Here are 96 books that 334 fans have personally recommended if you like
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I’ve always been drawn to stories where light trembles on the edge of annihilation. The Deathly Shadow grew from that space—where broken people must still try, even when hope is an ember. I’m especially interested in how violence shapes children—their choices, their trust, and the way they carry themselves through a collapsing world. I strive to write characters with real emotional weight and a filmic sense of presence—where every gesture, glance, and silence means something. I believe the darkest stories, when told with care, can reveal what we most need to protect. This book explores the cost of survival—and whether love, memory, and courage are enough to challenge even the worst of endings.
Le Guin is a literary force, and this is her most emotionally elegant work.
The political subtlety, the blizzards, the alien humanity—it all works together in perfect cold harmony. It reshaped how I think about empathy and otherness. I reread it any time I start to lose faith in quiet stories.
Ursula K. Le Guin's groundbreaking work of science fiction-winner of the Hugo and Nebula Awards.
A lone human ambassador is sent to the icebound planet of Winter, a world without sexual prejudice, where the inhabitants' gender is fluid. His goal is to facilitate Winter's inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the strange, intriguing culture he encounters...
Embracing the aspects of psychology, society, and human emotion on an alien world, The Left Hand of Darkness stands as a landmark achievement in the annals of intellectual…
The dragons of Yuro have been hunted to extinction.
On a small, isolated island, in a reclusive forest, lives bandit leader Marani and her brother Jacks. With their outlaw band they rob from the rich to feed themselves, raiding carriages and dodging the occasional vindictive…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
Jo Walton is a wonderfully humanistic storyteller with a deep knowledge of history and art who excels at creating alternate societies, and I was fascinated to see her work on a deliberately smaller, more intimate scale in this novel. The text is made up of the diary entries of Morgana, a precocious teenager who is a voracious science fiction and fantasy reader, as is Jason Velez in my novel. Though published in 2011, the book begins at the end of the 70s and perfectly captures the period.
Among Others excels at character development. It feels like a literary mainstream novel about a young person–imagine, say, the best of Judy Blume–smartly mixed in with glimpses of the fantastic. It wears its love for 70s science fiction on its sleeve and won the Hugo and Nebula awards.
Winner of the 2011 Nebula Award for Best Novel Winner of the 2012 Hugo Award for Best Novel
Startling, unusual, and yet irresistably readable, Jo Walton's Among Others is at once the compelling story of a young woman struggling to escape a troubled childhood, a brilliant diary of first encounters with the great novels of modern fantasy and SF, and a spellbinding tale of escape from ancient enchantment.
Raised by a half-mad mother who dabbled in magic, Morwenna Phelps found refuge in two worlds. As a child growing up in Wales, she played among the spirits who made their homes…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
When I discovered this book as a teenager, it exploded my understanding of what science fiction could do. After revisiting it recently, I found its absurdism, dark humor, and satire to be as fresh, funny, biting, and original as ever.
Voice is probably the most distinctive literary characteristic of Malzberg’s vast short fiction output, of which this collection contains a number of 70s gems. This work showcases some of Malzberg’s obsessive interests, like alienated astronauts, hallucinating patients, assassinations, and the deconstruction of genre tropes. Malzberg’s commentary on science fiction and fandom–the recursive strand in his work–links it directly to my novel, which mentions his work explicitly.
The stories in this collection are short but savage, genius, offensive, and maniacal. You’ve been warned!
Introduction (Out from Ganymede) (1974) essay Out from Ganymede (1972) short story November 22, 1963 (1974) short story Still-Life (1972) short story by K.M. O'Donnell The Conquest of Mars (1972) short story Some Notes Toward a Useable Past (1972) short story Linkage (1973) short story The Union Forever (1973) short story The Yearbook (aka Yearbook) (1971) short story Inter Alia (1972) short story Allowances (1972) short story The Helmet (1973) short story Breaking In (1972) short story Pater Familias (1972) short story with Kris Neville Causation (1971) short story A Short Religious Novel (1972) short story Report of the Defense…
At five years old, Kasiel was found with the pointed ends of his ears cut off. Despite that brutal start, he’s lived twelve peaceful years with the man who took him in. Keeping his hair long over his mutilated ears helps him hide the fact that he is Vanrian, a…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
As a teen in the 90s, I bought a lot of used science fiction paperbacks from the 70s; I loved this tribute to that era’s key artists and their signature styles. I found this book to be much more than a pretty exercise in nostalgia, however, weaving in smart historical commentary and creating an interesting context for works through subject-related groupings like “Life in the Future(s)” and “Cryptozoology and the Paranormal.”
By chronicling the science fiction art of the time during which Jason Velez in Equimedian is active in fandom and builds his collection, this thorough, gorgeous survey doubles as a kind of extended universe artifact for my novel! It’s a beautiful resource that includes full-page reproductions of stunning covers (including some by authors on this list, like Malzberg), and I find that it inspires me to continue exploring the strange byways of 70s science fiction.
A visual history of the spaceships, alien landscapes, cryptozoology, and imagined industrial machinery of 1970s paperback sci-fi artIn the 1970s, mass-produced, cheaply printed science fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves (or spinner racks). Curiously, the pieces commissioned for these covers often had very little to do with the contents of the books they were selling, but by leaning heavily on psychedelic…
I’ve always been interested in the interface of biology and the mind, and between the mind and usually invisible worlds. Both Philip K Dick and the medieval Jewish philosophers labor mightily to unpack and communicate realms of the imagination residing in science fiction as well as Hebrew Bible prophecy. Likewise, the influx of Eastern religious practices and beliefs have pointed to areas of consciousness previously unknown to the West.
