough about it.
Will longs to be a knight, like his older brother Gavin. Then he could ride a charger, fight bravely in the Crusades for King Richard, and win the heart of a fair maiden. All he needs is a horse. And when he chooses one, he chooses well - a small chestnut stallion with a blaze on its forehead. There's something different about Hosanna - but Will doesn't know how important Hosanna will be to him, to his family, even to Saladin.
In the Holy Land, Will learns that being a knight is bloody, brutal and often terrifying. His father is…
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
I’ve always had a healthy dose of skepticism, having been a scientist before I was an author. I look for the con when something’s too good to be true, even in fiction…so don’t insult me by saying, “a magic amulet that makes everyone nice all the time.” If you want me to believe in pixie dust, tell me what’s in place to keep pixie dust smugglers from rigging the system. I raised smart, critical-minded kids, so I always pointed them to my own favorite young-audience books: those that felt real, even if they were fantastical, instead of ones with the more common “just trust me” attitude.
This book was a turning point for me in Harry Potter. There’s darkness in the books before it, but I still feel like Rowling was pulling her punches. Instead of sunshine and rainbows, this is where things got real.
I steamrolled through it in days and don’t normally read that fast. My wife and I had to buy our own copy, and I had to outrace her so her poorly concealed reactions couldn’t spoil anything for me.
We finally see how the wizarding world works in good and bad aspects, down to corruption and the fallibility of otherwise-squeaky-clean characters. If wizards and magic were real, this book was the first one balanced enough to make me believe it.
The fifth adventure in the spellbinding Harry Potter saga - the series that changed the world of books forever
Dark times have come to Hogwarts. After the Dementors' attack on his cousin Dudley, Harry Potter knows that Voldemort will stop at nothing to find him. There are many who deny the Dark Lord's return, but Harry is not alone: a secret order gathers at Grimmauld Place to fight against the Dark forces.
Harry must allow Professor Snape to teach him how to protect himself from Voldemort's savage assaults on his mind. But they are growing stronger by the day and…
I’ve been more than lucky to live a life of adventure from the start. My family did things a little unusually – we lived on a boat, we bought a ranch, we trained (and I still train) horses, we traveled, and through it all, we read. My entire adventuring family always had books, even on that boat when we have very little space. We would all go to the main cabin at night and either escape to a new world in novel or, in my case quite often, a note book. I’ll be forever grateful for these experiences because it was adventure shaped who I am as an author and reader.
I won’t lie, I am an audiobook fan because I can listen to them as I work. The story in The Spirit of Things, combined with the excellence of Nigel Peever as a narrator, is seriously fantastic! A Human boy raised among elves wants to find his way to finally being accepted. After having a vision, Fulco realizes what just might be his answer – he needs to find a way to possess magic.
A land in peril, a traitorous goddess, a human outcast living among the elves. Will he learn to harness his mysterious powers before it is too late?
By the age of seventeen rotations, Fulco has had a tough time growing up in a forest village. Abandoned as a baby and raised by a loving elven family, he is despised by the village elves as humans are deemed a plague upon the land.
Hoping to gain their approval through sportsmanship, Fulco dreams of winning a position on the elven Portare team. An epic sport where players must ride upon a beast,…
The Guardian of the Palace is the first novel in a modern fantasy series set in a New York City where magic is real—but hidden, suppressed, and dangerous when exposed.
When an ancient magic begins to leak into the world, a small group of unlikely allies is forced to act…
I grew up on fairy tales and folklore in the Appalachian Mountains. Stories of adventure and dusty fairy tale books in my grandmother’s attic were my entertainment. The library trips we took “into town” added to my reading. I discovered that the step from fairy tales to classics wasn’t as wide as folks argue. Years later, when I went off to college, I became an English major, then a graduate student, and then started teaching literature at college. From childhood to adulthood, magic and fiction were my life... which led to selling a book of my own. Over the last 17 years, I’ve been writing fantasy.
Childhood me, adult me, mommy me, writer me, all version of me wanted adventure—and swords. Her books were treasured enough in my home that my (now-adult) daughter and I bothhad to buy replacement copies over the years.
