Here are 100 books that The History of the Future fans have personally recommended if you like
The History of the Future.
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I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!
While the term the “Metaverse” usually makes people think of a fully digital, immersive world, my own feeling is that technologies that bring digital information and entertainment into our physical world is a much more powerful and important arena. This leads us to the transformative and still-developing world of Augmented Reality.
David Rose of the MIT Media Lab has been working with Augmented Reality for more than a decade, and Supersight is an overview of what he's seen and what he’s learned in this time.
What I love about Supersight is that while David is clearly as excited about this topic as I am, he’s also a realist, and openly discusses issues and challenges with Augmented Reality. Perhaps most valuable are the 14 Augmented Reality Design Principles that he outlines – super realistic, super useful.
After reading this, you’ll have a very grounded idea of the capabilities and potential of…
For thousands of years, human vision has been largely unchanged by evolution.
We’re about to get a software update.
Today, Apple, Google, Microsoft, Facebook, Snap, Samsung, and a host of startups are racing to radically change the way we see. The building blocks are already falling into place: cloud computing and 5G networks, AI computer vision algorithms, smart glasses and VR headsets, and mixed reality games like Pokémon GO. But what’s coming next is a fundamental shift in how we experience the world and interact…
The dragons of Yuro have been hunted to extinction.
On a small, isolated island, in a reclusive forest, lives bandit leader Marani and her brother Jacks. With their outlaw band they rob from the rich to feed themselves, raiding carriages and dodging the occasional vindictive…
I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!
Of all the books out there about the immersive technologies of virtual and augmented reality, Jeremy’s take on the subject is the one that looks the most closely at the security issues involved, especially when it comes to enterprise deployments.
If you’re thinking about leveraging the awesome power of these technologies in your workplace, Jeremy’s hands-on discussion of to what to look for and what to avoid is an invaluable guide.
Discover THE next big competitive advantage in business: learn how augmented and virtual reality can put your business ahead.
Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses, across industries and regardless of their size. Most people think of AR or VR as a new development in video gaming like Pokemon GO, or an expensive marketing campaign by the Nikes of the world. The truth is, businesses of any size can put these new technologies to immediate use in areas that include:
- Learning and development
-…
I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!
Stepping away from the topic of immersive technology, The Ransomware Hunting Team instead looks at the realities of cybercrime in the US, and why especially our government infrastructure has such a hard time fighting it effectively.
Like all the other books on my list, it’s an examination of what happens when the rubber meets the road with a new technology, and how we humans often just aren’t very good at adapting to change.
Part of the key problem is that hackers – including the white hat hackers that you want on your side to bring down the bad guys – tend not to be social animals, and our official organizations are far happier hiring a smiling guy in a suit than a scowling nerd who would rather work from his dark bedroom at home. (Apologies for the stereotypes, but – this really is a problem!)
Scattered across the world, an elite team of code-cracking techies is working tirelessly on your behalf to thwart the most notorious cyber scourge of our time. You've probably never heard of them. But if you work for a school, a business, a hospital, or a municipal government, especially if its cybersecurity is imperfect, chances are that you're painfully familiar with the group's sworn enemy: ransomware. Again and again, these ordinary people, mostly self-taught and often struggling to make ends meet, have outwitted the shadowy networks of hackers and criminal gangs that lock computer networks and extort huge payments in return…
When Annie Thornton, midwife and apprentice witch, falls through time to a 15th-century Yorkshire village with her telepathic cat, Rosamund, she befriends Will and Jack, two soldiers returning from the French Wars. Mistress Meg, Annie’s ancestral aunt living in the 15th century, is…
I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!
Adrian Hon is the founder of the truly fabulous fitness app Zombies, Run, in which you listen to a story in which you are a character as you run or walk to work out.
Yes, there was a zombie apocalypse in this story, and every so often, the zombies appear – and you have to run!! (I didn’t know about Zombies, Run before I read this book, but I have since started using it, and I love it!)
Adrian has been in the gaming world for a long time, and he is highly aware of how gaming can become coercive. He built Zombies, Run specifically to avoid coercion of any kind, but is deeply infuriated by all of the games out there that shamelessly continue to rely on coercion to generate usage and, of course, cash.
In You’ve Been Played, Adrian outlines just how nasty some techniques can be,…
How games are being harnessed as instruments of exploitation - and what we can do about it
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.
Points, badges and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations,…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
I grew up in a secular Jewish household where Yiddish culture, history, and politics were a part of daily life. As a result, when I began reading (and eventually writing) science fiction and fantasy, I would take note if I found a novel or short story collection that reflected any of the many flavors of Judaism and Jewish culture. While it is not all I read or write about (I make my living as a tech journalist and I have very eclectic tastes in literature), I find that my curiosity is particularly piqued when confronted with a new book that covers both those genres.
It’s hard to describe Lavie Tidhar’s Central Station, except to say that it is a fascinating study of various humans and non-humans residing—some permanently, some temporarily—in a hot, dusty spaceport/city that has sprung up between Tel Aviv and Jaffa sometime in our future. They confront questions and answers about family, memory, reality, and what is human—and occasionally come up with answers. A wonderfully written, almost hypnotic book.
