Here are 100 books that The Moe Manifesto fans have personally recommended if you like
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I have lived in Japan for the last 30 years but my love for manga, anime, and games is much older and dates back to when UFO Robot Grendizer was first shown on Italian TV a fateful summer evening in 1978. Many years later, I was able to turn my passion for all things Japanese into a job and now I regularly write about politics, society, sports, travel, and culture in all its forms. However, I often go back to my first love and combine walking, urban exploration, and my otaku cravings into looking for new stores and visiting manga and anime locations in and around Tokyo.
This book came out only a few years after my first encounter with anime and just blew me away, introducing me to a completely different world – a world that at the time was mostly out of reach because Western translations were still rare.
Having been published in 1983, it may be considered outdated, but manga translator and historian Frederick Schodt is a master narrator and does a great job of explaining how Japanese comics evolved during manga’s golden age. Now we can find any kind of information on the internet, but Schodt’s thorough analysis and engaging prose are second to none.
If you are into cultural history and like to go beyond simple manga talk, this is still a must-read.
Illustrated with the most representative examples of the genre, this book in English explores the world of Japanese comics. Since first published in 1983, Manga! Manga!: The World of Japanese Comics has been the book to read for all those interested in Japanese comics. It is virtually the bible' from which all studies and appreciation of manga begins. More than that, given the influence of Japanese manga on animation and on American-produced comics as well, Manga! Manga! provides the background against which these other arts can be understood. The book includes 96 pages'
A moving story of love, betrayal, and the enduring power of hope in the face of darkness.
German pianist Hedda Schlagel's world collapsed when her fiancé, Fritz, vanished after being sent to an enemy alien camp in the United States during the Great War. Fifteen years later, in 1932, Hedda…
I have lived in Japan for the last 30 years but my love for manga, anime, and games is much older and dates back to when UFO Robot Grendizer was first shown on Italian TV a fateful summer evening in 1978. Many years later, I was able to turn my passion for all things Japanese into a job and now I regularly write about politics, society, sports, travel, and culture in all its forms. However, I often go back to my first love and combine walking, urban exploration, and my otaku cravings into looking for new stores and visiting manga and anime locations in and around Tokyo.
The mother of all otaku guides was published by currentOtaku USA magazine’s honcho Macias and famous otaku writer Machiyama and reflects their tastes and idiosyncratic approach to the subject. Admittedly, you can find better, more complete, and updated otaku travel guides now (e.g. my book… wink wink) but this colorful book has a funky turn-of-the-century design and features things that you will hardly find elsewhere, like interviews with Mandarake owner Masuzo Furukawa, magazine editor Hisanori Nukata (about action figures), past cosplay queen Jan Kurotaki and Japan’s most notorious plastic model kit collector Chimatsuri. It’s a wonderful blast from the past.
If you're into anime (and manga), there's no place like Neo Tokyo. Here otaku dress-up cos-play style for real, 100,000+ fans attend cons to buy and trade, and anime soundtracks are performed in concert halls. Neo Tokyo is where anime has become both urban fashion and cultural zeitgeist, and this is its first street-smart guide in English. Featuring interviews with tastemakers, it covers studios, toys, museums, games, film "locations," music, plus where to hang and how to cruise. Four-color, with maps and index.
Patrick Macias, a specialist in Asian film and Japanese pop culture, is the author of TokyoScope.
I have lived in Japan for the last 30 years but my love for manga, anime, and games is much older and dates back to when UFO Robot Grendizer was first shown on Italian TV a fateful summer evening in 1978. Many years later, I was able to turn my passion for all things Japanese into a job and now I regularly write about politics, society, sports, travel, and culture in all its forms. However, I often go back to my first love and combine walking, urban exploration, and my otaku cravings into looking for new stores and visiting manga and anime locations in and around Tokyo.
Together with TV anime, the first video games (e.g. Space Invaders, Pac-Man, Donkey Kong) arrived in Italy between 1978 and 1981 and completely changed the way my friends and I spent our free time and pocket money. Ten years later I moved to Japan and, again, spent insanely long hours in dark game arcades playing Virtua Fighter. If, like me, you are a game addict, this book will tell you everything you need to know about game history and the intricacies and main personalities of each genre, from shooting and fighting games to retro and card-based games. It’s a huge saccharine high. Now excuse me but I gotta have my fix.
Home of Sega, Nintendo, and Sony, Japan has a unique and powerful presence in the world of video games. Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting…
Coyote weather is the feral, hungry season, drought-stricken, and ready to catch fire. It’s 1967, and the American culture is violently remaking itself while the country is forcibly sending its young men to fight in a deeply unpopular war.
