Here are 65 books that Refactoring Databases fans have personally recommended if you like
Refactoring Databases.
Book DNA is a community of 12,000+ authors and super readers sharing their favorite books with the world.
My first computer was an early IBM PC back when all my friends had Commodores they used for gaming. Not being able to share their games meant I had to do something else, so I read the Introduction to Basic book that came in the box. I’ve been coding, reading about coding, writing about coding, teaching about coding, and talking about coding ever since. The world of technology moves so fast that it is hard to keep up. If you’ve taken one of my courses or listened to The Real Python Podcast, I hope you’ve heard about my passion for the topic.
When I work with students new to programming I often find they struggle with translating the toy problems in exercises to actually doing something in the real world.
I love this book and frequently recommend it to new programmers because it is centered around problems. Coding should be about making your life easier. At the beginning, the problems are small, but by the end, you’re learning about email, PDFs, and GUIs.
Sweigart has a great voice, and reading this feels like being guided by a friend rather than yet another coding textbook.
In this second edition of Automate the Boring Stuff with Python, you'll learn the basics of programming in Python, the fastest growing programming language today, before moving on to create Python programs that effortlessly perform useful and impressive feats of automation. This updated edition is full of step-by-step instructions that walk through each programme. Practice projects at the end of each chapter challenge you to improve those programmes and use your newfound skills to automate similar tasks.
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
My first computer was an early IBM PC back when all my friends had Commodores they used for gaming. Not being able to share their games meant I had to do something else, so I read the Introduction to Basic book that came in the box. I’ve been coding, reading about coding, writing about coding, teaching about coding, and talking about coding ever since. The world of technology moves so fast that it is hard to keep up. If you’ve taken one of my courses or listened to The Real Python Podcast, I hope you’ve heard about my passion for the topic.
I knew how to code when I finished school, or at least I thought I did. What I didn’t know was how to think about programs and how to structure the bigger picture. Over time and with practice, I learned how to think about design, but the journey was fraught and painful. I wish I had this book when I started out.
Coming to the book later in my career, I may have intuitively known a lot of what Ousterhout covers, but I’ve never seen it put so elegantly. I found myself nodding along and now often point coders at this little treasure.
This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can…
My first computer was an early IBM PC back when all my friends had Commodores they used for gaming. Not being able to share their games meant I had to do something else, so I read the Introduction to Basic book that came in the box. I’ve been coding, reading about coding, writing about coding, teaching about coding, and talking about coding ever since. The world of technology moves so fast that it is hard to keep up. If you’ve taken one of my courses or listened to The Real Python Podcast, I hope you’ve heard about my passion for the topic.
Most of the code I write and use is open source. As a programmer, it is easy to think “open source means free.” I didn’t think much about it until one of the companies I worked at got acquired, and we had to audit our licenses.
The big company that bought us was very particular about which licenses were compatible with their needs. That was when I realized I needed to understand this stuff better. Rosen does a great job of teaching what is otherwise legalese in plain-spoken, easy-to-understand language. This book taught me why I choose the licenses I do rather than picking blindly.
"I have studied Rosen's book in detail and am impressed with its scope and content. I strongly recommend it to anybody interested in the current controversies surrounding open source licensing." -John Terpstra, Samba.org; cofounder, Samba-Team"Linux and open source software have forever altered the computing landscape. The important conversations no longer revolve around the technology but rather the business and legal issues. Rosen's book is must reading for anyone using or providing open source solutions." -Stuart Open Source Development LabsA Complete Guide to the Law of Open Source for Developers, Managers, and Lawyers
Now that open source software is blossoming around…
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
The art of computer programming is a lot like the art of writing: It's not just about what your program says but about how it says it. One of the reasons I like the C and C++ languages—which I picked up in the late 1990s and haven't put down since—is that, as compiled, non-sandboxed languages, they promise total control over the machine. Show me where you want each byte of data to go in memory; show me the machine instructions you want; and I can make C++ do that for you.
Next to Fred Brooks' The Mythical Man-Month, this is perhaps the most classic of all classic programming books.
The authors write: "Besides showing how to make effective use of the language, we have also tried where possible to illustrate useful algorithms and principles of good style and sound design."
The book is astoundingly practical as a tutorial, which is itself a testament to the Unix "pipe" model of programming: By page 13, they've introduced getchar and putchar, and by the end of Chapter 1, twenty pages later, you've implemented a host of useful utilities including cat, wc, and detab. In Chapter 5 you implement a function recognizable as the now-standard qsort; in Chapter 8 you implement malloc itself.
Now, I recommend "K&R1," not the more popular "K&R2." The first edition was issued in 1978 at a slim 225 pages; the second edition, a decade later, added conformance with ANSI…
Known as the bible of C, this classic bestseller introduces the C programming language and illustrates algorithms, data structures, and programming techniques.
I’m a professional software developer for more than 22 years now. I’ve used many programming languages, platforms, frameworks, etc. throughout my career. However, the only constant for me personally was the practice of Test-Driven Development. I’ve never stopped learning about the principles and practices behind it, and it paid huge dividends throughout my career. I’m very humbled and grateful to be able to learn from all those amazing people over the years, that I decided to write a book on the topic. Giving back some of the knowledge that I gathered about TDD throughout 18+ years.
