Here are 97 books that 334 fans have personally recommended if you like
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I’ve always been drawn to stories where light trembles on the edge of annihilation. The Deathly Shadow grew from that space—where broken people must still try, even when hope is an ember. I’m especially interested in how violence shapes children—their choices, their trust, and the way they carry themselves through a collapsing world. I strive to write characters with real emotional weight and a filmic sense of presence—where every gesture, glance, and silence means something. I believe the darkest stories, when told with care, can reveal what we most need to protect. This book explores the cost of survival—and whether love, memory, and courage are enough to challenge even the worst of endings.
Le Guin is a literary force, and this is her most emotionally elegant work.
The political subtlety, the blizzards, the alien humanity—it all works together in perfect cold harmony. It reshaped how I think about empathy and otherness. I reread it any time I start to lose faith in quiet stories.
Ursula K. Le Guin's groundbreaking work of science fiction-winner of the Hugo and Nebula Awards.
A lone human ambassador is sent to the icebound planet of Winter, a world without sexual prejudice, where the inhabitants' gender is fluid. His goal is to facilitate Winter's inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the strange, intriguing culture he encounters...
Embracing the aspects of psychology, society, and human emotion on an alien world, The Left Hand of Darkness stands as a landmark achievement in the annals of intellectual…
A moving story of love, betrayal, and the enduring power of hope in the face of darkness.
German pianist Hedda Schlagel's world collapsed when her fiancé, Fritz, vanished after being sent to an enemy alien camp in the United States during the Great War. Fifteen years later, in 1932, Hedda…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
Jo Walton is a wonderfully humanistic storyteller with a deep knowledge of history and art who excels at creating alternate societies, and I was fascinated to see her work on a deliberately smaller, more intimate scale in this novel. The text is made up of the diary entries of Morgana, a precocious teenager who is a voracious science fiction and fantasy reader, as is Jason Velez in my novel. Though published in 2011, the book begins at the end of the 70s and perfectly captures the period.
Among Others excels at character development. It feels like a literary mainstream novel about a young person–imagine, say, the best of Judy Blume–smartly mixed in with glimpses of the fantastic. It wears its love for 70s science fiction on its sleeve and won the Hugo and Nebula awards.
Winner of the 2011 Nebula Award for Best Novel Winner of the 2012 Hugo Award for Best Novel
Startling, unusual, and yet irresistably readable, Jo Walton's Among Others is at once the compelling story of a young woman struggling to escape a troubled childhood, a brilliant diary of first encounters with the great novels of modern fantasy and SF, and a spellbinding tale of escape from ancient enchantment.
Raised by a half-mad mother who dabbled in magic, Morwenna Phelps found refuge in two worlds. As a child growing up in Wales, she played among the spirits who made their homes…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
When I discovered this book as a teenager, it exploded my understanding of what science fiction could do. After revisiting it recently, I found its absurdism, dark humor, and satire to be as fresh, funny, biting, and original as ever.
Voice is probably the most distinctive literary characteristic of Malzberg’s vast short fiction output, of which this collection contains a number of 70s gems. This work showcases some of Malzberg’s obsessive interests, like alienated astronauts, hallucinating patients, assassinations, and the deconstruction of genre tropes. Malzberg’s commentary on science fiction and fandom–the recursive strand in his work–links it directly to my novel, which mentions his work explicitly.
The stories in this collection are short but savage, genius, offensive, and maniacal. You’ve been warned!
Introduction (Out from Ganymede) (1974) essay Out from Ganymede (1972) short story November 22, 1963 (1974) short story Still-Life (1972) short story by K.M. O'Donnell The Conquest of Mars (1972) short story Some Notes Toward a Useable Past (1972) short story Linkage (1973) short story The Union Forever (1973) short story The Yearbook (aka Yearbook) (1971) short story Inter Alia (1972) short story Allowances (1972) short story The Helmet (1973) short story Breaking In (1972) short story Pater Familias (1972) short story with Kris Neville Causation (1971) short story A Short Religious Novel (1972) short story Report of the Defense…
Separating the true stories from the myths, The Duty of Memory provides a deeper understanding of the diverse motivations that drove ordinary people to join an underground network of French Resistants despite terrible odds and horrifying consequences.