Jerry has stubbornly made no plans for the future because he…
I have lived in Japan for the last 30 years but my love for manga, anime, and games is much older and dates back to when UFO Robot Grendizer was first shown on Italian TV a fateful summer evening in 1978. Many years later, I was able to turn my passion for all things Japanese into a job and now I regularly write about politics, society, sports, travel, and culture in all its forms. However, I often go back to my first love and combine walking, urban exploration, and my otaku cravings into looking for new stores and visiting manga and anime locations in and around Tokyo.
Both the Italians and the Japanese are obsessed with food, and I’m an Italian living in Japan. You do the math. My first shocking encounter with sushi notwithstanding (I mistook wasabi for some kind of green mayonnaise) I love Japanese cuisine, and anime stories are full of people eating all kinds of food.
If you have found yourself watching an anime and wishing that you could taste a particular dish, with this book you can go one step further: you can make it yourself. Here you will find simple but detailed instructions on how to make lots of Japanese dishes, and their connections with a particular anime title. I wish I owned this book when I first entered Otakudom.
Experience the World of Japanese Pop Culture Through a Whole New Medium-Japanese Food!
#1 New Release in Animated Humor & Entertainment
With dishes inspired by otaku culture, this cookbook brings Japanese anime and manga to chefs of all levels.
Experience Japanese culture like never before. Japan fever has taken the West by storm. Praised for its attention to detail, it's no wonder that some of the most appealing images are colorfully culinary. From beautifully animated bowls of ramen and curry to cakes and confectionery, Japanese food culture never looked so good. If only you could reach out and take a…
Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.
It is impossible to talk about gaming without mentioning the influence Japanese culture has had on the pastime. Specifically, Nintendo. This collection of essays and photos offers an anthropologist’s view to the Kansai region of Western Japan, and helps gamers (and travelers) understand the complex culture in which Nintendo is based.
In Kansai Cool anthropologist, writer and filmmaker Christal Whelan offers profound insights in the only collection of essays to focus on Kansai, Japan's ancient heartland. Kansai ; the region in Western Japan that boasts the ancient capitals of Kyoto and Nara, the bustling commercial city of Osaka and the cosmopolitan port city of Kobe ; has a character all its own, right down to its dialect, mannerisms, and cuisine. It is home to some of Japan's oldest history and an area where the country's most time-honored arts and crafts still thrive. Worldly and otherworldly, spirited and spiritual, trendy and traditional,…
I’ve been working in coffee for nearly 20 years, and teaching people about coffee for most of that. I love sharing how interesting, diverse, and fun the world of coffee is, and I want people to enjoy and value the coffee they drink a little more. It is a passion and a career that’s taken me around the world, and continues to reinforce the idea that just a little effort or interest in your morning coffee has surprisingly large rewards. The books on this list inspired my own passion for coffee and I hope they do the same for you.
This deeper exploration of coffee culture in Japan, a place we all associate with tea, is an interesting and surprising read. The author’s time in Japan serves as the backbone for exploring aspects of gender, perfectionism, and how the cafe in Japan helps people stay punctual.
This fascinating book - part ethnography, part memoir - traces Japan's vibrant cafe society over one hundred and thirty years. Merry White traces Japan's coffee craze from the turn of the twentieth century, when Japan helped to launch the Brazilian coffee industry, to the present day, as uniquely Japanese ways with coffee surface in Europe and America. White's book takes up themes as diverse as gender, privacy, perfectionism, and urbanism. She shows how coffee and coffee spaces have been central to the formation of Japanese notions about the uses of public space, social change, modernity, and pleasure. White describes how…
Homeless following the death of his adoptive parents in a car crash and the subsequent loss of their farm tenancy, Seb decides to enrol as a residential student at the Asklepios Foundation, a College of Natural Medicine, boasting a sanctuary modelled on an ancient Greek healing temple. Spending a night…
I’m the author ofIs Superman Circumcised? The Complete Jewish History of the World's Greatest Hero, which won the 2021 Diagram Prize, and The Darkness in Lee's Closet and the Others Waiting There. I write about pop culture forThe Forward and CNN.com. My writing has appeared in a range of publications, including New York Daily News, Jerusalem Post, and Philosophy Now. I’ve taught English and writing at the City University of New York and am a former writer-in-residence fellow at the New York Public Library.