Appeals to fans of classic and contemporary science fiction and mainstream fiction
Contains international and multicultural themes
Israeli-born author has also lived in Vanuatu, Laos, South Africa, Israel, and the UK
Chasing Light is a lyrical meditation on grief, memory, and the fragile beauty of everyday life. At its core, it is a story of resilience, forgiveness, and the transformational power of human connection. It sheds light on the overlooked realities of homelessness and addiction, while emphasizing the importance of compassion…
I am a lifelong reader of science fiction and fantasy from all eras, coming from a family that was obsessed with both science and speculative fiction. I am the co-creator of Forbidden Futures magazine, the world’s only full color, fully illustrated genre fiction periodical, and I have been writing and publishing science fiction and horror comics, art, and stories for over four decades. I have contributed to the worlds of Star Wars, Aliens VS Predator, Dungeons and Dragons, DC and MARVEL comics, and The Wheel Of Time. I am an instructor teaching fantasy illustration, comics, and graphic novel writing at The Academy of Art University in San Francisco.
This story imagines a human colony on an alien world that is both terrifying and surreal.
One by one the colonists meet strange fates or murder each other, until they all wake up to discover the entire sequence of events was a virtual reality—a diversion designed to occupy them while awaiting an unlikely rescue from otherwise certain doom. However, elements from the virtual reality escape into the waking world, leading to salvation for at least one of the voyagers.
This book will keep you guessing right up to the end, and beyond, making the reader consider what is real, what is religion, and what do we want most out of life.
From Hugo Award–winning author Philip K. Dick, A Maze of Death is a sci-fi murder mystery set on a mysterious planet where colonists experience unexplained shifts in reality and perception.
Delmak-O is a dangerous planet. Though there are only fourteen citizens, no one can trust anyone else and death can strike at any moment. The planet is vast and largely unexplored, populated mostly by gelatinous cube-shaped beings that give cryptic advice in the form of anagrams. Deities can be spoken to directly via a series of prayer amplifiers and transmitters, but they may not be happy about it.
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
I first read this book back in 2004 when I was spending way too much time with MMO games. This YA novel is certainly a product of a time where the tech of today was within sight but social media and smartphones didn't exist as we know them now. But the story more than makes up for this unfortunate timing with its witty characters, a structure reminiscent of the old Choose Your Own Adventure books and a fantasy game setting that leads this book to cross genres. I’m a big fan of sci-fi stories that follow the “Groundhog Day” structure like Returnal and Edge of Tomorrow. Do-overs are a crucial part of gaming and this novel builds that idea into its core premise while adding a unique twist.
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." (New York Times Book Review)
From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure.
In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue,…
I grew up reading the Hardy Boys, then Sherlock Holmes, then Hammett and Chandler. I’ve always been fascinated by mysteries and the process of solving them. This led me to create my own interactive murder mysteries, then a career designing and writing videogames. Two of the games, featuring a 1940’s-style P.I. living in the post-apocalyptic 2040s, won “Adventure Game of the Year” awards, and spawned a series of four (so far) novels. The stories, which combine light sci-fi with detective noir and a lot of humor, have been influenced by many different movies, tv shows, and books, including the five in this list. I hope you enjoy them!
Cyberpunk Noir isn’t everyone’s cup of tea (sorry), and this story is dark and downbeat, with two female protagonists who aren’t especially sympathetic, so readers tend to love this book or hate it. For me, the kinetic writing style, crackling dialogue, and richly-detailed descriptions of cyberspace—as well as the fresh take on the “locked-room murder” (a virtual reality parlor in this case)—makes it a highly-recommended read.
To find what they seek, Konstantin, a hardened cop investigating a series of grisly murders, and Yuki, a woman searching for her missing lover, must delve deep into the dark world of cyberspace, an artificial world where the lines between virtual and real have become blurred. Reprint. LJ.
Portrait of an Artist as a Young Woman
by
Alexis Krasilovsky,
Kate from Jules et Jim meets I Love Dick.
A young woman filmmaker’s journey of self-discovery, set against a backdrop of the sexual liberation movement of the 1970s and 1980s. In Portrait of an Artist as a Young Woman, we follow Ana Fried as she faces the ultimate…
I have always been fascinated with morally grey or complex characters. For me, the sign of a great novel is one where you find yourself talking about the characters as if they were real people you know. I want to experience something when I read, and characters that are flawed, imperfect, or morally grey have always intrigued me because they can take me to places I haven’t (or wouldn’t!) go myself. And, of course, they provide ample grounds for fun discussions with my friends! Sci-fi apocalyptic fiction is fertile ground for such characters, so I’ve tried to pick books you may not have heard of. I hope you like them!
This story is set in an Arabic cyberpunk future in which the rest of the world has splintered into warring factions. Where you traditionally find the cityscapes of Gibson, here you have the Budayeen, with its narrow streets and souks, its bars and strip clubs abutting mosques, and the daily calls to prayer cutting through the cries of hawkers, gangsters, and unfortunate tourists.
Audran is the classic flawed detective: drug-addled and morally grey but with a cynicism that I can’t help but love. He is cowardly at times, brave at others, self-serving, and selfless—a character to get your teeth into! However, like many books written forty years ago, many female characters are unalived, and it’s gory in places, so be warned if that isn’t your taste.
In a decadent world of cheap pleasures and easy death, Marid Audrian has kept his independence the hardway. Still, like everything else in the Budayeen, he's available…for a price.
For a new kind of killer roams the streets of the Arab ghetto, a madman whose bootlegged personality cartridges range from a sinister James Bond to a sadistic disemboweler named Khan. And Marid Audrian has been made an offer he can't refuse.
The 200-year-old "godfather" of the Budayeen's underworld has enlisted Marid as his instrument of vengeance. But first Marid must undergo the most sophisticated of surgical implants before he dares…