Here are 100 books that Making Comics fans have personally recommended if you like
Making Comics.
Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.
When I was in middle school, I’d spend much of my time in class daydreaming. Imagining myself in, say, a debate with someone I disagree with and going through a litany of scenarios where I’d try to convince that other person to change their mind. It’s a lot of fun. (My teachers would likely disagree.) When I grew older, I did more of that on my daily walks, and then about 11 years ago, I decided to start writing about creative ways to teach someone something they’re vehemently opposed to or just ambivalent about. I’ve published four books since then on this topic.
I bought this book when I first got into the field of data visualization. I wasn’t planning on learning how to create comics; I just wanted to see how someone from a different discipline—a comic artist—thought about position, color, meaning, and communicating a whole lot of things in a compact format.
The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
While there are many good books out there on the craft of understanding, writing, and making comics, my suggestion for what to read establishes a bedrock on which careers can be built. Scott’s follow-up book toUnderstanding Comics continues to explore how comics work, and how they can work. In short, he just doesn’t define the sandbox in which you can play; he shows you how to expand the sandbox so that you can do things that have never been done before.
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.
Part One of this fascinating and in-depth book includes:
The life of comics as an art form and as literature
The battle for creators' rights
Reinventing the business of comics
The volatile and shifting…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
Eisner was a comics and graphic novel pioneer, first by his work on his classic creation, The Spirit, and then with his graphic novels. Eisner offers valuable, personal, professional, and practical insights into how the sequential art medium can be tailored to your intentions. In his foreword, he writes: “This work is intended to consider and examine the unique aesthetics of sequential art as a means of creative expression, a distinct discipline, an art and literary form that deals with the arrangement of pictures or images and words to narrate a story or dramatize an idea.”
Will Eisner is one of the twentieth century's great American artists, a man who pioneered the field of comic arts. Here, in his classic Comics and Sequential Art, he refines the art of graphic storytelling into clear, concise principles that every cartoonist, comic artist, writer, and filmmaker meeds to know. Adapted from Eisner's landmark course at New York's School of Visual Arts, Comics and Sequential Art is an essential text filled with invaluable theories and easy-to-use techniques. Eisner reveals here the fundamentals of graphic storytelling. He addresses dialogue, anatomy, framing, and many other important aspects of the art form. Fully…
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
In his foreword, Eisner writes: “In this work, I hope to deal with the mission and process of storytelling with graphics.” Where McCloud shows you different options and tools for how to choose images to explore ideas, Eisner gets specific, and shows you how he does it. This book, along with the four others I recommend, and mine, gives you all the tools you need to choose your own path for effectively working as a writer and/or artist in the sequential art medium.
In Graphic Storytelling and Visual Narrative, Will Eisner-one of the most influential comic artists of the twentieth century-lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to:…
My name is Art Roche and I've been drawing cartoons and comic strips for over twenty-five years. I wish everyone drew comics! Comic strips are an amazing art form that has been around for thousands of years. With a simple pencil, pen, and paper the artist can tell thrilling stories, make hilarious jokes, or illustrate their own diaries. Once you learn the basic mechanics of how comics are designed and built, anyone can begin drawing them regardless of talent level or experience.
The author of this book is a working cartoonist and illustrator and that makes this one of the best books out there. The book packs an immense amount of practical information about how to draw cartoons into easy, fun worksheet-style activities. Different styles of writing, as well as complex concepts, are communicated in simple visually striking lessons. I have to admit if I was giving a young artist a book (and they already had both of mine) I would definitely give them this book. It’s comprehensive, fun, and simple. It also allows the young artist room to draw in their own style, instead of copying a given drawing. That’s one of my pet peeves!
A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion.
From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in…
I’m a comic fan first, then a comic creator. I grew up on the classics—Calvin and Hobbes and The Far Side and excitedly watched as new comics popped up online. I love comic strips and have rows of collections lining my bookshelves. The coolest part of starting my own series has been becoming a member of a cartoonist community that I have always been a huge fan of.
I immediately loved Jake’s comics. The art style and humor is right up my alley.
They’re a perfect intersection of print comics like The Far Side and online ones like The Perry Bible Fellowship.
The internet seems especially suited for timely comics that don’t always age well, they’re scrolled past and never read again, but this collection is perfect for print because the comics are timeless and worth repeat reading.
The Book of Onions is a collection of darkly funny comics from Jake Thompson, creator of the celebrated bi-weekly webcomic "Jake Likes Onions."
Ranging from the relatable to the utterly nonsensical and bizarre, The Book of Onions focuses on themes of loneliness, desperation, and failure. And misplaced optimism. And perverted talking fruit. Sort of like Gary Larson's "The Far Side," if Gary were way less accomplished and suffered from depression.
