Here are 70 books that User Stories Applied fans have personally recommended if you like
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Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
Suzanne and James Robertson have been writing insightful books on software requirements for many years. This book covers all the important topics, including understanding the real problem, different techniques for exploring solutions, and numerous ways to communicate requirements effectively. I especially like their treatment of quality attribute requirements and defining “fit criteria” to judge whether a solution adequately addresses them.
The book includes a comprehensive requirements specification template to guide writing a rigorous and complete specification on projects for which that is valuable. I also appreciate their use of visual models both to communicate with the reader and to guide the reader in communicating requirements to project stakeholders. I do prefer my book Software Requirements, but this is an excellent choice as well by two authorities in the field.
"If the purpose is to create one of the best books on requirements yet written, the authors have succeeded."
-Capers Jones
Software can solve almost any problem. The trick is knowing what the problem is. With about half of all software errors originating in the requirements activity, it is clear that a better understanding of the problem is needed.
Getting the requirements right is crucial if we are to build systems that best meet our needs. We know, beyond doubt, that the right requirements produce an end result that is as innovative and beneficial as it can be, and that…
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
Exploring requirements is more about communication than computing. Requirements elicitation often involves discussions between business analysts and user representatives or other project stakeholders in either one-on-one discussions or group workshops. Requirements by Collaboration presents a wealth of practical tools and techniques for planning and leading requirements development workshops. It’s packed full of useful tips, checklists, questions to ask, and activities to perform to make workshops effective and successful.
I especially like Gottesdiener’s “collaboration patterns,” eight techniques that a workshop facilitator can employ to help the group achieve its objectives. The pattern called Decide How to Decide is the first one that any group of collaborators should use: exactly how will we make decisions? If you expect to lead, or even participate in, requirements workshops, read this book first.
"I spend much time helping organizations capture requirements and even more time helping them recover from not capturing requirements. Many of them have gone through some motions regarding requirements as if they were sleepworking. It's time to wake up and do it right-and this book is going to be their alarm clock."
- Jerry Weinberg, author of numerous books on productivity enhancement "In today's complex, fast-paced software development environment, collaboration-the intense peer-to-peer conversations that result in products, decisions, and knowledge sharing-is absolutely essential to success. But all too often, attempts to collaborate degenerate into agonizing meetings or ineffectual bull sessions.…
Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
Most discussions about requirements focus on functionality, which is what the users most obviously observe in a software system. However, user satisfaction also depends heavily on nonfunctional requirements, such as various quality characteristics the system exhibits: usability, availability, reliability, security, scalability, maintainability, and others.
The Quest for Software Requirements is the only book that focuses on nonfunctional requirements. It provides many questions a business analyst could ask during requirements elicitation to understand the stakeholders’ expectations for those all-important quality attributes. That’s an often-neglected aspect of requirements exploration that frequently leads to deficiencies that can be expensive to correct later in development or after the product is released. This book can help you avoid those unpleasant outcomes.
Overlooked or poorly defined nonfunctional software requirements are widely recognized to be among the most expensive and difficult errors to correct after a softward system has been implemented. This book presents over 2,000 suggested questions to help master the elicitation of these hard-to-identify, yet vital, requirements. Its proven step-by-step techniques, insightful tips and tools, easy-to-use checklists, examples of nonfunctional requirements, and requirements-gathering questions, will assist the reader in developing and installing software requirements.
The Guardian of the Palace is the first novel in a modern fantasy series set in a New York City where magic is real—but hidden, suppressed, and dangerous when exposed.
When an ancient magic begins to leak into the world, a small group of unlikely allies is forced to act…
Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
I recognized the value of use cases the first time I used them successfully on a project. Some years later I developed a 1-day training course on use cases. I read four of the most popular use case books then available, cover to cover, one right after the other. Use Cases: Requirements in Context did the best job of presenting a practical approach to applying the use case technique.
Shifting the requirements focus from system features to a usage-centric viewpoint provides many benefits, and use cases are the best way I’ve found to approach that. They provide an organizational structure for grouping related information relating to how users will interact with the system to perform tasks. This book describes a solid way to apply the use case technique.
This book describes how to gather and define software requirements using a process based on use cases. It shows systems analysts and designers how use cases can provide solutions to the most challenging requirements issues, resulting in effective, quality systems that meet the needs of users.