This book takes the reader inside the true story of men and women…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
As a teen in the 90s, I bought a lot of used science fiction paperbacks from the 70s; I loved this tribute to that era’s key artists and their signature styles. I found this book to be much more than a pretty exercise in nostalgia, however, weaving in smart historical commentary and creating an interesting context for works through subject-related groupings like “Life in the Future(s)” and “Cryptozoology and the Paranormal.”
By chronicling the science fiction art of the time during which Jason Velez in Equimedian is active in fandom and builds his collection, this thorough, gorgeous survey doubles as a kind of extended universe artifact for my novel! It’s a beautiful resource that includes full-page reproductions of stunning covers (including some by authors on this list, like Malzberg), and I find that it inspires me to continue exploring the strange byways of 70s science fiction.
A visual history of the spaceships, alien landscapes, cryptozoology, and imagined industrial machinery of 1970s paperback sci-fi artIn the 1970s, mass-produced, cheaply printed science fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves (or spinner racks). Curiously, the pieces commissioned for these covers often had very little to do with the contents of the books they were selling, but by leaning heavily on psychedelic…
I’ve always been interested in the interface of biology and the mind, and between the mind and usually invisible worlds. Both Philip K Dick and the medieval Jewish philosophers labor mightily to unpack and communicate realms of the imagination residing in science fiction as well as Hebrew Bible prophecy. Likewise, the influx of Eastern religious practices and beliefs have pointed to areas of consciousness previously unknown to the West.
“The Three Stigmata of Palmer Eldridge” is the most horrifying and terrifying novel I’ve ever read. A terran psychedelic drug begins being supplanted by one from another star system. The latter compound never lets you come down—just when you think you have, you start tripping again. And so on…
Known in his lifetime primarily to readers of science fiction, Philip K. Dick is now seen as a uniquely visionary figure, a writer who, in editor Jonathan Lethem’s words, “wielded a sardonic yet heartbroken acuity about the plight of being alive in the twentieth century, one that makes him a lonely hero to the readers who cherish him.”
This Library of America volume brings together four of Dick’s most original novels. The Man in the High Castle (1962), which won the Hugo Award, describes an alternate world in which Japan and Germany have won World War II and America is…
As a writer from Aotearoa New Zealand, I’ve always been interested in social justice and human rights, and my own writing explores such issues, including who holds the power and who exerts the control. By writing about real-world issues in a speculative future, it allows us to peel back the layers of conditioning and look at ourselves and our actions through the eyes of an outsider – which forces us to examine our best and worst human traits. I love the way speculative fiction can do this, and I love that it challenges us to do better.
When Tegan dies, she wakes up a hundred years later, locked in a government facility with no idea what happened. As she tries to make sense of this future world, it starts to feel as if something is very wrong. Should she keep her head down and just live out her life, or should she fight to make the future better for all? An excellent story from a world-class writer. “Accessible, thoughtful and compelling — science fiction done right.” – Kirkus Reviews
My name is Tegan Oglietti, and on the last day of my first lifetime, I was so, so happy.
Sixteen-year-old Tegan is just like every other girl living in 2027--she's happiest when playing the guitar, she's falling in love for the first time, and she's joining her friends to protest the wrongs of the world: environmental collapse, social discrimination, and political injustice.
But on what should have been the best day of Tegan's life, she dies--and wakes up a hundred years in the future, locked in a government facility with no idea what happened.
What were America's first prisons like? How did penal reformers, prison administrators, and politicians deal with the challenges of confining human beings in long-term captivity as punishment--what they saw as a humane intervention?