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
I had been an exhibiting painter and an editorial cartoonist for years, but never a graphic book artist. Not until A Revolution in Three Acts. I was fortunate to have great guidance: my buddy David Hajdu (Positively Fourth Street, Lush Life, The Ten Cent Plague) wrote the words, did the research, and created the blueprint of every page and panel. My job was to lock myself up in my studio and draw, draw, draw. I think David and I did justice to three amazing figures of the American stage who dealt with the shifting societal forces of race, femininity, and gender: Bert Williams, Eva Tanguay, and Julian Eltinge.
This is the backstory of Spiegelman’s two-volume masterpiece.
What was the impetus for MAUS?
How did comic creatures find their way into a Holocaust narrative? What were the reactions to such a unique
merging of cartoons and historical horror? How has Spiegelman dealt with the
book’s tremendous reception?
The book answers these questions with many interviews,
photos, explanations, and reflections. Even agent and publisher rejection
letters are included.
NATIONAL JEWISH BOOK AWARD WINNER • Visually and emotionally rich, MetaMaus is as groundbreaking as the masterpiece whose creation it reveals.
In the pages of MetaMaus, Art Spiegelman re-enters the Pulitzer prize–winning Maus, the modern classic that has altered how we see literature, comics, and the Holocaust ever since it was first published twenty-five years ago.
He probes the questions that Maus most often evokes—Why the Holocaust? Why mice? Why comics?—and gives us a new and essential work about the creative process.
Compelling and intimate, MetaMaus is poised to become a classic in its own right.
Environmental storytelling in comics is something that I’ve always admired and want to be better at. As a cartoonist I’m always thinking of better ways to tell visual stories, because it’s fun.
Mushishi is possibly my favorite comic of all time. It doesn’t just use the environment as storyteller, but tells stories about environments in a way you wouldn’t expect. Though it’s a series of stories about people and their relationships, neither are divorced from the world itself. I cannot recommend this series enough and it is a huge influence on my own work.
Some live in the deep darkness behind your eyelids. Some eat silence. Some thoughtlessly kill. Some simply drive men mad. Shortly after life emerged from the primordial ooze, these deadly creatures, mushi, came into terrifying being. And they still exist and wreak havoc in the world today. Ginko, a young man with a sardonic smile, has the knowledge and skill to save those plagued by mushi . . . perhaps.
My name is Kelly Fernández (she/her) and I’ve been making comics since 2014. I’vealways been fascinated by stories about ghosts, monsters, and witches because I grewup in a family that believes in them. While writing my graphic novel Manu,Iresearchedand spoke to Latinx friends and colleagues about their personal experiences withbrujería (the Spanish word for witchcraft) to try and learn more about it across differentcultures. I love comics because, like oral storytelling, it’s just another way for people toshare their stories with each other!
I’m a huge fan of Emily Carroll’s comic art, which is creepy, emotional, and perfectly echoes the tone of McCoola’s story. In this book, teenager Masha runs away from home to live with the terrifying, child-eating witch Baba Yaga. Luckily, Masha is able to impress the Baba Yaga with her wit and knowledge of Russian folklore. But when Masha’s little sister gets captured by the witch, Masha has to finally face the family troubles she’s been avoiding.
Russian folklore icon Baba Yaga mentors a lonely teen in a wry graphic novel that balances gleefully between the modern and the timeless.
Most children think twice before braving a haunted wood filled with terrifying beasties to match wits with a witch, but not Masha. Her beloved grandma taught her many things: that stories are useful, that magic is fickle, that nothing is too difficult or too dirty to clean. The fearsome witch of folklore needs an assistant, and Masha needs an adventure. She may be clever enough to enter Baba Yaga’s house-on-chicken-legs, but within its walls, deceit is the…
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
I am a long-time manga teacher and a pop-culture researcher, as well as a comic illustrator and a Youtuber, presenting under the "Mistiqarts" pseudonym. Since manga was something that inspired me early on to dedicate my life to the art style and pop culture, I was constantly looking for new ways to bring this lifestyle and art to other people interested in drawing manga.
This is an art book that showcases the masterful craft of an artist who knows how to weave souls into their characters and worlds. Her titles made me laugh, cry, jump up from my seat, and the characters and concepts in the pages of this book make me re-live these moments again and again. She uses a very unusual gouache technique, unlike any other manga artist I know of. The precision and determination in every stroke are stunning, and a book I believe any aspiring artist should have in their library.
Original art from series creator, Hiromu Arakawa; Somewhere between science, magic and art lies Fullmetal Alchemist!
Translated faithfully from the Japanese edition, this coffee table book contains all the Fullmetal Alchemist color artwork by manga artist Hiromu Arakawa from 2001 to 2003. The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel.