Here are 100 books that Gamelife fans have personally recommended if you like
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Video games have always been an important part of my life. I love playing games. I love talking about them. I love (trying) to make them. I love writing about them! Over the years, I’ve realized these various game consoles have been the backdrop to some very important milestones in my life. It’s been fun to go back and piece together which games helped me at which age. It’s been just as fun to explore this gaming relationship from the perspective of other authors/gamers. If you, too, grew up gaming, you’ll appreciate the books on this list.
Of course, I have to recommend Davis’s book; we have similar titles! But in all seriousness, Davis takes a much different approach to the “gamer memoir” by focusing more on the games themselves. He reminisces about his favorite childhood games and/or games that were culturally important and does a great job highlighting what made them work (or not work) without letting modern-day feelings get in the way. Occasionally, Davis will tie the game into some real-world lesson he learned. It’s that aspect that I appreciate the most. I also try to reflect on certain games as being more than just “something fun at the time.”
In A Link to the Past: Stories of Growing Up Gamer, Brian Davis explores what it meant coming of age when video games went from something young people were expected to grow out of, to being a centrally crucial pillar of development to an entire generation. Starting in the halls of Maniac Mansion, and weaving a path through Skyrim’s majestic landscape, A Link to the Past follows the journey of one young Midwesterner’s search for identity, no matter the super villains, glitches, or threats of social alienation that stood in the way.
A moving story of love, betrayal, and the enduring power of hope in the face of darkness.
German pianist Hedda Schlagel's world collapsed when her fiancé, Fritz, vanished after being sent to an enemy alien camp in the United States during the Great War. Fifteen years later, in 1932, Hedda…
Video games have always been an important part of my life. I love playing games. I love talking about them. I love (trying) to make them. I love writing about them! Over the years, I’ve realized these various game consoles have been the backdrop to some very important milestones in my life. It’s been fun to go back and piece together which games helped me at which age. It’s been just as fun to explore this gaming relationship from the perspective of other authors/gamers. If you, too, grew up gaming, you’ll appreciate the books on this list.
This one’s an intentionally short read, fast-forwarding through Leith’s life at breakneck speed, only stopping to check in every few years to see what game he was into then. The whole thing feels like a strange fever dream or stream of consciousness, particularly in the first few chapters when his childhood memories are probably as fuzzy as the TV he playedPlanetoidon. Still, it’s a fascinating look at how certain games stick with you over the years. I have my own collection of games that don’t necessarily reflect my favorites of all time but certainly define key moments in my life.
Videogames are among the defining artforms of our age. They are variously adored and reviled, but their influence is felt everywhere. Every game is its own little universe – and hundreds of millions of us now spend part of our time living in those universes. But what does it mean to play them? What does it feel like to be a member of the generation that grew up with them? Where do they take us, and what needs do they serve? In this short memoir, Sam Leith tells the story of his life through his relationship with games. It’s a…
I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.
David Sudnow’s Breakout: Pilgrim in the Microworld is perhaps the earliest account of a person’s obsession with a video game.
Sudnow’s diary-like approach to his relationship with the 1976 arcade game Breakout is captivating. It reads like improv jazz (which isn’t surprising considering Sudnow himself was an accomplished jazz pianist).
For example, here’s Sudnow describing the moments before starting the final phase of his longest game so far: “I feel the attempted seduction of the long lobbing interim, a calm before the storm, the action so laid back that I’m consciously elaborating a rhythm to be ready, set, go for a slam.”
Sudnow shows us that what might seem like simple bleeps and bloops to most people can instead be a life-affirming awakening to others. And how can something so powerful not warrant respect?
Tell your non-gaming friends: video games are poetry!
Just as the video game console market was about to crash into the New Mexico desert in 1983, musician and sociologist David Sudnow was unearthing the secrets of “eye, mind, and the essence of video skill” through an exploration of Atari's Breakout, one of the earliest hits of the arcade world.
