Here are 100 books that The Player of Games fans have personally recommended if you like
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For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
I love chess, and even though I’m not brilliant at it, I really enjoy books where the characters play chess. The Royal Game by Stefan Zweig is probably the most famous, but I really enjoyed this murder mystery with a game of chess at its heart, which beautifully mirrors the plot as it unfolds.
The game is featured mid-game in a Flemish fifteenth-century painting. The modern protagonists analyze it forward and backward to understand the past and future. I loved the fact that the book includes illustrations of the game as it proceeds for the reader to analyze. There are also some interesting allusions to Douglas Hofstadter’s idea of strange loops, which is another one of my obsessions.
The clue to a murder in the art world of contemporary Madrid lies hidden in a medieval painting of a game of chess.
In a 15th-century Flemish painting two noblemen are pictured playing chess. Yet two years before he could sit for the portrait, one of them was murdered. In 20th-century Madrid, Julia, a picture restorer preparing the painting for auction, uncovers a hidden inscription in Latin that points to the crime: Quis necavit equitem? Who killed the knight? But as she teams up with a brilliant chess theoretician to retrace the moves, she discovers the deadly game is not…
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
I read this book as a student and immediately wanted to become a master of the Glass Bead Game. The trouble is that it’s not totally clear how to play this futuristic game. Players are expected to synthesize themes from music, mathematics, history, linguistics, philosophy, and art, which are woven together almost like a story as the game proceeds.
Ever since reading the book, I have aspired to practice this interdisciplinary approach to culture. You could say my own books are my latest moves in the Glass Bead Game.
The Glass Bead Game is an ultra-aesthetic game which is played by the scholars, creamed off in childhood and nurtured in elite schools, in the province of Castalia. The Master of the Glass Bead Game, Joseph Knecht, holds the most exalted office in Castalia. He personifies the detachment, serenity and aesthetic vision which reward a life dedicated to perfection of the intellect. But can, indeed should, man live isolated from hunger, family, children, women, in a perfect world where passions are tamed by meditation, where academic discipline and order are paramount? This is Herman Hesse’s great novel. It is a…
For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
This book is Hogwarts meets The Glass Bead Game meets The Handmaid's Tale. I was recommended it when I talked about my games book at a local bookshop. I must admit that I was initially very nervous about a book riffing on one of my favorite books of all time (The Glass Bead Game), but I really enjoyed it.
It is set in a school that trains students to play the game against a political backdrop that Margaret Atwood could easily have conjured up. It helped to give another perspective on Hesse’s fictional game that, as I said in my first recommendation, I’ve been obsessed with ever since reading about it as a student.
'BEAUTIFUL' JOANNA CANNON
'MESMERISING' ERIN KELLY
'TOTALLY ADDICTIVE' JOANNA GLEN
'SUMPTUOUS' OBSERVER
'DIZZYINGLY WONDERFUL' THE TIMES
WINNING WAS EVERYTHING...
UNTIL IT DESTROYED THEM
Two young men, Leo and Carfax, close friends and fierce rivals. A family ripped apart by madness and tragedy. One woman, her life built upon a lie, with a mysterious connection to them all...
'INGENIOUS' GUARDIAN
'A STORYTELLER OF RARE IMAGINATION' MAIL ON SUNDAY
'BRILLIANT' WOMAN & HOME
'A RICH DELIGHT' SANDRA NEWMAN
'CAPTIVATING' DAILY MIRROR
'AN IMMERSIVE, IMAGINATIVE SLICE OF STORYTELLING' DAILY EXPRESS
'MAGICAL' IRISH INDEPENDENT
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
Anyone who recognizes the title of this book is probably a Risk player. It’s the name of a rather obscure territory in this strategy board game of conflict and conquest, one that I love playing with my kids. The game is an important motif in this Spanish novel by Figueras.
The book, set in Argentina during the 1976 coup, is the enchanting story of a young boy trying to make sense of a world during a time of extraordinary upheaval. It beautifully illustrates how a game can provide an escape from the horrors of real life. By the way, if you want a tip for playing Risk, my mathematical analysis of the game reveals that North America is the best continent to occupy.
In Buenos Aires, in the mid-Seventies, a ten-year-old boy lives in world of school lessons and Superman comics, TV shows and games of Risk - a world in which men have superpowers and boys can conquer the globe on a square of cardboard. But in the outside world, a military junta have taken power; and amid a political climate of fear and intimidation, people are beginning to disappear without trace...
When his mother unexpectedly takes the boy and his kid brother out of classes, she tells them they're going on an impromptu family 'holiday'. But he soon realizes that the…
I have always loved game design – I love doing it, reading about it, thinking about it, and helping others do it. As you can see in the list, I’ve learned that sometimes what helps game designers most is getting inspiration from other fields. I hope these books help you as much as they helped me.
If your goal is to create board games, you really should read this book. If your goal is to create video games, you should also be creating boardgames. You get so much more game design experience creating a board game, because you can iterate so much more. Creating board games is a secret shortcut to becoming an experienced game designer, and this is the best book I know on how to do it well.
Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding,…
I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!
James is clever and funny. His insider knowledge, almost gossip, and first-hand experience really shine here: if I could include a meme here, it would be “chef’s kiss”.
I loved reading his book and the magazine columns from which it came. I read everything twice! That’s how good it is.
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
I have always been drawn to a world of fantasy adventure; be it books or movies made from classics or current adventures. Start with an interesting title and intertwine with romance or several, even better, and my heart is a flutter. I am known for my quirky titles, and I think I love to write these fantasy adventures intertwined with romance and talk about them on podcasts because life is too real. How wonderful when I and we need to escape reality these wonderful worlds are within our fingertips’ reach. I hope you enjoy the books on this list as much as I have!
I love the Jumanji series and how it has been brought to the big screen. How imaginative is it to incorporate time travel through a board game! The mysteries revealed, the friendships that build romance, the treachery.
The twist here is that the author does this with a Middle Eastern flair and builds a whole different imaginary world…
A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that's a steampunk Jumanji with a Middle Eastern flair.
Nothing can prepare you for The Gauntlet...
It didn't look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked...elegant.
It is made of wood, etched with exquisite images-a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider-and at the very center of its cover,…
When I was a small child I used to stare long and hard at playing cards, absorbed in the mediaeval-ish drawings and with the feeling that they were trying to tell me something beyond the obvious; which was that they simply represented numbers and suits for the purpose of playing Whist or Rummy or whatever. Gradually I learned that the instinct was true, that ordinary playing cards have long been used for fortune-telling and are related of course to Tarot cards, which take the divination angle to a whole other level (and conversely can equally, if rather frivolously, be used for playing Poker if you leave out the Major Arcana cards).
This book is the best I've come across that explores the overlap between games and fortune-telling with detailed examples from cultures around the world.
The suggestion in the book's title that board games originated from attempts to divine the future is perhaps questionable, but there is no doubt that the two have been entwined from the earliest times, which is not surprising because all games try to some extent to create a microcosm of some of life's aspects and people have never been able to resist trying to nudge things in a favorable direction. Or at least get a heads up on what lies around the corner.
Ludomancy, it's called–a lovely word. Personally, I find that playing some form of Patience is a great way of ordering the mind before tackling any piece of work or, in fact, any tricky life decision. The flickering images conjured by the cards help…
I love to get kids fired up about true stories, using their imaginations and believing in themselves as future innovators, inventors, and creators. Crayola crayons inventor Edwin Binney's story is a fabulous springboard for exploring nature, color and creativity. I love to draw and make stuff just like Binney, so his story resonated with me. The more I researched, the more I admired how he listened to what people needed and looked to nature for inspiration. I am intrigued by the origins of everyday objects. Here are some books that inspired me when I was writing, and that have that fascinating a-ha moment that spurs on innovation.
I am fascinated by how everyday objects are invented, and in this book, readers will discover the real story of how the beloved Monopoly board game was created. The story is often misreported with the credit attributed to Charles Darrow, the man who popularized the game and sold it to the Parker Brothers. In fact, the game was invented by Lizzie Magie, who wanted to draw attention to financial inequality. The author challenges readers to decide – who was the real winner? Because, ironically, Magie sold her patent for only $500, while Darrow stood to make millions and appropriated the credit for the invention. But without the changes and improvements to the game made by the two of them, perhaps nobody would get to play Monopoly as we know it today.
In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie's attention to rising financial inequality. Suddenly she had an idea: create a game about the landlord-tenant relationship. But Lizzie's initial game vilified the monopolist. Enter Charles Darrow - a marketer and salesman with a keen eye for what Lizzie's creation could become: an enticing board game, and a staple of family entertainment in households across America.
Boldness, imagination, and ruthless competition combine in this riveting story that sets the record straight on the history of Monopoly's…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I’m someone with lots of big feelings–an Enneagram 4–and so YA novels really appeal to me because adolescence is a time with seemingly nothing but big feelings. It’s also, for me, a time to look back on fondly–I grew up in the ‘90s, which, with the threat of nuclear war receding into the background and the scourge of social media long into the future, certainly seems like a simpler time with the benefit of hindsight. So, escaping into my teen feelings also projects me back to then, and there’s comfort and pleasant nostalgia in there, which is sometimes much needed.
I read this book more than thirty years ago, and I still think about it sometimes. It’s the story of a teenager who observes the real-life love stories going on around her and invents a board game based on those interactions.
I really wished I could play the game, and I wished I had been the one to come up with it. I was so envious of her and admired her so much—how inventive!
How can a girl have fun with a game if she's only watching from the sidelines? That's what sixteen-year-old Kelly Williams wonders when her best friend, Faith, complains that it's time to stop pretending and find real romance. As Kelly sees her friends, her older brother and even her parents knowingly and unknowingly play at romance, she decides to create a real game - a board game called Romance that captures the way people behave in matters of love and dating.
From broken hearts to happily ever after, Caroline Cooney's inventive novel is sure to capture readers' hearts.