Here are 97 books that The Game Believes in You fans have personally recommended if you like
The Game Believes in You.
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Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair,Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison.
Sheff's 1994 story is still the most incisive narrative history of Nintendo. It's full of all the ups and downs you expect in a process-oriented tome. But it also has soul, delivered by the wonder-filled mind of Shigeru Miyamoto, the creator of the Mario and the Legend Of Zelda series. Today, no journalist could ever get inside Nintendo, which is as closed off to its inner workings as Apple is. But Sheff got inside, way inside, and every reader is the better for it.
With annual sales of $4.7 billion in the US alone, Nintendo dominates the worldwide market for video games and Mario, the company mascot, has become more familiar to children than Mickey Mouse. Far more profitable than IBM, Apple or Microsoft, Nintendo has become - in less than a decade - one of the most successful high technology companies in the world. This book looks at the policies and practices of Nintendo and its future in computer technology.
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair,Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison.
Steve's sprawlingly wonderful book is not only an essential (and the first) oral history of video games' early years. The author takes you inside the minds of the (mainly) white men who pioneered a form of entertainment media that's now bigger than all forms of popular art combined. Just as it makes you think of the brilliance of these slick hucksters and brainy engineers who created a new form of culture, it makes you think that games would have benefitted greatly from more diversity back then - and now.
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and…
Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair,Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison.
This under-appreciated book by two professors revolves around theories of play, why we play games, how we play them, and what it all means to the world. As they look at everything from Meow Wolf's exhibitions to Monopoly to Myst to Portal, they see that as beauty was to art, fun is to play and games. The work begins as they quote Gombrich, who says "The idea of fun is even more unpopular among us than the notion of beauty." Each of these chapters, as they roll together as one, magically juggle the varied theories of games as art and games as purely play.
Reclaiming fun as a meaningful concept for understanding games and play.
“Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against.
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair,Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison.
No one's written the perfect history of the PlayStation. But this illustration-rife, Kickstarted book for fans details the secrets of Sony's history with consoles, including rare photos of collectibles and decent interviews of 26 of the key developers, like PaRappa The Rapper co-creator Rodney Alan Greenblatt and Crash Bandicoot co-creator Jason Rubin. Yes, they could have included interviews with key U.S execs like Andrew House and Mark Cerny. Still, it works. Dimension-wise, the book's not large enough to be a coffee table book. But that's what it feels like, and an indispensable one at that.
To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's. Throughout the 26 interviews, important figures of the period recount their experiences with unabashed honesty, painting a detailed picture of the great venture led by Ken Kutaragi. Much like the Nintendo 64 Anthology, the PlayStation Anthology is unique in both form and content. To fully appreciate the scale of the PlayStation phenomenon, you first have to…
I am an integrative child psychiatrist with a special focus on how screen-time detunes the nervous system, causing issues with sleep, mood, focus, and behavior. In fact, technology use is the most underestimated influence of our time; it causes problems whose connections aren’t always obvious, leads to misdiagnosis and overmedication, and wastes resources. I am passionate about helping children and families methodically reverse these changes using screen fast protocols that provide dramatic improvements in functioning and well-being. I speak regularly to parents’ groups, schools, and health providers, and my work has been featured on such outlets as NPR, CNN, NBC Nightly News, Psychology Today, and Good Morning America.
I found myself wanting to stand up and applaud while reading this book. The description of what a kid really does on a typical day at school is alone worth the purchase (and will make you laugh... and then heave a deep sigh.) But more importantly, these two teachers outline the pitfalls our digitally-driven world has created in terms of education, deep thinking, social responsibility, and ability to problem solve. As someone who has done a lot of research into the “screens in school” topic, I found this book to be thorough and clear, and written with enough humor to make a tough topic palatable.
Over the past decade, educational instruction has become increasingly digitized as districts rush to dole out laptops and iPads to every student. Yet the most important question, “Is this what is best for students?” is glossed over. Veteran teachers Joe Clement and Matt Miles have seen firsthand how damaging technology overuse and misuse has been to our kids. On a mission to educate and empower parents, they show how screen saturation at home and school has created a wide range of cognitive and social deficits in our young people. They lift the veil on what’s really going on in schools:…
I’ve researched children’s digital lives since the internet first arrived in many people’s homes. Recently, I noticed parents’ concerns weren’t listened to – mostly, researchers interview parents to find out about their children rather than about parents themselves. Worse, policymakers often make decisions that affect parents without consulting them. So, in Parenting for a Digital Future we focused on parents, following my previous books on Children and the Internet and The Class: Living and Learning in the Digital Age. As a professor at the London School of Economics and Political Science, I love that moment of knocking on a family’s door, and am always curious to see what I will find!
As a researcher, I’m always looking out for fresh ways to approach familiar problems.
Three problems really bother me. One is the idea of reducing all the different types of media, and all the different ways families use media, to a simplistic formula – screen time. As if we could just measure screen time, reduce it by turning parents into screen time police, and thereby solve the problems of our digital age.
Another is the idea of seeing parents as having all the power and children as willful or ignorant or naughty and so needing to be controlled. As if families weren’t trying to be more democratic and as if parents had nothing to learn from their children. The third is the idea that families have got to work all this out on their own, as if digital innovators and the wider society weren’t in some ways part of the…
Children and Families in the Digital Age offers a fresh, nuanced, and empirically-based perspective on how families are using digital media to enhance learning, routines, and relationships. This powerful edited collection contributes to a growing body of work suggesting the importance of understanding how the consequences of digital media use are shaped by family culture, values, practices, and the larger social and economic contexts of families' lives. Chapters offer case studies, real-life examples, and analyses of large-scale national survey data, and provide insights into previously unexplored topics such as the role of siblings in shaping the home media ecology.
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
Inequality and fairness are basic issues in human conflict and cooperation that have long fascinated me. Growing up in Louisville, Kentucky, I was confronted with the extreme racial segregation of schools and neighborhoods. My Catholic upbringing taught me to cherish the cardinal virtues of justice, wisdom, courage, and temperance, and my education in political economy taught me that markets can fairly and efficiently allocate resources, when legal power is evenly shared. My formal education culminated in a Ph.D. in Public Affairs from Princeton University, which led me to my current roles: Non-resident Senior Fellow at the Brookings Institution and Principal Economist at Gallup. I care deeply about the social conditions that create cooperation and conflict.
To understand why some workers are paid more than others, you have to understand how skills are valued and rewarded in the labor market, and how that has changed, as the economy has evolved.
Focused on the United States, Katz and Goldin provide a sweeping overview of how education leads to skills and income, drawing on the most well-established theories in economics. It misses some important causes of inequality, but is essential for understanding the one of the deepest economic forces governing wages: the supply and demand of human capital.
This book provides a careful historical analysis of the co-evolution of educational attainment and the wage structure in the United States through the twentieth century. The authors propose that the twentieth century was not only the American Century but also the Human Capital Century. That is, the American educational system is what made America the richest nation in the world. Its educational system had always been less elite than that of most European nations. By 1900 the U.S. had begun to educate its masses at the secondary level, not just in the primary schools that had remarkable success in the…
I have spent over a decade studying and teaching digital media, communication, and technology policy, while also working in journalism and media production. My passion for this topic comes from watching how technology quietly reshapes everyday life, from how people form relationships to how societies govern themselves. I am fascinated by the space where media, culture, and human behavior intersect, especially when change feels invisible but profound. Writing and reading about AI helps me make sense of these transformations, and I care deeply about helping people remain thoughtful, ethical, and human in an increasingly algorithmic world.
I love this book because it presents AI as friendly and approachable, more like a helpful neighbor than something scary robot.
Reading it made me realize that I don’t need to be a computer scientist to benefit from AI; I just need to know how to talk to it. I found his "rules" for interacting with AI incredibly practical for my own daily tasks. It shifted my perspective from worrying about being replaced to figuring out how to be a better "co-pilot" with the technology.
I appreciate how he uses real-world examples that any professional or student can start using immediately. It’s the most "hands-on" book I’ve read on the topic.
From Wharton professor and author of the popular One Useful Thing Substack newsletter Ethan Mollick comes the definitive playbook for working, learning, and living in the new age of AI
Something new entered our world in November 2022 — the first general purpose AI that could pass for a human and do the kinds of creative, innovative work that only humans could do previously. Wharton professor Ethan Mollick immediately understood what ChatGPT meant: after millions of years on our own, humans had developed a kind of co-intelligence that could augment, or even replace, human…
Since I was a little boy, I’ve been passionate about technology and its potential to help people. After 25 years working in high tech, digital transformation, and artificial intelligence with a career spanning Intel, Google DeepMind, and a few successful startups I co-founded, I’ve pivoted to helping people, particularly leaders, understand how AI will transform business, education, and society, and how they can use AI to create new value and solve problems for people. AI is about to change everything about everything, and these books will help readers understand what’s coming and prepare themselves for humanity’s journey into an age of abundant intelligence.
When Peter’s book was released the same month as mine, I was initially concerned it would be duplicative. As I eagerly read his book, I realized it was a companion piece to mine. We discuss many of the same topics, and examples in my book help to illustrate concepts in his and vice versa.
From the New York Times bestselling authors of Abundance and Bold comes a practical playbook for technological convergence in our modern era.
In their book Abundance, bestselling authors and futurists Peter Diamandis and Steven Kotler tackled grand global challenges, such as poverty, hunger, and energy. Then, in Bold, they chronicled the use of exponential technologies that allowed the emergence of powerful new entrepreneurs. Now the bestselling authors are back with The Future Is Faster Than You Think, a blueprint for how our world will change in response to the next ten years of rapid technological disruption.
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I was born in Santa Fe to families with long histories in the southern region of the state. It was my grandfather, Louis Whitlock, a state senator, who headed the legislation that landed Carlsbad this monument of folly.
My childhood was shaped by the reality and beauty of the state. The books I’ve chosen are dear to me because they reflect familial lore. It is a state I love, a state I hope every American visits at least once. Yet much of its reality is obscured by pottery and rugs, Lucchese boots and impressive architecture. These books, I hope, offer a counterbalance, so that anybody touring the state can appreciate its complex culture and history.
Another jealous-worthy book, this collection of essays explores the fallout from atomic testing.
It goes beyond that.
My favorite essay in the collection is “Living Room.” The piece centers around a television gifted to the writer after the death of a high school classmate he doesn’t remember. From there, it weaves together the philosophical notion of memory with the more tangible, hard-luck details of Werther’s candies, peach sherbert, a red leather sofa.
The title of the book is spot-on, and any fan of Denis Johnson’s prose will love this collection.
Early on July 16, 1945, Joshua Wheeler's great grandfather awoke to a flash, and then a long rumble: the world's first atomic blast filled the horizon north of his ranch in Alamogordo, New Mexico. Out on the range, the cattle had been bleached white by the fallout.
Acid West, Wheeler's stunning debut collection of essays, is full of these mutated cows: vestiges of the Old West that have been transformed, suddenly and irrevocably, by innovation. Traversing the New Mexico landscape his family has called home for seven generations, Wheeler excavates and reexamines these oddities, assembling a cabinet of narrative curiosities:…