During the early years of my career as a software developer, I regularly developed very small programs that would exercise parts of the system that I was working on back then. I realized very quickly that those small programs would save me a lot of time figuring out whether the changes that I made would actually work or not. Until at some point a colleague mentioned the concept of Test-Driven Development. I first did some experimentation, dipping a toe into the water to feel the temperature. It wasn’t until the first time I picked up this book that I jumped right in. From then moment on, it all made sense. Although this book was published back in 2002, for me it still is the book when it comes to the subject of Test-Driven Development.
Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the…
I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.
In addition to Java, you need to know about the Java ecosystem.
Each chapter covers a type of tool like version control, securing binaries, or mobile. Some chapters cover a variety of tools. I particularly liked the overview of Quarkus and Micronaut. I also liked the emphasis of tools vs a role. The analogies were great such as comparing identify/fix/deploy to an oil spill.
The book is 300 pages and easy to carry around. Despite having four authors, the book is very cohesive and reads well.
With the rise of DevOps, low-cost cloud computing, and container technologies, the way Java developers approach development today has changed dramatically. This practical guide helps you take advantage of microservices, serverless, and cloud native technologies using the latest DevOps techniques to simplify your build process and create hyperproductive teams.
Stephen Chin, Melissa McKay, Ixchel Ruiz, and Baruch Sadogursky from JFrog help you evaluate an array of options. The list includes source control with Git, build declaration with Maven and Gradle, CI/CD with CircleCI, package management with Artifactory, containerization with Docker and Kubernetes, and much more. Whether you're building applications with…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
One way to craft lessons learned is in the form of recommended best practices (or, as I prefer, “good practices”). Best practices represent collected and distilled wisdom from many observers, many projects, and many years of experience. Rapid Development includes 27 best practices for software development, with one chapter devoted to each. Although the book was published more than 25 years ago, most of these are still relevant. Indeed, several of them have been incorporated into routine contemporary practices: evolutionary delivery, designing for change, timebox development, and requirements scrubbing. Techniques such as inspections, miniature milestones, principled negotiation, and reuse are perennially pertinent.
Corporate and commercial software-development teams all want solutions for one important problem-how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find:
A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices-estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for…
During my career, I’ve worked on projects large and small (1 - 60+ people) in a wide variety of fields (like repair dispatch, ticket sales, and professional football coaching--the NFL kind not the FIFA kind). All of them, and particularly the big ones, were like antique clocks: they had lots of moving pieces and if any piece broke, the whole thing wouldn’t work. (Unfortunately, failed software projects don’t look nice on your mantelpiece.) In this list, I’ve tried to pick some books that you might not discover if you look only for programming books. Read those, too, but don’t ignore the more human-oriented dimensions of software development. Hopefully you’ll find these choices interesting and useful.
Software engineering involves several phases such as requirements gathering, design, programming, testing, and deployment.
This book explains techniques that allow you to build quality and robustness into every phase of the process. It discusses design, classes, defensive programming, collaboration, refactoring, and more.
The book uses many examples in an assortment of languages but the concepts apply to any programming language. In fact, the main themes like building error detection into every step of the process generalize to even non-programming parts of the development process.
If you’re an experienced developer, you may have discovered some of this book’s ideas elsewhere or even on your own, but you only need to pick up one or two new tidbits to make the book worthwhile.
Widely considered one of the best practical guides to programming, Steve McConnell's original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices-and hundreds of new code samples-illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking-and help you build…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
Many of the most significant principles of effective software development are timeless. They’re independent of the development life cycle or model, programming language, application type, and so forth. Although this book is quite a few years old now, nearly all of its contents are still valid. The 201 principles cover the full spectrum of software engineering: general principles, requirements engineering, design, coding, testing, management, product assurance, and evolution. The descriptions of each principle are concise, whereas my 60 lessons in Software Development Pearls go into a great deal more detail and offer many practical techniques.
There’s an unfortunate tendency among young software people to disregard knowledge from the past as irrelevant to them. That’s not correct. This book can help close significant gaps in any practicing software developer’s knowledge.
This text defines governing principles for software development, assumptions that work regardless of tools used, to keep software projects from costing too much, taking too long and disappointing users.
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
I have been coding for over 30 years. I’ve seen some miserable interfaces, and some large programs that collapse under their own weight. Software was, at one point, notorious for being late, over budget, and unreliable. These books have helped turn the corner on these failings, and I have found each of them very valuable in my day-to-day programming. While you can learn technique and even languages online, the kind of insight found in these books is rare and worth spending time and money on.
This book changed my entire perspective on writing the UI and UX of great software. Even the revised edition is a bit old but still has many valuable lessons to teach. Platt established many of the fundamental principles of writing usable and transparent software, and his book should be read not only by designers, but perhaps especially by programmers.
This non-technical book discusses the annoyances and dangers we encounter every day when using computers. Written with delightful wit and humor, as well as the insight of an experienced insider, it rips into the design of software much as Atul Gawande's Complications exposed the practice of medicine. Its basic message to ordinary people having problems learning or using their software is this: It's not your fault! It's not because you're dumb! Aimed primarily at casual users of software, the book tells readers what they should expect from their software and how to make their voices heard so that they receive…