I read Tammy Pierce’s books with my daughter in the years before I was published, never knowing that years later, I’d be teaching sword fighting and chatting with Tammy herself about swords and books.
This recommendation is listing the one book, but it’s part of a whole set of connected series books.
This was our entry into a world of strong adventurous women, and honestly, I’m not sure I’d have ended up a writer if not for her writing.
Kel will not allow this first test to be her last. Her adventure begins in the New York Times bestselling series from the fantasy author who is a legend herself: TAMORA PIERCE.
Keladry of Mindelan is the first girl who dares to take advantage of a new rule in Tortall—one that allows females to train for knighthood. After years in the Yamani Islands, she knows that women can be warriors, and now that she’s returned home, Kel is determined to achieve her goal. She believes she is ready for the traditional hazing and grueling schedule of a page. But standing…
I’ve always chased that child-like wonder—the intoxicating mix of passion, adventure, and discovery. Growing up, I sought books that could capture that magic, and as a writer, I now understand how rare and powerful it is to evoke those raw emotions. These books gave me that spark, inspiring me both personally and creatively. They even motivated me to create Visual Novel, a tool designed to bring stories to life and immerse readers further into their worlds. I hope this list rekindles that sense of innocent wonder and reminds you of the beauty and weight of youthful imagination.
This book filled me with pure wonder. The futuristic setting felt like a glimpse into a world we’re on the brink of creating, where technology can be both a refuge and a battlefield. I loved the way it combined a digital universe with a gritty, imperfect reality—it made me think about how much potential the future holds, both thrilling and terrifying.
The sense of exploration and possibility was so vivid that I found myself daydreaming about what could be long after I turned the last page. It’s a story that reminds me how powerful imagination can be. The characters aren’t perfect, which made them feel real, and I was hooked by the idea of ordinary kids taking on extraordinary challenges. This one made me feel like anything was possible in the future.
SOON TO BE A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG
It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread.
Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that…
My family moved from America to rural China when I was four. We never stayed in one place for very long. Ever since, I’ve been searching for home in books and countries around the world. The themes of home, belonging, and identity are important ones to me that I explore in my young adult novels. My love of travel, martial arts, and tech also lend themselves well to writing fast-paced adventure books with epic battles and fight scenes. I hope you enjoy the novels on this list as much as I do!
Warcross hooked me from page one and never let go.
First off, the near future American and Japanese settings were super fun to explore. Secondly, there were hackers, dark web bounty hunters, and virtual reality games—I mean, come on!
This book had all the fun tropes that I love in a series.
From #1 New York Times bestselling author Marie Lu - when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.
For the millions who log in every day, Warcross isn't just a game - it's a way of life. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships -…
Aury and Scott travel to the Finger Lakes in New York’s wine country to get to the bottom of the mysterious happenings at the Songscape Winery. Disturbed furniture and curious noises are one thing, but when a customer winds up dead, it’s time to dig into the details and see…
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
This one doesn’t involve a game in the traditional sense but indulge me for a moment. Imagine an online world of subterfuge and countermoves where the stakes are the revelation of your true identity and the loss of your freedom. It's a world where digital avatars mask influential hackers determined to bring down real-world institutions, and the manipulative games they play against each other aren’t for points or pride, but power. This is the world of True Names, arguably the first book to lay the foundations of cyberspace fiction. This short 1981 novella is like an ancient artifact reflecting the beginnings of a major shift in civilization. Although some of the tech references are so dated many readers won't even recognize them, a lot of the concepts were far ahead of their time.
A study of True Names, Vernor Vinge's critically acclaimed novella that invented the concept of cyberspace, features that complete text of the novella, as well as articles by Richard Stallman, John Markoff, Hans Moravec, Patricia Maes, Timothy May, and other cyberspace pioneers. Original.
I am an avid book connoisseur, passionate about reading and supporting the underdogs in literature. As someone who struggled with reading and faced bullying and torment from both peers and teachers, I have a personal connection to these stories. Being an underdog, especially one with literacy challenges, is difficult for anyone, regardless of age. This is why I pursued a degree in English and a master's in creative fiction writing. I aim to inspire and support others who, like me, have faced adversity and have found their solace in the written word. I hope these books featuring underdog stories will inspire resilience and determination in you, just as they did for me.
