For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
I wrote
Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
I read this book as a student and immediately wanted to become a master of the Glass Bead Game. The trouble is that it’s not totally clear how to play this futuristic game. Players are expected to synthesize themes from music, mathematics, history, linguistics, philosophy, and art, which are woven together almost like a story as the game proceeds.
Ever since reading the book, I have aspired to practice this interdisciplinary approach to culture. You could say my own books are my latest moves in the Glass Bead Game.
The Glass Bead Game is an ultra-aesthetic game which is played by the scholars, creamed off in childhood and nurtured in elite schools, in the province of Castalia. The Master of the Glass Bead Game, Joseph Knecht, holds the most exalted office in Castalia. He personifies the detachment, serenity and aesthetic vision which reward a life dedicated to perfection of the intellect. But can, indeed should, man live isolated from hunger, family, children, women, in a perfect world where passions are tamed by meditation, where academic discipline and order are paramount? This is Herman Hesse’s great novel. It is a…
I love chess, and even though I’m not brilliant at it, I really enjoy books where the characters play chess. The Royal Game by Stefan Zweig is probably the most famous, but I really enjoyed this murder mystery with a game of chess at its heart, which beautifully mirrors the plot as it unfolds.
The game is featured mid-game in a Flemish fifteenth-century painting. The modern protagonists analyze it forward and backward to understand the past and future. I loved the fact that the book includes illustrations of the game as it proceeds for the reader to analyze. There are also some interesting allusions to Douglas Hofstadter’s idea of strange loops, which is another one of my obsessions.
The clue to a murder in the art world of contemporary Madrid lies hidden in a medieval painting of a game of chess.
In a 15th-century Flemish painting two noblemen are pictured playing chess. Yet two years before he could sit for the portrait, one of them was murdered. In 20th-century Madrid, Julia, a picture restorer preparing the painting for auction, uncovers a hidden inscription in Latin that points to the crime: Quis necavit equitem? Who killed the knight? But as she teams up with a brilliant chess theoretician to retrace the moves, she discovers the deadly game is not…
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
Anyone who recognizes the title of this book is probably a Risk player. It’s the name of a rather obscure territory in this strategy board game of conflict and conquest, one that I love playing with my kids. The game is an important motif in this Spanish novel by Figueras.
The book, set in Argentina during the 1976 coup, is the enchanting story of a young boy trying to make sense of a world during a time of extraordinary upheaval. It beautifully illustrates how a game can provide an escape from the horrors of real life. By the way, if you want a tip for playing Risk, my mathematical analysis of the game reveals that North America is the best continent to occupy.
In Buenos Aires, in the mid-Seventies, a ten-year-old boy lives in world of school lessons and Superman comics, TV shows and games of Risk - a world in which men have superpowers and boys can conquer the globe on a square of cardboard. But in the outside world, a military junta have taken power; and amid a political climate of fear and intimidation, people are beginning to disappear without trace...
When his mother unexpectedly takes the boy and his kid brother out of classes, she tells them they're going on an impromptu family 'holiday'. But he soon realizes that the…
This science fiction novel always appealed to me because of its conceit that a society’s games are a reflection of its culture, ethos, and philosophy. Azad, the game at the heart of the book, is used by the Empire to determine the political, social, and economic structure of the whole planet. The prize for winning is to become emperor and to implement your strategy in real life.
I love the description of the game. It’s played on three huge boards that are more like landscapes than regular playing boards. Perhaps one might regard all the games that we have created and played on this planet collectively as Earth’s version of Azad.
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.Praise for Iain M. Banks:"Poetic, humorous, baffling, terrifying, sexy -- the books…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
This book is Hogwarts meets The Glass Bead Game meets The Handmaid's Tale. I was recommended it when I talked about my games book at a local bookshop. I must admit that I was initially very nervous about a book riffing on one of my favorite books of all time (The Glass Bead Game), but I really enjoyed it.
It is set in a school that trains students to play the game against a political backdrop that Margaret Atwood could easily have conjured up. It helped to give another perspective on Hesse’s fictional game that, as I said in my first recommendation, I’ve been obsessed with ever since reading about it as a student.
'BEAUTIFUL' JOANNA CANNON
'MESMERISING' ERIN KELLY
'TOTALLY ADDICTIVE' JOANNA GLEN
'SUMPTUOUS' OBSERVER
'DIZZYINGLY WONDERFUL' THE TIMES
WINNING WAS EVERYTHING...
UNTIL IT DESTROYED THEM
Two young men, Leo and Carfax, close friends and fierce rivals. A family ripped apart by madness and tragedy. One woman, her life built upon a lie, with a mysterious connection to them all...
'INGENIOUS' GUARDIAN
'A STORYTELLER OF RARE IMAGINATION' MAIL ON SUNDAY
'BRILLIANT' WOMAN & HOME
'A RICH DELIGHT' SANDRA NEWMAN
'CAPTIVATING' DAILY MIRROR
'AN IMMERSIVE, IMAGINATIVE SLICE OF STORYTELLING' DAILY EXPRESS
'MAGICAL' IRISH INDEPENDENT
Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
Crossing oceans, continents, and millennia, my book explores how mathematics and games have always been deeply intertwined. From Backgammon to Catan, from Bridge to Dobble, I travel the globe and play my way through some of the great games that we have invented through the centuries.
As well as being integral to human psychology and culture throughout the ages, I explain how games provided the first opportunities for deep mathematical insight into the world. This grand adventure teaches us how to strategize, play better, and win more often.
A witchy paranormal cozy mystery told through the eyes of a fiercely clever (and undeniably fabulous) feline familiar.
I’m Juno. Snow-white fur, sharp-witted, and currently stuck working magical animal control in the enchanted town of Crimson Cove. My witch, Zandra Crypt, and I only came here to find her missing…
This is the fourth book in the Joplin/Halloran forensic mystery series, which features Hollis Joplin, a death investigator, and Tom Halloran, an Atlanta attorney.
It's August of 2018, shortly after the Republican National Convention has nominated Donald Trump as its presidential candidate. Racial and political tensions are rising, and so…