“The Three Stigmata of Palmer Eldridge” is the most horrifying and terrifying novel I’ve ever read. A terran psychedelic drug begins being supplanted by one from another star system. The latter compound never lets you come down—just when you think you have, you start tripping again. And so on…
Known in his lifetime primarily to readers of science fiction, Philip K. Dick is now seen as a uniquely visionary figure, a writer who, in editor Jonathan Lethem’s words, “wielded a sardonic yet heartbroken acuity about the plight of being alive in the twentieth century, one that makes him a lonely hero to the readers who cherish him.”
This Library of America volume brings together four of Dick’s most original novels. The Man in the High Castle (1962), which won the Hugo Award, describes an alternate world in which Japan and Germany have won World War II and America is…
As a writer from Aotearoa New Zealand, I’ve always been interested in social justice and human rights, and my own writing explores such issues, including who holds the power and who exerts the control. By writing about real-world issues in a speculative future, it allows us to peel back the layers of conditioning and look at ourselves and our actions through the eyes of an outsider – which forces us to examine our best and worst human traits. I love the way speculative fiction can do this, and I love that it challenges us to do better.
When Tegan dies, she wakes up a hundred years later, locked in a government facility with no idea what happened. As she tries to make sense of this future world, it starts to feel as if something is very wrong. Should she keep her head down and just live out her life, or should she fight to make the future better for all? An excellent story from a world-class writer. “Accessible, thoughtful and compelling — science fiction done right.” – Kirkus Reviews
My name is Tegan Oglietti, and on the last day of my first lifetime, I was so, so happy.
Sixteen-year-old Tegan is just like every other girl living in 2027--she's happiest when playing the guitar, she's falling in love for the first time, and she's joining her friends to protest the wrongs of the world: environmental collapse, social discrimination, and political injustice.
But on what should have been the best day of Tegan's life, she dies--and wakes up a hundred years in the future, locked in a government facility with no idea what happened.
Resonant Blue and Other Stories
by
Mary Vensel White,
The first collection of award-winning short fiction from the author of Bellflower and Things to See in Arizona, whose writing reflects “how we can endure and overcome our personal histories, better understand our ancestral ones, and accept the unknown future ahead.”
I’m a sociologist who has just written a book about the ways that we engage with death and dying online, and before that I wrote a book about media coverage of disasters. Macabre subjects have always fascinated me, I guess, not because they are macabre but because they reveal a great deal about the ways we live and our sense of the value of life itself.
This book is a really fun investigation by a brilliant journalist who leads readers through a thorough yet skeptical look at the Silicon Valley-based movement known as “radical life extension” or “transhumanism.”
From hobbyists, to hackers, to scientists, to venture capitalists, a broad contingent of people in and around the “tech” space are convinced today that techno-scientific advancement will eventually allow humanity—or at least a certain small cadre of the wealthiest and savviest humans—to live forever.
There are heavy ideas here, and the book will give you a lot to think about, but it manages to be a breezy read despite the often troubling subject matter.
“This gonzo-journalistic exploration of the Silicon Valley techno-utopians’ pursuit of escaping mortality is a breezy romp full of colorful characters.” —New York Times Book Review
Transhumanism is a movement pushing the limits of our biology—of our senses, intelligence, and lifespans—with technology. Its supporters have reached a critical mass and now include some of the biggest names in Silicon Valley and beyond, among them Peter Thiel, Elon Musk, and Ray Kurzweil.
In this provocative and eye-opening account, journalist Mark O’Connell explores the staggering (and terrifying) possibilities that present themselves when you think of your body as an outmoded device. He visits…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
I first read this book back in 2004 when I was spending way too much time with MMO games. This YA novel is certainly a product of a time where the tech of today was within sight but social media and smartphones didn't exist as we know them now. But the story more than makes up for this unfortunate timing with its witty characters, a structure reminiscent of the old Choose Your Own Adventure books and a fantasy game setting that leads this book to cross genres. I’m a big fan of sci-fi stories that follow the “Groundhog Day” structure like Returnal and Edge of Tomorrow. Do-overs are a crucial part of gaming and this novel builds that idea into its core premise while adding a unique twist.
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." (New York Times Book Review)
From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure.
In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue,…
After her mother is killed in a rare Northern Michigan tornado, Sadie Wixom is left with only her father and grandfather to guide her through young adulthood. Miles away in western Saskatchewan, Stefan Montegrand and his Indigenous family are displaced from their land by multinational energy companies. They are taken…
I grew up in a secular Jewish household where Yiddish culture, history, and politics were a part of daily life. As a result, when I began reading (and eventually writing) science fiction and fantasy, I would take note if I found a novel or short story collection that reflected any of the many flavors of Judaism and Jewish culture. While it is not all I read or write about (I make my living as a tech journalist and I have very eclectic tastes in literature), I find that my curiosity is particularly piqued when confronted with a new book that covers both those genres.
It’s hard to describe Lavie Tidhar’s Central Station, except to say that it is a fascinating study of various humans and non-humans residing—some permanently, some temporarily—in a hot, dusty spaceport/city that has sprung up between Tel Aviv and Jaffa sometime in our future. They confront questions and answers about family, memory, reality, and what is human—and occasionally come up with answers. A wonderfully written, almost hypnotic book.
Appeals to fans of classic and contemporary science fiction and mainstream fiction
Contains international and multicultural themes
Israeli-born author has also lived in Vanuatu, Laos, South Africa, Israel, and the UK