Originally released under the title Pilgrim in the Microworld, Sudnow's groundbreaking longform criticism of a single game predates the rise of serious game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book's modern readers remain fascinated…
This book is an elegiac meditation on the will to survive. Tor, a beluga whaler, and his wife, Astrid, a botanist specializing in Arctic flora, are stranded during the dark season of 1937-38 at his remote whaling station in the Svalbard archipelago when they misjudge ice conditions and fail to…
Video games have always been an important part of my life. I love playing games. I love talking about them. I love (trying) to make them. I love writing about them! Over the years, I’ve realized these various game consoles have been the backdrop to some very important milestones in my life. It’s been fun to go back and piece together which games helped me at which age. It’s been just as fun to explore this gaming relationship from the perspective of other authors/gamers. If you, too, grew up gaming, you’ll appreciate the books on this list.
Yes, this is technically a “celebrity memoir,” but Day is in a unique position of not only growing up in gaming culture but rising to fame because of it. While only two of the chapters in her book are about specific games she played, one of those games does become the basis for the show that launched her career. It’s interesting to read how she navigated the early days of YouTube and created and marketed the show with basically no budget. As someone who has frequently tried (and failed) to create game-related content of my own, it was nice to see what a self-made success story can look like.
The instant New York Times bestseller from “queen of the geeks” Felicia Day, You’re Never Weird on the Internet (Almost) is a “relentlessly funny and surprisingly inspirational” (Forbes) memoir about her unusual upbringing, her rise to internet stardom, and embracing her weirdness to find her place in the world.
When Felicia Day was a girl, all she wanted was to connect with other kids (desperately). Growing up in the Deep South, where she was “home-schooled for hippie reasons,” she looked online to find her tribe. The Internet was in its infancy and she became an early adopter at every stage…
I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.
Despite the implications of the title, this book is not a how-to book about repurposing Nintendo game cartridges as drink coasters. It’s even better than that (and this is coming from someone who actually does use old, non-functioning game cartridges as drink coasters).
How to Do Things with Videogames is a plea to non-gaming industries to embrace video games as tools to advance their own products and services. While video game mechanics and visuals have certainly matured since their introduction in the 1970s—and that is all quite interesting—Ian Bogost’s book isn’t interested in how humans have advanced video games but instead in how video games could advance humans.
I’ll give a specific example that has stuck with me since my first read of this book. Humans are great with spatial awareness. Video games have an amazing ability to leverage this capability for fun. But why not leverage this capability to…
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such…
I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.
Sometimes, defending your video game obsession means acknowledging that the video game industry is flawed. It’s best not to avoid necessary conversations about the negative impacts that video games can have on families and on personal health.
But while it would be tempting to cite flawed studies about games as a precursor to violence (a sub-recommendation for more about such flawed studies would be The Gaming Mind: A New Psychology of Videogames and the Power of Play by Alexander Kriss), Jason Schreier’s book instead digs into the “industry” part of the video games industry to explore systemic problems like overwork, the lack of unionization, and incredible wealth inequality.
The video game industry is huge (like, really huge. Like, 2.5x the size of the movie and music industry combined huge). Its enormity, combined with its lack of regulation and oversight, makes for a difficult foundation on which to build a life.
THE INSTANT NEW YORK TIMES BESTSELLER. From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart-and the stories, both triumphant and tragic, of what happened next.
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
Tina Edwards loved her childhood and creating fairy houses, a passion shared with her father, a world-renowned architect. But at nine years old, she found him dead at his desk and is haunted by this memory. Tina's mother abruptly moved away, leaving Tina with feelings of abandonment and suspicion.
I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.
Getting Gamers shows us that the science of video games is the science of human interaction. In fact, some game development studios staff teams of psychologists and researchers, and sometimes those teams use virtual spaces as testing environments for psychology theories.
How does physical appearance prime social interactions (ie, the Proteus Effect), for example? With the wealth of avatar customization options available to gamers, we can carefully articulate and test our assumptions of interactions in groups using MMOs (massive multiplayer online games).
Tell your non-gaming friends: video games remind us that we are human!
