Here are 100 books that Kansai Cool fans have personally recommended if you like
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I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!
Sometimes you have to know “how the sausage is made” not so you stop eating sausages, but so you can appreciate them all the more.
Jason’s book does an excellent job of explaining the behind-the-scenes of video game development. From this, I really learned how any game that is released is a miracle born out of the blood, sweat, and tears of its creators.
You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.
This smart and at-times hilarious book takes serious, analytical, video game criticism and runs it through the meatgrinder of the gaming- and drug-addicted mind of an adult player. It is a memoir, a love story, and a guide to understanding why, as the title suggests, video games absolutely matter.
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games.
In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the…
Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.
The efforts made in the 1980s and 1990s to replicate the arcade experience at home were nothing short of Herculean. This book details, with astounding technical detail and surprising interviews, the monumental challenges that were overcome to port the top coin-op hits onto the very consoles that would render arcades obsolete.
Before personal computers and game consoles, video arcades hosted cutting-edge software consumers couldn’t play anywhere else. As companies like Atari, Commodore, and Nintendo disrupted the status quo, publishers charged their developers with an impossible task: Cram the world’s most successful coin-op games into microchips with a fraction of the computing power of arcade hardware.From the first Pong machine through the dystopian raceways of San Francisco Rush 2049, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home…
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.
Arguably, the very first strategy guide for the North American market. This compendium covered 90 titles for the N.E.S., including maps and mini-guides for 30 of the most popular games. As a twelve-year-old boy, this book was one of my prized possessions … and continues to be a source of fond memories and inspiration.
'A stunningly moving book about the power of hope and love to overcome the very worst of mankind' - Piers Morgan
When Holocaust survivor Lily Ebert was liberated in 1945, a Jewish-American soldier gave her a banknote on which he'd written 'Good luck and happiness'. And when her great-grandson, Dov, decided to use social media to track down the family of the GI, 96-year-old Lily found herself making headlines round the world. Lily had promised herself that if she survived Auschwitz she would tell everyone…
I have lived in Japan for the last 30 years but my love for manga, anime, and games is much older and dates back to when UFO Robot Grendizer was first shown on Italian TV a fateful summer evening in 1978. Many years later, I was able to turn my passion for all things Japanese into a job and now I regularly write about politics, society, sports, travel, and culture in all its forms. However, I often go back to my first love and combine walking, urban exploration, and my otaku cravings into looking for new stores and visiting manga and anime locations in and around Tokyo.
Patrick Galbraith is arguably one of the leading experts on all things otaku. He has written dozens of article and essays and a few books on the subject, and choosing one to showcase here was not easy. The Moe Manifestois not an entry-level work; it’s for hardcore fans who want to dive headfirst into the otaku rabbit hole. Even I often consult it for inspiration when I write about Japanese subcultures.
The book’s main selling point – especially if you can’t read Japanese – is that Galbraith has assembled a unique lineup of experts (university professors, social and cultural critics, writers, illustrators and other assorted creatives) that he has extensively interviewed about different aspects of otaku culture. There’s a lot of serious food for thought here.
Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga--not just in Japan but now throughout the world.
In Japan, avid fans of manga comics, anime films and video games use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore--like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and…
I’ve been working in coffee for nearly 20 years, and teaching people about coffee for most of that. I love sharing how interesting, diverse, and fun the world of coffee is, and I want people to enjoy and value the coffee they drink a little more. It is a passion and a career that’s taken me around the world, and continues to reinforce the idea that just a little effort or interest in your morning coffee has surprisingly large rewards. The books on this list inspired my own passion for coffee and I hope they do the same for you.
This deeper exploration of coffee culture in Japan, a place we all associate with tea, is an interesting and surprising read. The author’s time in Japan serves as the backbone for exploring aspects of gender, perfectionism, and how the cafe in Japan helps people stay punctual.
This fascinating book - part ethnography, part memoir - traces Japan's vibrant cafe society over one hundred and thirty years. Merry White traces Japan's coffee craze from the turn of the twentieth century, when Japan helped to launch the Brazilian coffee industry, to the present day, as uniquely Japanese ways with coffee surface in Europe and America. White's book takes up themes as diverse as gender, privacy, perfectionism, and urbanism. She shows how coffee and coffee spaces have been central to the formation of Japanese notions about the uses of public space, social change, modernity, and pleasure. White describes how…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
My name is Daniel Robert McClure, and I am an Associate Professor of History at Fort Hays State University in Hays, Kansas. I teach U.S., African diaspora, and world history, and I specialize in cultural and economic history. I was originally drawn to “information” and “knowledge” because they form the ties between culture and economics, and I have been teaching history through “information” for about a decade. In 2024, I was finally able to teach a graduate course, “The Origins of the Knowledge Society,” out of which came the “5 books.”