I highly recommend this book. It is a compelling and thought-provoking novel that delves deeply into themes of identity, gaming culture, and social justice. The story follows Kiera Johnson, a high school student who secretly develops a virtual reality game called SLAY, designed to celebrate Black culture.
The writing is exceptionally well-crafted, and the characters are richly developed, making it a gripping read that resonates on multiple levels. This book is a must-read for anyone interested in contemporary young adult fiction with a strong, empowering message.
4
authors picked
Slay
as one of their favorite books, and they share
why you should read it.
This book is for kids age
13,
14,
15, and
16.
What is this book about?
'We are different ages, genders and traditions ... but tonight we all SLAY'
Black Panther meets Ready Player One. A fierce teen game developer battles a real-life troll intent on ruining the Black Panther-inspired video game she created and the safe community it represents for black gamers.
By day, seventeen-year-old Kiera Johnson is a college student, and one of the only black kids at Jefferson Academy. By night, she joins hundreds of thousands of black gamers who duel worldwide in the secret online role-playing card game, SLAY.
No one knows Kiera is the game developer - not even her boyfriend,…
I’m one of those odd people who always needs to know why. Why do computers work, why do societies break down? Why do humans kill? Why are cat videos so irresistible? All of those questions explore what it means to be human, but science fiction takes those questions to the extreme, pitting people against the most extreme environments and situations in order to see how they’ll react. To me, that never grows old, and the books I love the most are the ones that do it the best. In my humble opinion, of course.
The world of Otherland is Earth, and the people are human, but woven into that familiar landscape is a virtual world that hasn’t quite happened yet. Imagine a virtual, digital world in which your avatar can ‘feel’. Why would you ever want to leave?
I first read Otherland soon after I started playing MMORPGs [Massively Multiplayer Online Role Playing Games]. MMORPGs provide a ‘persistent’ world in which your character can fight, craft, build, or just socialize with other players. As such, it can become very immersive, and that’s just through the power of the imagination and some pixels on a screen. Now, imagine how immersive a virtual world would be. And how dangerous.
Otherland started me thinking about technology and how humans relate to new innovations. It also inspired some of my own writing.
Otherland is a universe ruled by Earth's wealthiest and most ruthless power-brokers, The Grail Brotherhood. Surrounded by secrecy, incredible amounts of money have been lavished on it and two generations have laboured to build it. Now it is claiming Earth's most valuable resource - its children.
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
As an author, I’m fascinated with the fictional quest for power and the challenges and changes that journey both entails and provokes. Progression fantasy, beyond all the numbers and formalized rankings, is about the character first… not just people growing stronger, but how that growth impacts them on a fundamental level. It's something central to my own fiction, and as I’ve explored the progression fantasy genre, I’ve loved seeing the different ways other authors tackle that same idea. The worlds, people, and magic systems vary wildly between different series in the genre, but that central conflict’s impact on those engaged in it remains uniquely compelling.
Shadeslinger is another LitRPG but belongs to the subgenre known as VRMMO.
The characters are playing a full-immersion, virtual reality MMO, and it’s the game world that provides the framework of levels, skills, and advancement. It’s not a subgenre that I always love, but Shadeslinger and its sequels are an exception to that rule!
I love how the author leans into the game nature of the world to create constant challenges and global threats, and I love the main character’s me-against-the-world attitude, which changes as he finds an in-game family beyond anything he had in the real world.
But my favorite aspect is one unique to this subgenre… as someone who played MMOs for decades, these books do an incredible job of capturing that atmosphere while injecting humanity and pathos into the mix.
Corporate flameout Ned Altimer dreams of leaving his world behind. So when Earthblood Online splashes onto the VRMMO scene, he dives in and never looks back.
His advantages are twofold: exclusive access to the game’s three-day Head Start period, and a ridiculously handsome talking axe named Frank who has knowledge of the game’s deepest secrets…if the magnificent Frank ever feels like sharing them.
But those advantages also make Ned a target. Once the Head Start period ends, his fellow players will stop at nothing to rip that suave, violent-yet-disarmingly-charismatic axe right out of his hands.