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and…
I am what is euphemistically called an "independent scholar," meaning I have no academic affiliation, no straightforward road I must follow (in order, let’s say, to gain tenure), and no duty per se to follow a pre-ordained or politically correct point of view. But being a "freelance" has obligations which I take very seriously. I feel that my job, in any subject I choose to pursue, is to engage the reader in a joint venture. I must instill in them the same enthusiasm I have for whatever I’m writing about, which in this case is the history of Prussia, and the state of this footprint on earth which war and ceaseless conflict have rearranged countless times. To do that, I usually take an often oblique and "off the radar" approach that I think will pull the reader along with me, making the journey for both of us something that matters.
Marion Dönhoff was born into privilege, 1909, at Schloss Friedrichstein, one of the largest semi-feudal estates in East Prussia, and her memoir lovingly recreates her childhood there amongst a family of cultured and benevolent Junkers. The values they espoused were contrary to everything Nazism represented, but that did not prevent the deaths of nearly all her adult male relatives in either combat or purges after the failed assassination plot against Hitler in 1944. In 1945 she, along with thousands of other refugees, fled west during harsh winter weather, as the Red Army ruthlessly advanced for Berlin and victory. Dönhoff, on a horse from the Friedrichstein stables, rode alone over 800 miles to safety. From 1946 until her death in 2002, she was associated (as both editor and publisher) with the prestigious, Hamburg-based weekly newspaper, Die Zeit. Her memoir is exceptional.
I was born into a third-generation white South African family. I came to Europe at the age of 18 to pursue a career as a ballet dancer and became interested in liberation politics in the 1960s, working for some years for the Anti-Apartheid Movement in London. It almost goes without saying that Black Africans should be at the centre of books about Africa. In an era in which the slogan ‘Black Lives Matter’ has gained so much acceptance, it seems almost quixotic to focus on white Africans. However, this is a fascinating group of people who have made a notable contribution to the continent, winning thirteen of the twenty-eight Nobel Prizes awarded to Africans.
This memoir of Alexandra Fuller’s childhood is a hilarious take on her family’s experience of farming in Zimbabwe, Malawi, and Zambia in the 1970s and 1980s. It is a refreshing reminder of what it was like to live and grow up as a member of the white minority intent on remaining in power during a fast-changing, violent, and deeply unstable period in the history of southern Africa. It is a wonderful portrayal of some of the traumas of growing up with a witty, mad, and heavy-drinking mother who had to endure the unspeakable tragedy of losing a child, a chain-smoking father who farmed by day and fought terrorists by night, and a glamorous older sister. It is a book that keeps you laughing or crying the whole way through.
Shortlisted for the Guardian First Book award, a story of civil war and a family's unbreakable bond.
How you see a country depends on whether you are driving through it, or live in it. How you see a country depends on whether or not you can leave it, if you have to.
As the daughter of white settlers in war-torn 1970s Rhodesia, Alexandra Fuller remembers a time when a schoolgirl was as likely to carry a shotgun as a satchel. This is her story - of a civil war, of a quixotic battle…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
Fiona Sampson is a leading British poet and writer, a Fellow of the Royal Society of Literature, awarded an MBE for services to literature. Published in thirty-seven languages, she’s the recipient of numerous national and international awards. Her twenty-eight books include the critically acclaimed In Search of Mary Shelley, and Two-Way Mirror: The life of Elizabeth Barrett Browning, and she’s Emeritus Professor of Poetry, University of Roehampton.
Simone de Beauvoir’s Memoirs of a Dutiful Daughter is a classic. First published in France in 1958, it’s the opening volume of an autobiographical trilogy. This exploration of the childhood and young womanhood that created the world-famous writer and intellectual is compendious, descriptive – and alert at every turn, as befits the mother of existentialism, to how the emerging psyche understands the world around it.
“[Beauvoir’s] graciously written memoirs carry distinct appeal in recording the emotional and intellectual birth pangs of a fascinating woman.” —Time
A superb autobiography by one of the great literary figures of the twentieth century, Simone de Beauvoir's Memoirs of a Dutiful Daughter offers an intimate picture of growing up in a bourgeois French family, rebelling as an adolescent against the conventional expectations of her class, and striking out on her own with an intellectual and existential ambition exceedingly rare in a young woman in the 1920s.
Beauvoir vividly evokes her friendships, love interests, mentors, and the early days of the…