Like so many others, I discovered Disney in childhood. When I was five years old my parents took me to see a Disney movie in a theater, and the experience was so overwhelming that I still recall it vividly. It was the beginning of a lifelong passion for classic films, a passion that has led me to a career as a film historian. For me, writing a book about a film is mainly an excuse to do the research, to get inside a film and explore it, and find out what makes it tick. It’s invariably a fascinating journey, and if I can share that fascination with readers, I’m happy.
During the golden age of the Disney studio, the “concept artists” were those who created sketches and paintings to suggest mood, theme, and atmosphere for the inspiration of the production artists. Their works were used internally, during production, and sometimes were outstanding works of art in themselves, but were never seen by the public. Now Didier Ghez singles out four of those top concept artists, documents their careers, and provides a generous gallery of their drawings and paintings, almost all of them previously unpublished. If you enjoy this book—and you surely will—there’s more good news: this volume is the first of six, all retaining the same format and the same high standard of excellence, and following the trail of Disney history well into the 21st century.
As the Walt Disney Studio entered its first decade and embarked on some of the most ambitious animated films of the time, Disney hired a group of "concept artists" whose sole mission was to explore ideas and inspire their fellow animators. They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about…
I am the Goldthwaite Professor of Rhetoric and Japanese at Tufts University. I’ve lived in Japan for 8 years beginning when I was 17 when I travelled to Tokyo and lived on my own, teaching English, and studying Japanese. I became a scholar of Japanese literature, and then in the 1990s became interested in Japanese animation (anime) and in animation in general. I’ve written five books on either Japanese literature or anime-related subjects, and I am currently working on a project comparing the animated films of the Walt Disney Studio with the films of Studio Ghibli.
Fluent in Japanese and with a background in Japanese literature, Steve Alpert worked initially at Disney in Japan and then for a number of years at Miyazaki’s Ghibli Studio and writes about his experiences in this delightful and frequently hilarious book. He gives us fascinating details about Miyazaki and his fellow director Takahata and producer Suzuki, especially in relation to what are perhaps the two most famous of Miyazaki’s movies, Princess Mononokeand Spirited Away.
The chapter on Princess Mononokeis particularly interesting as it includes a detailed and very funny account of negotiations between Ghibli and Disney as to how to translate the film’s elegant Japanese script and complex worldview into something that could be understood by an American audience. The Disney executives keep asking Alpert “Who’s the bad guy?” and seem unable to cope with the answer that “There is no…
This highly entertaining business memoir describes what it was like to work for Japan's premiere animation studio, Studio Ghibli, and its reigning genius Hayao Miyazaki. Steve Alpert, a Japanese-speaking American, was the "resident foreigner" in the offices of Ghibli and its parent Tokuma Shoten and played a central role when Miyazaki's films were starting to take off in international markets. Alpert describes hauling heavy film canisters of Princess Mononoke to Russia and California, experiencing a screaming Harvey Weinstein, dealing with Disney marketers, and then triumphantly attending glittering galas celebrating the Oscar-winning Spirited Away.
His one-of-a-kind portraits of Miyazaki and long-time…
While The Hills of Estrella Roja is my YA debut, I’ve been a big fan of YA graphic novels for years. I think YA is such fertile ground for great storytelling, because of how intense things can feel at that age, you’re on the cusp of adulthood, figuring out what type of person you are/want to be and where you fit in the world. Then throw in queerness, which adds a whole other layer to the experience. As a queer cartoonist creating work for young people (and everyone, really!) during this distressing era of book bans, creating and supporting authentic and diverse queer stories feels more important than ever.
Friendship and navigating school social hierarchy is hard enough, but throw in a secret queer relationship and a bootleg anime dvd business? Yikes!
What I love about Forest Hills Bootleg Society is how messy it is; these girls have PROBLEMS. Of course they do, they’re teens. This graphic novel is so funny and relatable at times, while at other points, it’s heartbreaking.This especially speaks to me as a former anime-teen!
Set in 2005, this gorgeously illustrated, funny, and honest graphic novel follows four teens who stumble into an illicit anime DVD-burning business that shakes up their conservative small town…and their friendship.
