Here are 100 books that Pilgrim of the Storm fans have personally recommended if you like
Pilgrim of the Storm.
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As host of ImmerseOrDie, I've tested over 600 indie novels so far, searching for books that can hold me in their spell for at least 40 minutes. Unfortunately, self-publishing is rife with the quirks and gaffs that burst such glamours: bad spelling, bad formatting, ludicrous dialogue... Even allowing three failures before bailing, only 9% survived. And reading those to completion whittled the herd still further.
So here then are the surviving 1%. A glittering few, plucked from the muck so that you don't have to. I don't promise you'll love them, but I do make one guarantee: they do not suck.
And in the Swamps of Indie, that is high praise indeed.
Most fantasies are set in a quasi-medieval landscape, but Hunt has chosen a deliciously different canvas: the Wild West. His hero is Ross, the estranged son of a famous fantasy author. When dear old dad is murdered, Ross grudgingly attends the funeral organized by the fantasy geeks and role-playing nerds who loved the old man's books. That much, he can handle. But being told that the fantastical world described in those books is real? No way! That disbelief is shattered, though, when Ross himself crosses over and is quickly drawn into the hunt for his father's killer in a nightmare world of gunslingers and monsters where the rules make no sense.
And to make matters worse: he hasn't read the books.
From award-winning author S. A. Hunt comes a blockbuster fantasy tale inspired by such old-school fantasy classics as Stephen King's The Dark Tower, C. S. Lewis's Chronicles of Narnia, and Madeleine L'Engle's A Wrinkle in Time.
After coming home from a stint in Afghanistan, veteran Ross Brigham learns that his father has passed away. Dearly departed Dad was a famous fantasy novelist, and the 300 fans that show up for the funeral demand that Ross finish E. R. Brigham's long-running magnum opus.
Ross and two of the author's devotees investigate his untimely death and discover that he might have been…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
As host of ImmerseOrDie, I've tested over 600 indie novels so far, searching for books that can hold me in their spell for at least 40 minutes. Unfortunately, self-publishing is rife with the quirks and gaffs that burst such glamours: bad spelling, bad formatting, ludicrous dialogue... Even allowing three failures before bailing, only 9% survived. And reading those to completion whittled the herd still further.
So here then are the surviving 1%. A glittering few, plucked from the muck so that you don't have to. I don't promise you'll love them, but I do make one guarantee: they do not suck.
And in the Swamps of Indie, that is high praise indeed.
What would you get if Stephen King fathered a love-child on the corpse of HP Lovecraft? You'd get Rust, a full-throated scream of confusion and despair expressed in the chaotic afterlife of one Kimberley Archer. Is she single and dead? Or is she trapped in a living hell populated by the devoted husband and loving child she cannot remember knowing? This one creeped me out completely.
After being pushed in front of the subway C-Line, Kimberly Archer finds herself in an impossible town with a husband she's never seen before and a life she can't remember. The rain never stops, the phones don't work and the doctors think she's delusional.
Kimberly only wants to get back to her fiance in New York. But for that, she needs the help of Fitch, a madman who believes something dark lives at the heart of Rustwood. He'll help her, so long as she joins him on his mission to burn…
As host of ImmerseOrDie, I've tested over 600 indie novels so far, searching for books that can hold me in their spell for at least 40 minutes. Unfortunately, self-publishing is rife with the quirks and gaffs that burst such glamours: bad spelling, bad formatting, ludicrous dialogue... Even allowing three failures before bailing, only 9% survived. And reading those to completion whittled the herd still further.
So here then are the surviving 1%. A glittering few, plucked from the muck so that you don't have to. I don't promise you'll love them, but I do make one guarantee: they do not suck.
And in the Swamps of Indie, that is high praise indeed.
The life of a homeless teen is pretty dark. But for Paul Reid, his life is nothing compared to his death. After being taken out by an untimely accident, Paul finds himself caught in a war between the forces of light and dark. Unfortunately, the forces of darkness are winning, and light doesn't seem to care.
This is a horrifying vision of an afterlife run by a faceless bureaucracy, where a newly dead young man will have to defeat all the forces of evil, just for a chance to rest in peace.
Winner: Illinois Library Association's 2015 Soon to be Famous Illinois Author Project
"Paul Reid died in the snow at seventeen. The day of his death, he told a lie—and for the rest of his life, he wondered if that was what killed him."
And so begins the battle for the afterlife, known as The Commons. It's been taken over by a corporate raider who uses the energy of its souls to maintain his brutal control. The result is an imaginary landscape of a broken America—stuck in time and overrun by the heroes, monsters, dreams, and nightmares of the imprisoned dead.…
The Year Mrs. Cooper Got Out More
by
Meredith Marple,
The coastal tourist town of Great Wharf, Maine, boasts a crime rate so low you might suspect someone’s lying.
Nevertheless, jobless empty nester Mallory Cooper has become increasingly reclusive and fearful. Careful to keep the red wine handy and loath to leave the house, Mallory misses her happier self—and so…
As host of ImmerseOrDie, I've tested over 600 indie novels so far, searching for books that can hold me in their spell for at least 40 minutes. Unfortunately, self-publishing is rife with the quirks and gaffs that burst such glamours: bad spelling, bad formatting, ludicrous dialogue... Even allowing three failures before bailing, only 9% survived. And reading those to completion whittled the herd still further.
So here then are the surviving 1%. A glittering few, plucked from the muck so that you don't have to. I don't promise you'll love them, but I do make one guarantee: they do not suck.
And in the Swamps of Indie, that is high praise indeed.
The books that grab me most firmly are the ones where the premise itself gets me in a headlock and screams: "READ ME!" at the top of its lungs while twisting my ear until I give in. Case in point: Catskinner's Book.