Paul Levitz was a writer, editor, editor in chief, publisher, and president of DC Comics for decades. This oversized coffee table book is a treasure trove of his insights, memories, and analysis. It’s the definitive history of DC, which only he could write. And it’s full of fun colorful images, making it interesting to younger readers as well as a perfect gift to any pop culture or comics lover.
In 1935, DC Comics founder Major Malcolm Wheeler-Nicholson published New Fun No. 1-the first comic book with all-new original material-at a time when comic books were mere repositories for the castoffs of the newspaper strips. What was initially considered to be disposable media for children was well on its way to becoming the mythology of our time-the 20th century's answer to Atlas or Zorro.
More than 40,000 comic books later, TASCHEN has produced the single most comprehensive book on DC Comics. More than 2,000 images-covers and interiors, original illustrations, photographs, film stills, and collectibles-are reproduced using the latest technology to…
Gabriella Lepore is a YA author from Wales in the UK. When she isn’t reading or writing, she can usually be found exploring the coastline or perusing a bookstore. She enjoys autumn days and cups of tea and is always searching for the next mystery!
I’m starting this list with one of my favorite YA mysteries, This book is written in the form of police transcripts, the narrative is certainly unique, and I was hooked! I couldn’t put this book down and had no idea what happened to popular Maylee.
With sharp twists and complex backstories, these characters jumped off the page with their mysterious connections to the missing Maylee. Is Maylee dead? And who is responsible for her disappearance? I raced through this book to find out the answers!
I’m an emeritus professor of psychology (University of Washington) who has long been intrigued by the mistakes that people have made throughout history. I’ve long been struck by Oppenheimer’s observation, immediately after the Trinity explosion, that “I am become Death, the destroyer of worlds.” This led me to look into the wide array of mistakes, from the mythic, literary, athletic, business, political, medical, and military. In writing OOPS!, I let myself go in a way that I’ve never before, writing with a critical and wise-ass style that isn’t strictly academic, but is factually accurate and, frankly, was a lot of fun!
This is an accessible account of history through the lens of how “mistakes were made,” and how most of us aren’t told about them.
It is plain old-fashioned great fun to read about blunders in the worlds of business, sports, pop culture, even some of America’s epic military failures (so long as they happened long ago!). A great corrective to claims that the US is uniquely blessed with perfection.
Have you ever wondered what the biggest failures in American history are?
Which sports teams just can’t seem to catch a break and keep failing, over and over and over in the most disastrous manner?
What are some of the biggest failures in American pop culture?
In The United States of Epic Fails: 52 Crazy Stories and Blunders Through History That You Didn't Get Taught in School you’ll learn all about these embarrassing moments and many other American failures on an epic level.
Here you will find out:
What film almost destroyed a major studio and killed a movie genre?…
Marriage and Fatherhood in the Nazi SS
by
Amy Carney,
When I was writing this book, several of my friends jokingly called it the Nazi baby book, with one insisting it would make a great title. Nazi Babies – admittedly, that is a catchy title, but that’s not exactly what my book is about. SS babies would be slightly more…
I've been studying people at work for over 40 years, starting as an undergraduate at Cornell’s School of Labor Relations. As a student, I got involved with the trade union movement in the US, and worked as an assembly-line worker and fruit picker on kibbutzim in Israel. These hands-on experiences made me want to understand and have an impact on the way people spend most of their working hours. I’ve collected survey data from literally thousands of workers in dozens of studies conducted around the world. I’ve published more articles in scholarly journals than I ever imagined possible. And while I’m still passionate about the study of work, I’ve yet to really understand it.
Malcom Gladwell is undoubtedly the best translator of social science research writing these days.
What the Dog Saw is a compendium of New Yorker essays penned by Gladwell, several of which have a direct link to managing people. Two of my favorites are “Late Bloomers” – an essay on the fallacy of inherent talent, and “Most Likely to Succeed”.
These essays say a lot about employee selection and development, challenging the assumptions held by too many managers that good staff are born, not made, and that selecting top talent is the key to competitive advantage. Gladwell goes with the evidence, but does so in a super-engaging manner.
Malcolm Gladwell is the master of playful yet profound insight. His ability to see underneath the surface of the seemingly mundane taps into a fundamental human impulse: curiosity. From criminology to ketchup, job interviews to dog training, Malcolm Gladwell takes everyday subjects and shows us surprising new ways of looking at them, and the world around us. Are smart people overrated? What can pit bulls teach us about crime? Why are problems like homelessness easier to solve than to manage? How do we hire when we can't tell who's right for the job? Gladwell explores the minor geniuses, the underdogs…