This is a nice primary source assessment of the vast shadow created by Gleick and Bod’s books. Read simultaneously as both an artifact of the times as well as serious scholarly material, Boorstin deftly outlines the evolution of thinking and communication against the rising onslaught of electronic media flooding the world of the 1960s and beyond: the image and performative illusion of “pseudo-events” dominating our attention.
Read as prophecy, I also pair with Alvin Toffler’s Future Shock (1970) and Paul Valéry’s The Conquest of Ubiquity essay from the 1920s.
First published in 1962, this wonderfully provocative book introduced the notion of “pseudo-events”—events such as press conferences and presidential debates, which are manufactured solely in order to be reported—and the contemporary definition of celebrity as “a person who is known for his well-knownness.” Since then Daniel J. Boorstin’s prophetic vision of an America inundated by its own illusions has become an essential resource for any reader who wants to distinguish the manifold deceptions of our culture from its few enduring truths.
Memory is capricious and impacts our view of the past. That’s why I do what I do! I am a twenty-year museum professional who began my career at Conner Prairie Interactive History Park, worked at the Denver Museum of Nature & Science for almost ten years, and am now part of the Arts & History department at the City and County of Broomfield. I have designed and developed programs and events, as well as managed teams in each of these stops. I seek to illuminate stories, elevate critical voices, and advocate for equity through the unique pathways of the arts, history, and museum magic.
Born in 1979, I’m part of the final gasp of Generation X. Klosterman uses pop culture trends and the rise of the internet and cellphones as framing for understanding how Generation X formed its view of the world and its place in it.
A fun musing on the profound changes to society and communication that took place over the decade of the 1990s, The Nineties reminds us that it wasn’t all that long ago that we got most of our news from the TV, magazines, or the newspaper, and that the 90s shaped my generation in a multitude of ways.
From the bestselling author of But What if We’re Wrong, a wise and funny reckoning with the decade that gave us slacker/grunge irony about the sin of trying too hard, during the greatest shift in human consciousness of any decade in American history.
It was long ago, but not as long as it seems: The Berlin Wall fell and the Twin Towers collapsed. In between, one presidential election was allegedly decided by Ross Perot while another was plausibly decided by Ralph Nader. In the beginning, almost every name and address was listed in a…
That’s a terrible question that gives
me spiritual anxiety. But to get right down to it, I’m just someone who loves
culture. I’m fascinated by why people do the things they do, from ethics to
aesthetics. As a music journalist, I have interviewed everyone from local bands
to Grammy award-winning artists for publications like Alternative Press,
Kerrang!, Revolver, and Loudwire. My work as a freelance
entertainment writer carried me to other types of lifestyle writing, including
food and travel. I am a regular contributor for Reader’s Digest.
Culture critic Chuck Klosterman is
essentially the next-gen Hunter S. Thompson. This book is a stream of
consciousness foray into contemporary pop culture, ranging from essays on
sports to music to reality TV. It’s an odd, brilliant, self-indulgent take on
the American zeitgeist. Feel smart and have a laugh at the same time.
With an exhaustive knowledge of popular culture and an effortless ability to spin brilliant prose out of unlikely subject matter, Klosterman attacks the entire spectrum of postmodern America: reality TV, Internet porn, breakfast cereal, serial killers, Pamela Anderson, literary Jesus freaks, and the real difference between apples and oranges (of which there is none). Sex, Drugs and Coca Puffs is ostensibly about movies, sport, television, music, books, video games and kittens, but really it's about us. All of us.
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
I’ve never felt that fiction was quite enough. Like a dream that someone tells you, it’s arbitrary and slightly meaningless to anyone but the dreamer. Nonfiction is nice, but because what is described did, in fact, actually happen, it can’t happen any other way. And where’s the fun (or art) in that? Autofiction, which tries to blur the line between the two, seems to draw attention to itself, making the author of the story more important than the actual story. So what’s the answer? There is no answer. But every now and then, a book seems not to care about the difference and, therefore, transcends it.
Sometimes, I have so many ideas happening in my mind at the same time that it’s hard to keep up with myself. And I get lost. Here’s a book by a writer with a mind that’s bursting with ideas, about how we communicate with each other, about how the culture controls how we communicate. And about how culture works.
Ideas sprout in the author’s protean mind, twirling and spinning and evolving, pushing him toward a black comedy, forcing him to the edge of madness where his thoughts, heated, become something closer to emotion until, by the end of the book the abstract ideas come home, settling, becoming quiet, and personal, and the story connects us back to ourselves.
Written originally for a special issue of The New Yorker and reissued here with a new forward by the author, Within the Context of No Context is George W. S. Trow's brilliant exposition on the state of American culture and twentieth-century life. Published to widespread acclaim, Within the Context of No Context became an immediate classic and is, to this day, a favorite work of writers and critics alike. Both a chilling commentary on the times in which it was written and an eerie premonition of the future, Trow's work locates and traces, describes and analyzes the components of change…