After years of failure, long-time loser James Ozwrycke has finally assembled a life. Sort of. He's got a tiny apartment and a crappy job, which might not be much to you, but it's enough to pay the bills and fuel his video game habit, and that's the best life James has ever known. So how did he manage to score this skid row utopia? By entering an unusual agreement. All he has to do is let a demon use his body every now and then. You know, to kill people. But that's not so bad. Is it?
Catskinner's Book is a science fiction/urban fantasy novel set in a surreal world unlike any that you have seen before. James Ozryck has a monster in his head. All of his life the entity that he calls Catskinner has made him a fugitive, afraid to get too close to anyone, afraid to stay in one place for too long. Catskinner kills, without compassion and without warning, and is very good at it. Now James has learned that Catskinner is not the only monster in the world, a world that has suddenly become a far stranger and more dangerous place than…
Escapism is my drug of choice. As a child, I was angry that my existence was confined to this reality, and I did everything I could to find a way out. Stories made it bearable. Whether it was Thor’s Bifrost, the wardrobe of Narnia, or the mirror in Stephen R. Donaldson’s Mordant’s Need duology, I was hooked. Now, I tell my own stories of escape. I create and invite others to find solace, adventure, love, and passion in fantasy realms, outer space, and reinvented parallel realities. This door is always open.
I didn’t know I wanted a story about a girl and her talking animal friends, but when it turns out that all of them have been enslaved by an evil witch and are shackled by her torturous magic, I couldn’t put it down.
Seemingly insignificant creatures decide to try and take their fate back, all while their frailty remains. I found myself invested in the whimsy of the fairy tale juxtaposed with the horrors of enslavement. Watching the girl called “Thing” navigate the human condition was beautiful and painful, and several times, I held my breath, unsure what the outcome would be.
This story is an unusual tale of hopelessness transformed into determination and a beautiful bond formed through shared trauma and circumstance.
A band of outcasts begins an arduous journey through a world of evil witches, walking trees, and miraculous gems along a path that will reunite them with their true destinies
I am an international award-winning fantasy author, who’s been writing since 2003. My love of Dungeon and Dragons and Martial Arts have influenced my writing and created a world full of wonder. I have an extensive background in both Western (Sword fighting) and Eastern Martial Arts, and I use that knowledge to create so many memorable fight scenes throughout the series.
The founder of Dungeons and Dragons, Gary Gygax also wrote novels, and my favorite book was Saga of Old City. I read this book growing up and let me tell you it was engaging, action-packed, and fun. The character development was fantastic as it follows the journey of Gord; a scrawny street kid that grew into a formidable thief and eventually becomes a powerful warrior who can overcome incredible challenges.
Don’t mess with the hothead—or he might just mess with you. Slater Ibáñez is only interested in two kinds of guys: the ones he wants to punch, and the ones he sleeps with. Things get interesting when they start to overlap. A freelance investigator, Slater trolls the dark side of…
In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.
If you want to know about the origins of Dungeons and Dragons but are intimidated by Jon Peterson’s massive tome, this is a good alternative.
Ewart’s writing is fun and enjoyable to read. This book also came out right before the release of 5th edition D&D. Readers who first learned that edition may be interested in Ewart’s coverage of playtesting and design.
The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons—from its origins and rise to cultural prominence to the continued effects on popular culture today.
HERE, THERE BE DRAGONS.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful—just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who…
In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.
This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games.
The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters.
He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world.
Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.
This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.
I have been a fan of the horror genre since I was a kid. Even though sometimes I was so scared, I had to sleep with the light on or not sleep at all. Something about the darkness and the unknown has always seemed so alluring. I can't even count the number of horror movies I've watched or books I've read. That feel of the hair standing up on your arms or the back of your neck is a thrill like no other.
A hybrid Dungeons & Dragons fantasy novel and a gruesome supernatural horror story meet head-on in this story of a Stoner whose job it is to save the world with his RPG skills. You guessed it, the world is doomed. As is the case with most of Communale’s novels, the absurd meets the hilarious to produce the terrifying.
Jake loves his job working for a local family-owned craft ice cream factory. That is, until he’s transferred to the company’s main facility on the other side of town. The new workplace means new rules. And that means no more showing up on the job stoned and having two beers for lunch. The new position makes him uncomfortable and, while he’s told there are numerous coworkers, they never seem to be around much when he’s there. When his best friend goes missing and his new supervisors show up at a party, Jake begins to dig deeper. All of the strange…
I wholeheartedly believe that embracing your geeky side is an important part of life and self-discovery. When romance novels incorporate nerdiness, it gives characters (and therefore readers) the ability to understand themselves and what they want on another level, and to gain the courage to pursue what they want. I know that my own forays into TTRPGs, LARPing, Ren Faires, and other such interests have helped shape me as a person. I’m more confident and embodied because I embrace my inner geek, and I want that for my characters and my readers, too. That’s why I want to read and write as many of these stories as possible!
Though written for a younger audience, this romcom is no less fun and romantic for it. I love D&D, and I love how this book shows just how addictive and immersive roleplaying can be. It’s got that classic rom-com vibe, breezy and heartwarming and full of yearning all at once.
When it comes to romance, sometimes it doesn't hurt to play games. A fun YA romcom full of fake dating hijinks!
No one loves musicals more than Riley Morris—her dream is to be a Broadway director. But when the spring show is canceled, Riley has to figure out a way to bring it back. Easier said than done—she’s stuck working at her dad’s game store. The place that means more to him than his family does.
Riley can't waste time at a dead-end job when her entire future is resting on making a name for herself. So…