When Brooke, Kelly, Maggie, and Melissa buy a bootleg anime DVD at a gas station, they get much more than they bargained for with Super Love XL, a risqué move featuring—among other things—a giant mecha who shoots lasers out of her chest. The four girls are horrified (and maybe a little fascinated). It’s so unlike anything they’ve seen, would probably shock everyone else in their town, and definitely would…
Like so many others, I discovered Disney in childhood. When I was five years old my parents took me to see a Disney movie in a theater, and the experience was so overwhelming that I still recall it vividly. It was the beginning of a lifelong passion for classic films, a passion that has led me to a career as a film historian. For me, writing a book about a film is mainly an excuse to do the research, to get inside a film and explore it, and find out what makes it tick. It’s invariably a fascinating journey, and if I can share that fascination with readers, I’m happy.
During the 1960s, a wonderful periodical called Funnyworldbegan to chronicle animation history with unprecedented depth and eloquence. It was the work of Michael Barrier, and as it continued, it offered glimpses of the research he was conducting for a book to be published by Oxford Press. The book was finally finished and published more than three decades later, and reflects Barrier’s depth of insight, the thoroughness of his methods, and his dogged perseverance; his research included interviews with literally hundreds of artists from every American cartoon studio. Hollywood Cartoonsstands as a definitive study of its subject, an essential reference (and enjoyable read) for any lover or serious student of classic animation.
In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930s, '40s, and '50s, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E. Coyote, Donald Duck, Tom and Jerry, and many other cartoon favorites. Beginning with black-and-white silent cartoons, Barrier offers an insightful account, taking us inside early New York studios and such Hollywood giants as Disney, Warner Bros., and MGM. Barrier excels at illuminating the creative side of animation-revealing how stories are put together, how animators develop a character, how technical innovations enhance the…
I am the Goldthwaite Professor of Rhetoric and Japanese at Tufts University. I’ve lived in Japan for 8 years beginning when I was 17 when I travelled to Tokyo and lived on my own, teaching English, and studying Japanese. I became a scholar of Japanese literature, and then in the 1990s became interested in Japanese animation (anime) and in animation in general. I’ve written five books on either Japanese literature or anime-related subjects, and I am currently working on a project comparing the animated films of the Walt Disney Studio with the films of Studio Ghibli.
Another catalogue (sorry!) but also another opportunity to delve into a rich and beautiful world, this time not Miyazaki’s but the world of Walt Disney and the European Rococo as seen in a special exhibition at the Metropolitan Museum of Art in New York. At first glance, this pairing seems an unlikely juxtaposition since the ornamental art of the Rococo flourished in the 18th century. As the beautifully illustrated catalogue and excellent essays by the curator Wolf Burchard amply demonstrate, however, both Walt Disney and the many superb artists who worked for him drew creative and aesthetic inspiration from all aspects of Rococo art. These range from decorative anthropomorphized teapots (think Mrs. Potts in Beauty and the Beast) or the flamboyant costumes and hairstyles of the period, (illustrated in a mesmerizing scene from Cinderella) to Fragonard’s exquisite painting “Girl on a Swing” that shows up briefly but…
How Walt Disney and the Disney Studios wove the aesthetics of French decorative arts into the fairy-tale worlds of beloved animated films, from Cinderella to Beauty and the Beast and beyond
Pink castles, talking sofas, and objects coming to life: what may sound like the fantasies of Hollywood dream-maker Walt Disney were in fact the figments of the colorful salons of Rococo Paris. Exploring the novel use of French motifs in Disney films and theme parks, this publication features forty works of eighteenth-century European design-from tapestries and furniture to Boulle clocks and Sevres porcelain-alongside 150 Disney film stills, drawings, and…
I am the Goldthwaite Professor of Rhetoric and Japanese at Tufts University. I’ve lived in Japan for 8 years beginning when I was 17 when I travelled to Tokyo and lived on my own, teaching English, and studying Japanese. I became a scholar of Japanese literature, and then in the 1990s became interested in Japanese animation (anime) and in animation in general. I’ve written five books on either Japanese literature or anime-related subjects, and I am currently working on a project comparing the animated films of the Walt Disney Studio with the films of Studio Ghibli.
This is a book for animation aficionados who really want to think about the nuts and bolts of animation. As someone with a tendency to revel in the world building of the finished product of animation, be it a Miyazaki movie or a Disney film, this book re-orients me to the materiality of the medium itself. And yes, traditional animation is a material medium! Frank looked at thousands of animation cells, literally frame by frame, and in her book provides us with a glimpse of the enormous labor, expertise, and occasional mistakes that go into creating even a seven-minute short subject. She brings back from the past the many women who were the inkers and in-betweeners in American animation studios and makes us realize the enormous effort (and tedium) that went into producing the fluid and flexible cartoons that Hollywood is known for.
