Here are 100 books that Comics and Sequential Art fans have personally recommended if you like
Comics and Sequential Art.
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When I was in middle school, I’d spend much of my time in class daydreaming. Imagining myself in, say, a debate with someone I disagree with and going through a litany of scenarios where I’d try to convince that other person to change their mind. It’s a lot of fun. (My teachers would likely disagree.) When I grew older, I did more of that on my daily walks, and then about 11 years ago, I decided to start writing about creative ways to teach someone something they’re vehemently opposed to or just ambivalent about. I’ve published four books since then on this topic.
I bought this book when I first got into the field of data visualization. I wasn’t planning on learning how to create comics; I just wanted to see how someone from a different discipline—a comic artist—thought about position, color, meaning, and communicating a whole lot of things in a compact format.
The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
While there are many good books out there on the craft of understanding, writing, and making comics, my suggestion for what to read establishes a bedrock on which careers can be built. Scott’s follow-up book toUnderstanding Comics continues to explore how comics work, and how they can work. In short, he just doesn’t define the sandbox in which you can play; he shows you how to expand the sandbox so that you can do things that have never been done before.
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.
Part One of this fascinating and in-depth book includes:
The life of comics as an art form and as literature
The battle for creators' rights
Reinventing the business of comics
The volatile and shifting…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
The subtitle toMaking Comics is: Storytelling Secrets of Comics, Manga, and Graphic Novels. In this book, Scott gets practical, and shows you how to apply what you learned from his previous volumes. In his introduction, he writes, “The comics industry is changing fast. Old formats die and new ones are born. Whole industries come and go. But these storytelling principles always apply. They mattered fifty years ago and they’ll matter fifty years from now.” To quote Stan Lee, ‘nuff said.
"Magnificent! The best how-to manual ever published." - Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how…
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
In his foreword, Eisner writes: “In this work, I hope to deal with the mission and process of storytelling with graphics.” Where McCloud shows you different options and tools for how to choose images to explore ideas, Eisner gets specific, and shows you how he does it. This book, along with the four others I recommend, and mine, gives you all the tools you need to choose your own path for effectively working as a writer and/or artist in the sequential art medium.
In Graphic Storytelling and Visual Narrative, Will Eisner-one of the most influential comic artists of the twentieth century-lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to:…
My name is Art Roche and I've been drawing cartoons and comic strips for over twenty-five years. I wish everyone drew comics! Comic strips are an amazing art form that has been around for thousands of years. With a simple pencil, pen, and paper the artist can tell thrilling stories, make hilarious jokes, or illustrate their own diaries. Once you learn the basic mechanics of how comics are designed and built, anyone can begin drawing them regardless of talent level or experience.
I really like this book because, while it doesn’t teach much about the actual drawing, it does give the young artist a jumpstart to begin drawing and telling their own stories. The authors include pages and pages of drawn-out panels with word balloons ready to go. I’ve always believed in letting kids find their own path with drawing style, and this book is perfect for that.
75 sheets/150 pages
4 different template styles
Graph paper in the back of the book
Matte finish cover
Measures 8.5x11"
Great Gift For:
Homeschool students
Elementary grades preschool, k-2
Kids who love to create, draw and write
Birthday present for teens
Back to school supplies
Christmas stocking stuffer
Gift for art and design students and
My name is Art Roche and I've been drawing cartoons and comic strips for over twenty-five years. I wish everyone drew comics! Comic strips are an amazing art form that has been around for thousands of years. With a simple pencil, pen, and paper the artist can tell thrilling stories, make hilarious jokes, or illustrate their own diaries. Once you learn the basic mechanics of how comics are designed and built, anyone can begin drawing them regardless of talent level or experience.
This is an excellent, well-designed book for anyone wanting to improve their Anime style of drawing. Many of the young artists I talk to have an intense interest in drawing in this particular style, sometimes referred to as the “Anime” style. This cartoon-style features sharp lines and shapes with stark, colorful graphics. Although this book doesn’t get into much instruction on how to create comics, it does provide the artist with a starting place for drawing in the anime style. From there, the artists can take this knowledge and apply it to the comics that they create. The drawings in the lessons are very well done, and the content covers all the topics that make anime a unique drawing style. I highly recommend this book.
Let’s spark your creative ability and let your passion run wild with this amazing How To Draw Anime book from Sophia Elizabeth!
This book will teach you how to draw anime step by step, with the easiest approach possible through simple shapes. Inside this wonderful drawing book, you can learn everything you need to know on how to create a perfect original anime character. This includes head, facial details, body proportions, facial emotions, clothing and even basic character models for you to try out. In other words, this book is a perfect head start for any anime-drawing enthusiast.
