Here are 100 books that A Philosophy of Software Design fans have personally recommended if you like
A Philosophy of Software Design.
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I love to expand my knowledge and learn not just about new technologies, but how things work. I find it fascinating to dig deep into computer programming, technology concepts, and really geek out on things. That’s why I love software development or programming books that aren’t just about some technology and how to do something, but rather books that really make you think and teach you not just programming skills but critical thinking about problem-solving skills. As a software developer for over 15 years and a person who teaches software developers, I have learned that if someone isn’t entertained, they aren’t learning. That’s why I put together a list of fun, entertaining and useful books.
I love writing good clean code. There is something refreshing about writing or reading code that reads more like a book than some obscure instructions to a machine. This book goes into the details of how to write “clean code” and what makes it clean.
I felt like I learned so much about writing good code from reading this book about things that you are never really taught in school or on the job as a software developer.
I found so much of the book so interesting because I could use what I was learning right away to become a better programmer.
If you want to become a better programmer and are looking for a book that will entertain you and be fun along the way, I highly recommend Clean Code.
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way.
Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly" into a book that will instill within you the values of a software craftsman and make you a…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
During my career, I’ve worked on projects large and small (1 - 60+ people) in a wide variety of fields (like repair dispatch, ticket sales, and professional football coaching--the NFL kind not the FIFA kind). All of them, and particularly the big ones, were like antique clocks: they had lots of moving pieces and if any piece broke, the whole thing wouldn’t work. (Unfortunately, failed software projects don’t look nice on your mantelpiece.) In this list, I’ve tried to pick some books that you might not discover if you look only for programming books. Read those, too, but don’t ignore the more human-oriented dimensions of software development. Hopefully you’ll find these choices interesting and useful.
Software engineering involves several phases such as requirements gathering, design, programming, testing, and deployment.
This book explains techniques that allow you to build quality and robustness into every phase of the process. It discusses design, classes, defensive programming, collaboration, refactoring, and more.
The book uses many examples in an assortment of languages but the concepts apply to any programming language. In fact, the main themes like building error detection into every step of the process generalize to even non-programming parts of the development process.
If you’re an experienced developer, you may have discovered some of this book’s ideas elsewhere or even on your own, but you only need to pick up one or two new tidbits to make the book worthwhile.
Widely considered one of the best practical guides to programming, Steve McConnell's original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices-and hundreds of new code samples-illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking-and help you build…
My first computer was an early IBM PC back when all my friends had Commodores they used for gaming. Not being able to share their games meant I had to do something else, so I read the Introduction to Basic book that came in the box. I’ve been coding, reading about coding, writing about coding, teaching about coding, and talking about coding ever since. The world of technology moves so fast that it is hard to keep up. If you’ve taken one of my courses or listened to The Real Python Podcast, I hope you’ve heard about my passion for the topic.
When I work with students new to programming I often find they struggle with translating the toy problems in exercises to actually doing something in the real world.
I love this book and frequently recommend it to new programmers because it is centered around problems. Coding should be about making your life easier. At the beginning, the problems are small, but by the end, you’re learning about email, PDFs, and GUIs.
Sweigart has a great voice, and reading this feels like being guided by a friend rather than yet another coding textbook.
In this second edition of Automate the Boring Stuff with Python, you'll learn the basics of programming in Python, the fastest growing programming language today, before moving on to create Python programs that effortlessly perform useful and impressive feats of automation. This updated edition is full of step-by-step instructions that walk through each programme. Practice projects at the end of each chapter challenge you to improve those programmes and use your newfound skills to automate similar tasks.
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
My first computer was an early IBM PC back when all my friends had Commodores they used for gaming. Not being able to share their games meant I had to do something else, so I read the Introduction to Basic book that came in the box. I’ve been coding, reading about coding, writing about coding, teaching about coding, and talking about coding ever since. The world of technology moves so fast that it is hard to keep up. If you’ve taken one of my courses or listened to The Real Python Podcast, I hope you’ve heard about my passion for the topic.
