Here are 61 books that The Quest for Software Requirements fans have personally recommended if you like
The Quest for Software Requirements.
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Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
Suzanne and James Robertson have been writing insightful books on software requirements for many years. This book covers all the important topics, including understanding the real problem, different techniques for exploring solutions, and numerous ways to communicate requirements effectively. I especially like their treatment of quality attribute requirements and defining “fit criteria” to judge whether a solution adequately addresses them.
The book includes a comprehensive requirements specification template to guide writing a rigorous and complete specification on projects for which that is valuable. I also appreciate their use of visual models both to communicate with the reader and to guide the reader in communicating requirements to project stakeholders. I do prefer my book Software Requirements, but this is an excellent choice as well by two authorities in the field.
"If the purpose is to create one of the best books on requirements yet written, the authors have succeeded."
-Capers Jones
Software can solve almost any problem. The trick is knowing what the problem is. With about half of all software errors originating in the requirements activity, it is clear that a better understanding of the problem is needed.
Getting the requirements right is crucial if we are to build systems that best meet our needs. We know, beyond doubt, that the right requirements produce an end result that is as innovative and beneficial as it can be, and that…
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
Exploring requirements is more about communication than computing. Requirements elicitation often involves discussions between business analysts and user representatives or other project stakeholders in either one-on-one discussions or group workshops. Requirements by Collaboration presents a wealth of practical tools and techniques for planning and leading requirements development workshops. It’s packed full of useful tips, checklists, questions to ask, and activities to perform to make workshops effective and successful.
I especially like Gottesdiener’s “collaboration patterns,” eight techniques that a workshop facilitator can employ to help the group achieve its objectives. The pattern called Decide How to Decide is the first one that any group of collaborators should use: exactly how will we make decisions? If you expect to lead, or even participate in, requirements workshops, read this book first.
"I spend much time helping organizations capture requirements and even more time helping them recover from not capturing requirements. Many of them have gone through some motions regarding requirements as if they were sleepworking. It's time to wake up and do it right-and this book is going to be their alarm clock."
- Jerry Weinberg, author of numerous books on productivity enhancement "In today's complex, fast-paced software development environment, collaboration-the intense peer-to-peer conversations that result in products, decisions, and knowledge sharing-is absolutely essential to success. But all too often, attempts to collaborate degenerate into agonizing meetings or ineffectual bull sessions.…
Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
I recognized the value of use cases the first time I used them successfully on a project. Some years later I developed a 1-day training course on use cases. I read four of the most popular use case books then available, cover to cover, one right after the other. Use Cases: Requirements in Context did the best job of presenting a practical approach to applying the use case technique.
Shifting the requirements focus from system features to a usage-centric viewpoint provides many benefits, and use cases are the best way I’ve found to approach that. They provide an organizational structure for grouping related information relating to how users will interact with the system to perform tasks. This book describes a solid way to apply the use case technique.
This book describes how to gather and define software requirements using a process based on use cases. It shows systems analysts and designers how use cases can provide solutions to the most challenging requirements issues, resulting in effective, quality systems that meet the needs of users.
Use Cases, Second Edition: Requirements in Context describes a three-step method for establishing requirements-an iterative process that produces increasingly refined requirements. Drawing on their extensive, real-world experience, the authors offer a wealth of advice on use-case driven lifecycles, planning for change, and keeping on track. In addition, they include numerous detailed examples to illustrate…
Stealing technology from parallel Earths was supposed to make Declan rich. Instead, it might destroy everything.
Declan is a self-proclaimed interdimensional interloper, travelling to parallel Earths to retrieve futuristic cutting-edge technology for his employer. It's profitable work, and he doesn't ask questions. But when he befriends an amazing humanoid robot,…
Defining and managing the requirements for a software system is hard! I’ve been interested in improving how projects handle their requirements for more than 35 years. I realized how important this was when I saw how many projects—including my own—struggled and failed when they neglected to build a solid foundation of well-understood and clearly communicated requirements. I’ve personally used nearly all of the techniques described in my book Software Requirements, and I got always better results when I applied those techniques. My books, articles, training courses, presentations, and videos on requirements have been helpful to thousands of business analysts worldwide for many years.
Many agile projects employ user stories as a way to represent requirements rather than a more traditional approach combining use cases and functional requirements. I favor the latter approach for several reasons. Nonetheless, user stories are well established in the agile development world, and if you wish to learn about them, there’s no better author to read than Mike Cohn. Cohn describes how to craft user stories well and how they fit into the agile development process.
Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software.
The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle.
You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
Many of the most significant principles of effective software development are timeless. They’re independent of the development life cycle or model, programming language, application type, and so forth. Although this book is quite a few years old now, nearly all of its contents are still valid. The 201 principles cover the full spectrum of software engineering: general principles, requirements engineering, design, coding, testing, management, product assurance, and evolution. The descriptions of each principle are concise, whereas my 60 lessons in Software Development Pearls go into a great deal more detail and offer many practical techniques.
There’s an unfortunate tendency among young software people to disregard knowledge from the past as irrelevant to them. That’s not correct. This book can help close significant gaps in any practicing software developer’s knowledge.