Use Cases, Second Edition: Requirements in Context describes a three-step method for establishing requirements-an iterative process that produces increasingly refined requirements. Drawing on their extensive, real-world experience, the authors offer a wealth of advice on use-case driven lifecycles, planning for change, and keeping on track. In addition, they include numerous detailed examples to illustrate…
I have been coding for over 30 years. I’ve seen some miserable interfaces, and some large programs that collapse under their own weight. Software was, at one point, notorious for being late, over budget, and unreliable. These books have helped turn the corner on these failings, and I have found each of them very valuable in my day-to-day programming. While you can learn technique and even languages online, the kind of insight found in these books is rare and worth spending time and money on.
Many of us have fully embraced agile programming, but doing it well, really well, requires discipline. In Clean Agile a number of world-class programmers discuss what it takes to put Agile programming into practice with y our team. This book has made me a much more “agile” agile programmer, and the section on SCRUM is worth the price of the book.
Agile Values and Principles for a New Generation "In the journey to all things Agile, Uncle Bob has been there, done that, and has the both the t-shirt and the scars to show for it. This delightful book is part history, part personal stories, and all wisdom. If you want to understand what Agile is and how it came to be, this is the book for you." -Grady Booch "Bob's frustration colors every sentence of Clean Agile, but it's a justified frustration. What is in the world of Agile development is nothing compared to what could be. This book is…
Markus Gärtner works as Organizational Design Consultant, Certified Scrum Trainer, and Agile Coach for it-agile GmbH, Hamburg, Germany. Markus, author of ATDD by Example - A Practical Guide to Acceptance Test-Driven Development, a student of the work of Jerry Weinberg, received the Most Influential Agile Testing Professional Person Award in 2013 and contributes to the Softwerkskammer, the German Software Craft movement. Markus regularly presents at Agile and testing conferences all over the globe, as well as dedicating himself to writing about agile software development, software craft, and software testing, foremost in an Agile context.
“Good agile testing is good context-driven testing applied in an agile context.”
The authors of this book summarize their decades of experience in software testing in over 100 lessons they learned. Follow them along different aspects of the tester’s job, as they re-tell various stories collected over the years with some clear guidance to surviving and testing project.
These software testing industry leaders have some timely contextual advice in here – whether you work as a tester on an agile team or in a more traditional fashion.
Decades of software testing experience condensed into the most important lessons learned.
The world's leading software testing experts lend you their wisdom and years of experience to help you avoid the most common mistakes in testing software. Each lesson is an assertion related to software testing, followed by an explanation or example that shows you the how, when, and why of the testing lesson. More than just tips, tricks, and pitfalls to avoid, Lessons Learned in Software Testing speeds you through the critical testing phase of the software development project without the extensive trial and error it normally takes to…
Aury and Scott travel to the Finger Lakes in New York’s wine country to get to the bottom of the mysterious happenings at the Songscape Winery. Disturbed furniture and curious noises are one thing, but when a customer winds up dead, it’s time to dig into the details and see…
I’m a software developer turned independent software vendor, learning about product management as a way to launch more successful products. I’m a co-founder of MindMup, a popular collaboration tool used by millions of students and schoolchildren worldwide, and Narakeet, an innovative video maker for people who are not video professionals. The books from this list helped me create successful products that users love, and successfully compete with companies that have several orders of magnitude more staff and resources.
Patton’s book is an amazing introduction to modern product management techniques, both from a practical and theoretical view. It introduces story mapping as a practical technique that you’ll be able to use immediately to start making sense of large plans and visualizing product ideas. More importantly, Patton uses this technique as an excuse to introduce readers to principles such as focusing on outcomes over outputs, working closely with users and iterative delivery, and experimentation.
The book is a gateway drug for new product managers. It is an easy read and will get you hooked on modern ways to ensure that both users and stakeholders get value from your products. It helps people get started easily in a new role and provides a great foundation for going deeper into this field.
