Here are 53 books that Everybody Wins fans have personally recommended if you like
Everybody Wins.
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I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!
Sometimes you have to know “how the sausage is made” not so you stop eating sausages, but so you can appreciate them all the more.
Jason’s book does an excellent job of explaining the behind-the-scenes of video game development. From this, I really learned how any game that is released is a miracle born out of the blood, sweat, and tears of its creators.
You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!
Thi Nguyen is one of those philosophers who says things that make you go “but, of course”. It’s obvious when he says it, but you’ve never really thought about it like this.
In this book, he dives into games and pokes around into how they are strange, weird, cool, exciting, and interesting. I loved his examples, and he changed the way I talk about games. For the better, of course.
Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations.
This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our…
I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!
Frank Lantz’s book opened my eyes to a different and deeper way of appreciating, loving, and talking about games.
All kinds of games, board games, card games, sports, and, yes, video games too. Oh, and best of all, Lantz does so without sounding like a fanboy or a pretentious ivory tower snob. He loves games, just as I do, but is so much more eloquent than I.
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music-as a form that ranges from deep and profound to easy…
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!
In addition to games, I also like to read and learn about history.
Simon’s book combines both of my interests–it’s the story of a special game that probably no one has ever heard about and the role it played in World War II. And then, for a little bit of extra spice–the whole thing–game, gameplay, and more–was super secret. I loved learning about the game and the history behind it.
As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic.
By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success…
I have always loved game design – I love doing it, reading about it, thinking about it, and helping others do it. As you can see in the list, I’ve learned that sometimes what helps game designers most is getting inspiration from other fields. I hope these books help you as much as they helped me.
If your goal is to create board games, you really should read this book. If your goal is to create video games, you should also be creating boardgames. You get so much more game design experience creating a board game, because you can iterate so much more. Creating board games is a secret shortcut to becoming an experienced game designer, and this is the best book I know on how to do it well.
Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding,…
I have always been drawn to a world of fantasy adventure; be it books or movies made from classics or current adventures. Start with an interesting title and intertwine with romance or several, even better, and my heart is a flutter. I am known for my quirky titles, and I think I love to write these fantasy adventures intertwined with romance and talk about them on podcasts because life is too real. How wonderful when I and we need to escape reality these wonderful worlds are within our fingertips’ reach. I hope you enjoy the books on this list as much as I have!
I love the Jumanji series and how it has been brought to the big screen. How imaginative is it to incorporate time travel through a board game! The mysteries revealed, the friendships that build romance, the treachery.
The twist here is that the author does this with a Middle Eastern flair and builds a whole different imaginary world…
A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that's a steampunk Jumanji with a Middle Eastern flair.
Nothing can prepare you for The Gauntlet...
It didn't look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked...elegant.
It is made of wood, etched with exquisite images-a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider-and at the very center of its cover,…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
This science fiction novel always appealed to me because of its conceit that a society’s games are a reflection of its culture, ethos, and philosophy. Azad, the game at the heart of the book, is used by the Empire to determine the political, social, and economic structure of the whole planet. The prize for winning is to become emperor and to implement your strategy in real life.
I love the description of the game. It’s played on three huge boards that are more like landscapes than regular playing boards. Perhaps one might regard all the games that we have created and played on this planet collectively as Earth’s version of Azad.
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.Praise for Iain M. Banks:"Poetic, humorous, baffling, terrifying, sexy -- the books…
I love to get kids fired up about true stories, using their imaginations and believing in themselves as future innovators, inventors, and creators. Crayola crayons inventor Edwin Binney's story is a fabulous springboard for exploring nature, color and creativity. I love to draw and make stuff just like Binney, so his story resonated with me. The more I researched, the more I admired how he listened to what people needed and looked to nature for inspiration. I am intrigued by the origins of everyday objects. Here are some books that inspired me when I was writing, and that have that fascinating a-ha moment that spurs on innovation.
I am fascinated by how everyday objects are invented, and in this book, readers will discover the real story of how the beloved Monopoly board game was created. The story is often misreported with the credit attributed to Charles Darrow, the man who popularized the game and sold it to the Parker Brothers. In fact, the game was invented by Lizzie Magie, who wanted to draw attention to financial inequality. The author challenges readers to decide – who was the real winner? Because, ironically, Magie sold her patent for only $500, while Darrow stood to make millions and appropriated the credit for the invention. But without the changes and improvements to the game made by the two of them, perhaps nobody would get to play Monopoly as we know it today.
In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie's attention to rising financial inequality. Suddenly she had an idea: create a game about the landlord-tenant relationship. But Lizzie's initial game vilified the monopolist. Enter Charles Darrow - a marketer and salesman with a keen eye for what Lizzie's creation could become: an enticing board game, and a staple of family entertainment in households across America.
Boldness, imagination, and ruthless competition combine in this riveting story that sets the record straight on the history of Monopoly's…
For me, games have always been a way of playing mathematics. Every game has a hidden piece of mathematics behind it, and if you can understand that mathematics, I’ve found that it gives you a real edge in playing the game. I travel a lot for my work as a mathematician, and I love to ask about the games they play when I visit a new country. Games tell me a lot about the culture and people I am visiting. My book is my way of sharing my passion for games and mathematics with my readers.
Anyone who recognizes the title of this book is probably a Risk player. It’s the name of a rather obscure territory in this strategy board game of conflict and conquest, one that I love playing with my kids. The game is an important motif in this Spanish novel by Figueras.
The book, set in Argentina during the 1976 coup, is the enchanting story of a young boy trying to make sense of a world during a time of extraordinary upheaval. It beautifully illustrates how a game can provide an escape from the horrors of real life. By the way, if you want a tip for playing Risk, my mathematical analysis of the game reveals that North America is the best continent to occupy.
In Buenos Aires, in the mid-Seventies, a ten-year-old boy lives in world of school lessons and Superman comics, TV shows and games of Risk - a world in which men have superpowers and boys can conquer the globe on a square of cardboard. But in the outside world, a military junta have taken power; and amid a political climate of fear and intimidation, people are beginning to disappear without trace...
When his mother unexpectedly takes the boy and his kid brother out of classes, she tells them they're going on an impromptu family 'holiday'. But he soon realizes that the…
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
When I was a small child I used to stare long and hard at playing cards, absorbed in the mediaeval-ish drawings and with the feeling that they were trying to tell me something beyond the obvious; which was that they simply represented numbers and suits for the purpose of playing Whist or Rummy or whatever. Gradually I learned that the instinct was true, that ordinary playing cards have long been used for fortune-telling and are related of course to Tarot cards, which take the divination angle to a whole other level (and conversely can equally, if rather frivolously, be used for playing Poker if you leave out the Major Arcana cards).
This book is the best I've come across that explores the overlap between games and fortune-telling with detailed examples from cultures around the world.
The suggestion in the book's title that board games originated from attempts to divine the future is perhaps questionable, but there is no doubt that the two have been entwined from the earliest times, which is not surprising because all games try to some extent to create a microcosm of some of life's aspects and people have never been able to resist trying to nudge things in a favorable direction. Or at least get a heads up on what lies around the corner.
Ludomancy, it's called–a lovely word. Personally, I find that playing some form of Patience is a great way of ordering the mind before tackling any piece of work or, in fact, any tricky life decision. The flickering images conjured by the cards help…