At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more.
In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920-1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called "cels") and then photographed in succession, a labor-intensive process that was divided across scores of artists and…
I have lived in Japan for the last 30 years but my love for manga, anime, and games is much older and dates back to when UFO Robot Grendizer was first shown on Italian TV a fateful summer evening in 1978. Many years later, I was able to turn my passion for all things Japanese into a job and now I regularly write about politics, society, sports, travel, and culture in all its forms. However, I often go back to my first love and combine walking, urban exploration, and my otaku cravings into looking for new stores and visiting manga and anime locations in and around Tokyo.
Patrick Galbraith is arguably one of the leading experts on all things otaku. He has written dozens of article and essays and a few books on the subject, and choosing one to showcase here was not easy. The Moe Manifestois not an entry-level work; it’s for hardcore fans who want to dive headfirst into the otaku rabbit hole. Even I often consult it for inspiration when I write about Japanese subcultures.
The book’s main selling point – especially if you can’t read Japanese – is that Galbraith has assembled a unique lineup of experts (university professors, social and cultural critics, writers, illustrators and other assorted creatives) that he has extensively interviewed about different aspects of otaku culture. There’s a lot of serious food for thought here.
Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga--not just in Japan but now throughout the world.
In Japan, avid fans of manga comics, anime films and video games use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore--like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and…
I am a freelance writer from Winnipeg, Manitoba, Canada, specializing in media history and speculative fiction. I have been enchanted by animation since childhood and followed many series avidly through adulthood. My viewing inspired my MA thesis on the history of animation, out of which grew two books on the history and theory of animation on television, America 'Toons In: A History of Television Animation (available from McFarland and Co.) and The Encyclopedia of American Animated Television Shows (available from Rowman and Littlefield). Hopefully, others will follow.
A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries.
I saw my first Godzilla movie when I was seven years old, and I immediately fell in love: what kid doesn’t want to be a giant radioactive monster with attitude? But unlike baseball cards, I never outgrew Godzilla and, over the decades, came to appreciate the cultural significance of one of the world’s most enduring film icons. In my writing on Godzilla, I explore my own fascination with monsters and contemplate why all societies, from the dawn of time to today, have compulsively created imaginary creatures that terrify them. The books on this list have helped me understand the human obsession with monsters, and I hope you will find them equally enlightening and enjoyable.
Who cannot love a serious but accessible book that obsesses about things like Pokémon, the Mighty Morphin Power Rangers, and Tamagotchi (those annoying and addictive “digital pets” that were a millennial fad)?
Anne Allison’s volume was a real eye-opener for me on the place of monsters in youth culture, as a form of play, and how monsters have been commercialized and globalized over the past half century. It is incredible that, in the early twenty-first century, American kids were more likely to embrace Pikachu and Godzilla than the archetypal monsters of Western culture like Dracula and Frankenstein. Allison helped me understand why Japanese monsters are now conquering the globe.
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monsters explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such…
I am a freelance writer from Winnipeg, Manitoba, Canada, specializing in media history and speculative fiction. I have been enchanted by animation since childhood and followed many series avidly through adulthood. My viewing inspired my MA thesis on the history of animation, out of which grew two books on the history and theory of animation on television, America 'Toons In: A History of Television Animation (available from McFarland and Co.) and The Encyclopedia of American Animated Television Shows (available from Rowman and Littlefield). Hopefully, others will follow.
Murray, the creator of the wonderful shows Rocko's Modern Life and Camp Laslo, details in full the story of his own career in animation while at the same time exploring the mechanics of producing animation for television.
He includes interviews with his colleagues and contemporaries in the field which are revelatory about how many great programs of the 1990s and 2000s were produced, and fills a major research gap in the process.
This is a comprehensive, step-by-step guide to creating characters and the world they live in and what it takes to get ideas on the screen. The tone is approachable and encouraging, from an Emmy Award-winning artist. It features behind-the-scenes and in-progress storyboards, photos and art from several popular animated series, such as "Rocko's Modern Life" and "Spongebob Squarepants". This book targets the scores of aspiring cartoon animators who are seeking a comprehensive, step-by-step guide to creating characters and the world they live in. "Creating Animated Cartoons with Character" was born out of Emmy Award-winning illustrator and animator Joe Murray's experiences…