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you're attempting to build and why. Get a high-level view of story mapping, with an…
I’m a professional software developer for more than 22 years now. I’ve used many programming languages, platforms, frameworks, etc. throughout my career. However, the only constant for me personally was the practice of Test-Driven Development. I’ve never stopped learning about the principles and practices behind it, and it paid huge dividends throughout my career. I’m very humbled and grateful to be able to learn from all those amazing people over the years, that I decided to write a book on the topic. Giving back some of the knowledge that I gathered about TDD throughout 18+ years.
This is the most recent book I'm recommending, and it’s also more than just a book on Test-Driven Development. I often proclaim that Test-Driven Development and software design are two sides of the same coin. One cannot separate one from the other. So learning about Test-Driven Development also means that one has to learn about software design principles. This book teaches both. The first part of the book is all about Test-Driven Development, while the remainder of the book also touches on object calisthenics, refactoring, code smells, design patterns, the S.O.L.I.D. principles, connascence, the four elements of simple design, and much more. Whether you’re new to programming software, or whether you’re a seasoned developer, there’s much to learn from this book.
Delve deep into the various technical practices, principles, and values of Agile.
Key Features
Discover the essence of Agile software development and the key principles of software design
Explore the fundamental practices of Agile working, including test-driven development (TDD), refactoring, pair programming, and continuous integration
Learn and apply the four elements of simple designBook Description
The number of popular technical practices has grown exponentially in the last few years. Learning the common fundamental software development practices can help you become a better programmer. This book uses the term Agile as a wide umbrella and covers Agile principles and practices, as…
Markus Gärtner works as Organizational Design Consultant, Certified Scrum Trainer, and Agile Coach for it-agile GmbH, Hamburg, Germany. Markus, author of ATDD by Example - A Practical Guide to Acceptance Test-Driven Development, a student of the work of Jerry Weinberg, received the Most Influential Agile Testing Professional Person Award in 2013 and contributes to the Softwerkskammer, the German Software Craft movement. Markus regularly presents at Agile and testing conferences all over the globe, as well as dedicating himself to writing about agile software development, software craft, and software testing, foremost in an Agile context.
While this book was still in the writing, Crispin and Gregory published draft chapters on the internet.
At the time, I read them, and managed to introduce many of the great insights into my own work. Even though I was working in a more traditional environment, the ideas from the two ladies inspired me on my journey to the agile methodologies.
I even managed to contribute some of my own real-world examples from my own experiences to their writings – and they decided to include some of them.
Te>Two of the industry's most experienced agile testing practitioners and consultants, Lisa Crispin and Janet Gregory, have teamed up to bring you the definitive answers to these questions and many others. In Agile Testing, Crispin and Gregory define agile testing and illustrate the tester's role with examples from real agile teams. They teach you how to use the agile testing quadrants to identify what testing is needed, who should do it, and what tools might help. The book chronicles an agile software development iteration from the viewpoint of a tester and explains the seven key success factors of agile testing.…
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
Markus Gärtner works as Organizational Design Consultant, Certified Scrum Trainer, and Agile Coach for it-agile GmbH, Hamburg, Germany. Markus, author of ATDD by Example - A Practical Guide to Acceptance Test-Driven Development, a student of the work of Jerry Weinberg, received the Most Influential Agile Testing Professional Person Award in 2013 and contributes to the Softwerkskammer, the German Software Craft movement. Markus regularly presents at Agile and testing conferences all over the globe, as well as dedicating himself to writing about agile software development, software craft, and software testing, foremost in an Agile context.
“Good agile testing is good context-driven testing applied in an agile context.”
I recall reading through the authors’ lessons on software testing at about the same time I dived into more agile topics. Lessons Learned in Software Testing helped me keep the connection towards more traditional contexts – more so since I was still working in a more traditional context.
With their more than 100 lessons some of them applied to me, others did not. I am sure, other readers will find the same in their context.
Most companies developing software employ something they call "Agile." But there's widespread misunderstanding of what Agile is and how to use it. If you want to improve your software development team's agility, this comprehensive guidebook's clear, concrete, and detailed guidance explains what to do and why, and when to make trade-offs.
In this thorough update of the classic Agile how-to guide, James Shore provides no-nonsense advice on Agile adoption, planning, development, delivery, and management taken from over two decades of Agile experience. He brings the latest ideas from Extreme Programming, Scrum, Lean, DevOps, and more into a cohesive whole. Learn…