When helping software organizations be nimbler, I tend to stress two things: release more frequently and automate everything. Over the years, I’ve frequently got pushback from the database folks. Most DBAs and Data Architects are taught a very top-down approach and want all information upfront before creating a single table.
This book teaches how to apply abstraction layers that are common in programming but not as common in database design. The book showed me how to use versioned views to control the coding interface and upended my overall approach to designing databases.
Refactoring has proven its value in a wide range of development projects-helping software professionals improve system designs, maintainability, extensibility, and performance. Now, for the first time, leading agile methodologist Scott Ambler and renowned consultant Pramodkumar Sadalage introduce powerful refactoring techniques specifically designed for database systems.
Ambler and Sadalage demonstrate how small changes to table structures, data, stored procedures, and triggers can significantly enhance virtually any database design-without changing semantics. You'll learn how to evolve database schemas in step with source code-and become far more effective in projects relying on iterative, agile methodologies.
This comprehensive guide and reference helps you overcome…
My first computer was an early IBM PC back when all my friends had Commodores they used for gaming. Not being able to share their games meant I had to do something else, so I read the Introduction to Basic book that came in the box. I’ve been coding, reading about coding, writing about coding, teaching about coding, and talking about coding ever since. The world of technology moves so fast that it is hard to keep up. If you’ve taken one of my courses or listened to The Real Python Podcast, I hope you’ve heard about my passion for the topic.
Most of the code I write and use is open source. As a programmer, it is easy to think “open source means free.” I didn’t think much about it until one of the companies I worked at got acquired, and we had to audit our licenses.
The big company that bought us was very particular about which licenses were compatible with their needs. That was when I realized I needed to understand this stuff better. Rosen does a great job of teaching what is otherwise legalese in plain-spoken, easy-to-understand language. This book taught me why I choose the licenses I do rather than picking blindly.
"I have studied Rosen's book in detail and am impressed with its scope and content. I strongly recommend it to anybody interested in the current controversies surrounding open source licensing." -John Terpstra, Samba.org; cofounder, Samba-Team"Linux and open source software have forever altered the computing landscape. The important conversations no longer revolve around the technology but rather the business and legal issues. Rosen's book is must reading for anyone using or providing open source solutions." -Stuart Open Source Development LabsA Complete Guide to the Law of Open Source for Developers, Managers, and Lawyers
Now that open source software is blossoming around…
My passion for developing production-ready, cooperating microservices began in 2008 when I first started assisting customers in creating distributed systems—long before the term “microservices” was coined. During that time, I faced significant challenges, including grappling with the “Eight Fallacies of Distributed Computing”. Since then, I’ve dedicated most of my career to deepening my understanding of these complexities and finding ways to address them through robust architecture, design patterns, and the right tools.
A common reason for microservice projects to fail is a lack of understanding of how to build resilient and fault-tolerant microservices.
This book was a game-changer for me, providing essential strategies to address these challenges. It taught me how to avoid anti-patterns like Cascading Failures and embrace patterns like Circuit Breaker and Bulkhead to manage temporary network issues and overload situations. The real-world solutions it offers were immediately applicable to my projects.
A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
The art of computer programming is a lot like the art of writing: It's not just about what your program says but about how it says it. One of the reasons I like the C and C++ languages—which I picked up in the late 1990s and haven't put down since—is that, as compiled, non-sandboxed languages, they promise total control over the machine. Show me where you want each byte of data to go in memory; show me the machine instructions you want; and I can make C++ do that for you.
Next to Fred Brooks' The Mythical Man-Month, this is perhaps the most classic of all classic programming books.
The authors write: "Besides showing how to make effective use of the language, we have also tried where possible to illustrate useful algorithms and principles of good style and sound design."
The book is astoundingly practical as a tutorial, which is itself a testament to the Unix "pipe" model of programming: By page 13, they've introduced getchar and putchar, and by the end of Chapter 1, twenty pages later, you've implemented a host of useful utilities including cat, wc, and detab. In Chapter 5 you implement a function recognizable as the now-standard qsort; in Chapter 8 you implement malloc itself.
Now, I recommend "K&R1," not the more popular "K&R2." The first edition was issued in 1978 at a slim 225 pages; the second edition, a decade later, added conformance with ANSI…
Known as the bible of C, this classic bestseller introduces the C programming language and illustrates algorithms, data structures, and programming techniques.
You know what ages like milk? Programming books. I always cringe when someone glances at my programming bookshelf. Some of those books are so dated, they make me appear out of touch by association. Sometimes, I feel compelled to justify myself. “Yes, that's the first edition of Thinking in Java…I keep it for nostalgic reasons, you know!” Yesterday’s software book is today’s fish and chip wrapper. However, there are exceptions. A few classics stay relevant for years, or even decades. This is a shortlist of software books that might be older than you, but are still very much worth reading.
If you check out Amazon’s best selling books on object-oriented design, you might see a relic from 1995 still hanging near the top: "Design Patterns". That book transformed software design. Its four authors will forever be known to my generation as the “Gang of Four".
Some of the original patterns may feel outdated today, but others remain essential. Pity that the book itself is such a tough read. Good thing that another "gang of four”, spearheaded by the excellent Kathy Sierra, gave us this lighthearted take on the original patterns.
The Design Patterns book was a densely packed truck of ideas. By comparison, Head First Design Patterns is a whimsical bumper car. It’s quirky and accessible, which some serious programmers found off-putting: “It’s a book for teenagers!“, they griped.
Yes, it’s not for everybody. But it’s fun, unassuming, and it teaches important concepts. So it makes my list.
You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them,…
Markus Gärtner works as Organizational Design Consultant, Certified Scrum Trainer, and Agile Coach for it-agile GmbH, Hamburg, Germany. Markus, author of ATDD by Example - A Practical Guide to Acceptance Test-Driven Development, a student of the work of Jerry Weinberg, received the Most Influential Agile Testing Professional Person Award in 2013 and contributes to the Softwerkskammer, the German Software Craft movement. Markus regularly presents at Agile and testing conferences all over the globe, as well as dedicating himself to writing about agile software development, software craft, and software testing, foremost in an Agile context.
“Good agile testing is good context-driven testing applied in an agile context.”
The authors of this book summarize their decades of experience in software testing in over 100 lessons they learned. Follow them along different aspects of the tester’s job, as they re-tell various stories collected over the years with some clear guidance to surviving and testing project.
These software testing industry leaders have some timely contextual advice in here – whether you work as a tester on an agile team or in a more traditional fashion.
Decades of software testing experience condensed into the most important lessons learned.
The world's leading software testing experts lend you their wisdom and years of experience to help you avoid the most common mistakes in testing software. Each lesson is an assertion related to software testing, followed by an explanation or example that shows you the how, when, and why of the testing lesson. More than just tips, tricks, and pitfalls to avoid, Lessons Learned in Software Testing speeds you through the critical testing phase of the software development project without the extensive trial and error it normally takes to…
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
Many of the most significant principles of effective software development are timeless. They’re independent of the development life cycle or model, programming language, application type, and so forth. Although this book is quite a few years old now, nearly all of its contents are still valid. The 201 principles cover the full spectrum of software engineering: general principles, requirements engineering, design, coding, testing, management, product assurance, and evolution. The descriptions of each principle are concise, whereas my 60 lessons in Software Development Pearls go into a great deal more detail and offer many practical techniques.
There’s an unfortunate tendency among young software people to disregard knowledge from the past as irrelevant to them. That’s not correct. This book can help close significant gaps in any practicing software developer’s knowledge.
This text defines governing principles for software development, assumptions that work regardless of tools used, to keep software projects from costing too much, taking too long and disappointing users.