The Deviant Prison centers on one early prison: Eastern State Penitentiary. Built in Philadelphia, one of the…
I’m a sociologist who has just written a book about the ways that we engage with death and dying online, and before that I wrote a book about media coverage of disasters. Macabre subjects have always fascinated me, I guess, not because they are macabre but because they reveal a great deal about the ways we live and our sense of the value of life itself.
This book is a really fun investigation by a brilliant journalist who leads readers through a thorough yet skeptical look at the Silicon Valley-based movement known as “radical life extension” or “transhumanism.”
From hobbyists, to hackers, to scientists, to venture capitalists, a broad contingent of people in and around the “tech” space are convinced today that techno-scientific advancement will eventually allow humanity—or at least a certain small cadre of the wealthiest and savviest humans—to live forever.
There are heavy ideas here, and the book will give you a lot to think about, but it manages to be a breezy read despite the often troubling subject matter.
“This gonzo-journalistic exploration of the Silicon Valley techno-utopians’ pursuit of escaping mortality is a breezy romp full of colorful characters.” —New York Times Book Review
Transhumanism is a movement pushing the limits of our biology—of our senses, intelligence, and lifespans—with technology. Its supporters have reached a critical mass and now include some of the biggest names in Silicon Valley and beyond, among them Peter Thiel, Elon Musk, and Ray Kurzweil.
In this provocative and eye-opening account, journalist Mark O’Connell explores the staggering (and terrifying) possibilities that present themselves when you think of your body as an outmoded device. He visits…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!
Awaken Online: Catharsis was actually the very first LitRPG/GameLit book I ever read, and from the opening chapters, I was hooked.
It follows the story of Jason, a player in the VRMMO Awaken Online who becomes a powerful necromancer and is positioned as the game’s villain. I think what drew me in the most was how Jason explored his various abilities, always seeking new ways he might be able to modify or use them to his advantage.
He’s also not afraid to push back against what seems to be the established order within the system, utilizing his powers in a variety of awesome and surprising ways. I definitely drew inspiration from how the magic is described here for my own story, even though my story features less overt game elements.
Jason logs into Awaken Online fed-up with reality. He’s in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that’s so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn’t expect. In this game, he isn’t the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel…
Pioneer Paddles of the Colonial South
by
William D. Auman,
Award-winning novelist William Auman, author of If Trees Could Testify..., takes the reader on a time-traveling odyssey featuring 345 bodies of water in six states within the historical context through which they unfold.
Journey into remaining Colonial-era wilderness with stories of pirate treasure, epic frontiersmen, Indigenous Peoples, and Revolutionary…
I am a lifelong reader of science fiction and fantasy from all eras, coming from a family that was obsessed with both science and speculative fiction. I am the co-creator of Forbidden Futures magazine, the world’s only full color, fully illustrated genre fiction periodical, and I have been writing and publishing science fiction and horror comics, art, and stories for over four decades. I have contributed to the worlds of Star Wars, Aliens VS Predator, Dungeons and Dragons, DC and MARVEL comics, and The Wheel Of Time. I am an instructor teaching fantasy illustration, comics, and graphic novel writing at The Academy of Art University in San Francisco.
This story imagines a human colony on an alien world that is both terrifying and surreal.
One by one the colonists meet strange fates or murder each other, until they all wake up to discover the entire sequence of events was a virtual reality—a diversion designed to occupy them while awaiting an unlikely rescue from otherwise certain doom. However, elements from the virtual reality escape into the waking world, leading to salvation for at least one of the voyagers.
This book will keep you guessing right up to the end, and beyond, making the reader consider what is real, what is religion, and what do we want most out of life.
From Hugo Award–winning author Philip K. Dick, A Maze of Death is a sci-fi murder mystery set on a mysterious planet where colonists experience unexplained shifts in reality and perception.
Delmak-O is a dangerous planet. Though there are only fourteen citizens, no one can trust anyone else and death can strike at any moment. The planet is vast and largely unexplored, populated mostly by gelatinous cube-shaped beings that give cryptic advice in the form of anagrams. Deities can be spoken to directly via a series of prayer amplifiers and transmitters, but they may not be happy about it.