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
My name is Art Roche and I've been drawing cartoons and comic strips for over twenty-five years. I wish everyone drew comics! Comic strips are an amazing art form that has been around for thousands of years. With a simple pencil, pen, and paper the artist can tell thrilling stories, make hilarious jokes, or illustrate their own diaries. Once you learn the basic mechanics of how comics are designed and built, anyone can begin drawing them regardless of talent level or experience.
The author of this book is a working cartoonist and illustrator and that makes this one of the best books out there. The book packs an immense amount of practical information about how to draw cartoons into easy, fun worksheet-style activities. Different styles of writing, as well as complex concepts, are communicated in simple visually striking lessons. I have to admit if I was giving a young artist a book (and they already had both of mine) I would definitely give them this book. It’s comprehensive, fun, and simple. It also allows the young artist room to draw in their own style, instead of copying a given drawing. That’s one of my pet peeves!
A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion.
From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in…
Stephen Silver has been a professional working artist, character designer, and teacher in the industry for over 30 years. He developed intellectual properties for some of the largest media companies in the world; such as Disney, Warner Bros., Nickelodeon, Sony, MAD Magazine, Reel FX, Bento box, Hasbro, Universal, DreamWorks, and more. Stephen is responsible for the visual character development and design of some of animation’s most iconic shows; including Disney’s Kim Possible, Nickelodeon’s Danny Phantom, and Disney’s Clerks: The Animated Series, to name a few.
How to Draw Comics the Marvel Way teaches artists step by step how to build construction and energy into their poses. Helping you create more dynamic versions. I love that it is really clear and simple to understand giving the artists extreme value that will guide them whenever they draw from imagination or from life.
I am an Associate Lecturer and Adjunct in the Faculty of Arts at the University of Alberta. After being a piano teacher, working in communications for an NGO, and heading up the children’s department at a public library, I returned to university. While in graduate school, I underwent treatments for breast cancer, leading me into researching and teaching medical narratives, while focusing on works by breast cancer survivors. Introduced to graphic literature by a colleague, I began exploring a whole new world of literature. I now teach courses on graphic literature: memoirs, histories, speculative fiction, and the occasional comic.
This 4-volume serialized graphic novel tells the story of an Indigenous family across centuries and generations, stretching from Indigenous history before colonialism to ongoing colonial violence in Residential Schools until the present world of a Cree youth in existential crisis as he attempts to take his own life. His mother then guides him on a path of personal healing from his intergenerational trauma through stories about their history and traditions; Edwin’s journey takes him into the heart of ceremony and connection with his culture and history. He discovers his own strength to heal and then offers his father the opportunity to find his own healing path.
In this graphic novel, we are educated about Indigenous history through stories of struggle, resilience, and resurgence across the centuries. As Edwin, guided by his mother, meets with Elders, embraces his Cree identity, and pursues a path of healing through traditional teachings and practices,…
Illustrated in vivid colour, 7 Generations: A Plains Cree Saga is an epic story that follows one Indigenous family over three centuries and seven generations. This compiled edition was originally published as a series of four graphic novels: Stone, Scars, Ends/Begins, and The Pact.
Stone introduces Edwin, a young man who must discover his family's past if he is to have any future. Edwin learns of his ancestor, Stone, a Plains Cree warrior who came of age in the early 19th century. When Stone's older brother is tragically killed during a Blackfoot raid, he must overcome his grief to avenge…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I was walking across the country in 1986 when I met a journalist named Mike Sager who showed me that writing can also be an adventure. Since then, I’ve edited an alternative weekly newspaper and written books about zydeco, Hurricane Katrina, comics, and old Kodachrome photos. So far, most everything I write seems to be centered in some way around my adopted home state of Louisiana, a place that never seems to run out of stories. Also, I still like to walk.
Before there were funny pages, there were sports pages with funnies on them. Eddie Campbell, best known as the artist-collaborator with Alan Moore on From Hell and the creator of his own wonderful and sort-of autobiographical Alec: The Years Have Pants, has pored over these old sports pages to uncover the secret origins of the funnies. Along the way, he tells stories of a lurid murder trial and a racially charged boxing match, all seen through the eyes of sports cartoonists. This is hidden history at its most entertaining.
A rip-roaring and exhaustively researched new take on the origin of the comic strip by one of the leading cartoon storytellers of our time.
With more than 500 period cartoons, The Goat Getters illustrates how comics were developed by such luminaries as Rube Goldberg, Tad Dorgan, and George Herriman in the sports and lurid crime pages of the daily newspaper. This wild bunch of West Coast-based cartoonists established the dynamic anatomy and bold, tough style that continue to influence comics today, as well as their own goofy slang that enriched the popular lexicon.