This text defines governing principles for software development, assumptions that work regardless of tools used, to keep software projects from costing too much, taking too long and disappointing users.
I’ve been doing large-scale software development at great US businesses from the introduction of the PC to the cloud explosion. From my earliest successes (online banking at US Bank in 1985!) to my biggest failures (Wells Fargo “Core” disaster in 2006), I’ve always sought better ways of doing things. These five books all were important to my learning and remain highly relevant, and I hope you find them useful as well.
This book helped me set my initial approach to software development and I still periodically return to it for grounding.
An MIT project theorized that new-fangled PC software developers knew something mainframe and mini-computer makers didn’t. MIT’s research revealed something else entirely: Microsoft had uniquely effective ideas on how to build complex products in rapidly evolving competitive markets. Here is “agile” before it was put into the Manifesto in 2001, in a more complete form. Ever wonder where the idea of a team comprising functional specialists with overlapping roles, united by a common goal, came from? Or incremental feature evolution with periodic synchronization and constant testing? Early brilliance still of foundational relevance, in a coherent and engaging form.
Drawing on observation, interviews, and confidential data, the authors reveal Microsoft's product development, marketing, and organizational strategies.
Nature writer Sharman Apt Russell tells stories of her experiences tracking wildlife—mostly mammals, from mountain lions to pocket mice—near her home in New Mexico, with lessons that hold true across North America. She guides readers through the basics of identifying tracks and signs, revealing a landscape filled with the marks…
I’m a software engineer because I’m a builder at heart. I have always had a profoundly curious mind, and always enjoyed tinkering. So at one point in my life, it became evident that I was going to be an engineer. I consider teaching the final step of learning, so whether this means writing an article or giving a talk, or simply sharing recommendations, I make a final effort to share with the community of like-minded people what I have learnt. For this reason, I hope you enjoy reading my book and the ones I recommended.
I’ve found in this book many useful topics about low-level design which connected with my first recommendation (Code Complete). For instance, about creating functions not only as a tactic for reusing code, but more as a way to give clear meaning to parts of the code, and make it more readable. I was happy to find in these authors ideas I have been agreeing with for a long time.
Then there’s also the fact that this book provides several examples with code on how to make the design simpler to maintain, and clearly illustrates the S.O.L.I.D. principles.
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way.
Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly" into a book that will instill within you the values of a software craftsman and make you a…
I’m a software engineer because I’m a builder at heart. I have always had a profoundly curious mind, and always enjoyed tinkering. So at one point in my life, it became evident that I was going to be an engineer. I consider teaching the final step of learning, so whether this means writing an article or giving a talk, or simply sharing recommendations, I make a final effort to share with the community of like-minded people what I have learnt. For this reason, I hope you enjoy reading my book and the ones I recommended.
I've found this book enlightening in many key areas of software development, and as I was reading it, I felt connected with the author (even though I've never met him, I could imagine us having a conversation about software engineering, and agreeing on pretty much everything).
It was a revealing book for me, in the sense that it gave a formal framework to several ideas I've noticed as a practitioner over the years. In that regard, I wish I'd come across this work way earlier in my career.
Widely considered one of the best practical guides to programming, Steve McConnell's original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices-and hundreds of new code samples-illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking-and help you build…
I have been coding for over 30 years. I’ve seen some miserable interfaces, and some large programs that collapse under their own weight. Software was, at one point, notorious for being late, over budget, and unreliable. These books have helped turn the corner on these failings, and I have found each of them very valuable in my day-to-day programming. While you can learn technique and even languages online, the kind of insight found in these books is rare and worth spending time and money on.
This book changed my entire perspective on writing the UI and UX of great software. Even the revised edition is a bit old but still has many valuable lessons to teach. Platt established many of the fundamental principles of writing usable and transparent software, and his book should be read not only by designers, but perhaps especially by programmers.
This non-technical book discusses the annoyances and dangers we encounter every day when using computers. Written with delightful wit and humor, as well as the insight of an experienced insider, it rips into the design of software much as Atul Gawande's Complications exposed the practice of medicine. Its basic message to ordinary people having problems learning or using their software is this: It's not your fault! It's not because you're dumb! Aimed primarily at casual users of software, the book tells readers what they should expect from their software and how to make their voices heard so that they receive…
The Bridge provides a compassionate and well researched window into the worlds of linear and circular thinking. A core pattern to the inner workings of these two thinking styles is revealed, and most importantly, insight into how to cross the distance between them. Some fascinating features emerged such as, circular…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
One way to craft lessons learned is in the form of recommended best practices (or, as I prefer, “good practices”). Best practices represent collected and distilled wisdom from many observers, many projects, and many years of experience. Rapid Development includes 27 best practices for software development, with one chapter devoted to each. Although the book was published more than 25 years ago, most of these are still relevant. Indeed, several of them have been incorporated into routine contemporary practices: evolutionary delivery, designing for change, timebox development, and requirements scrubbing. Techniques such as inspections, miniature milestones, principled negotiation, and reuse are perennially pertinent.
Corporate and commercial software-development teams all want solutions for one important problem-how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find:
A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices-estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for…