Here are 42 books that Monster Manual fans have personally recommended if you like
Monster Manual.
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In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.
This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games.
The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters.
He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world.
Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.
This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.
If you want to know about the origins of Dungeons and Dragons but are intimidated by Jon Peterson’s massive tome, this is a good alternative.
Ewart’s writing is fun and enjoyable to read. This book also came out right before the release of 5th edition D&D. Readers who first learned that edition may be interested in Ewart’s coverage of playtesting and design.
The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons—from its origins and rise to cultural prominence to the continued effects on popular culture today.
HERE, THERE BE DRAGONS.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful—just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who…
Escapism is my drug of choice. As a child, I was angry that my existence was confined to this reality, and I did everything I could to find a way out. Stories made it bearable. Whether it was Thor’s Bifrost, the wardrobe of Narnia, or the mirror in Stephen R. Donaldson’s Mordant’s Need duology, I was hooked. Now, I tell my own stories of escape. I create and invite others to find solace, adventure, love, and passion in fantasy realms, outer space, and reinvented parallel realities. This door is always open.
I didn’t know I wanted a story about a girl and her talking animal friends, but when it turns out that all of them have been enslaved by an evil witch and are shackled by her torturous magic, I couldn’t put it down.
Seemingly insignificant creatures decide to try and take their fate back, all while their frailty remains. I found myself invested in the whimsy of the fairy tale juxtaposed with the horrors of enslavement. Watching the girl called “Thing” navigate the human condition was beautiful and painful, and several times, I held my breath, unsure what the outcome would be.
This story is an unusual tale of hopelessness transformed into determination and a beautiful bond formed through shared trauma and circumstance.
A band of outcasts begins an arduous journey through a world of evil witches, walking trees, and miraculous gems along a path that will reunite them with their true destinies
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories.
For many Game Masters it can be difficult to understand how the monsters and adversaries in their worlds would act.
In his book, and its sequel, Ammann helps to provide guidance for how different adversaries might act towards the group of heroes. This book helps GMs think critically about the monsters in the world and can help with teaching how to provide a more dynamic and consequential experience for players.
Ammann also helps readers think in terms of a world with magic and how those living in such a world might think and approach problems differently than we do in our magic-free world.
In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game…
TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories.
Sometimes you might find you have a great idea for a campaign, or know what theme you want to explore but are struggling to understand how to bring those ideas together.
D’Amato takes you through building your campaign through both a discussion of storytelling devices as well as pointed questions you can use to help flesh out your ideas and turn them into a full campaign. This book also helps GMs learn how to make their world feel lived in through descriptions and building history.
This is the book you want to use to build a small idea into a full campaign!
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.
Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience.
The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting…
I have been a fan of the horror genre since I was a kid. Even though sometimes I was so scared, I had to sleep with the light on or not sleep at all. Something about the darkness and the unknown has always seemed so alluring. I can't even count the number of horror movies I've watched or books I've read. That feel of the hair standing up on your arms or the back of your neck is a thrill like no other.
A hybrid Dungeons & Dragons fantasy novel and a gruesome supernatural horror story meet head-on in this story of a Stoner whose job it is to save the world with his RPG skills. You guessed it, the world is doomed. As is the case with most of Communale’s novels, the absurd meets the hilarious to produce the terrifying.
Jake loves his job working for a local family-owned craft ice cream factory. That is, until he’s transferred to the company’s main facility on the other side of town. The new workplace means new rules. And that means no more showing up on the job stoned and having two beers for lunch. The new position makes him uncomfortable and, while he’s told there are numerous coworkers, they never seem to be around much when he’s there. When his best friend goes missing and his new supervisors show up at a party, Jake begins to dig deeper. All of the strange…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.
Peterson is the foremost historian on the history of Dungeons and Dragons.
To research this book, he tracked down countless documents from the early history of the game––including things like greeting cards from game creator Gary Gygax. But this book doesn’t just cover D&D. It traces the history of simulation games from chess through nineteenth-century military training exercises and finally into the emergence of fantasy role-playing games.
This is the definitive source on the history of these games.
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late…
Starting with Tolkien’s novels as a child, I’ve devoured countless SF&F stories. My love of the genre, particularly high fantasy, combined with the irritatingly fashionable trend of so many fantasy authors to stop writing their stories partway through and leave we readers high and dry, motivated me to start writing, to see if I could create something that I was missing as I hunted for new material to read. As an intense hater of winter, spring always signified to me a time of hope, of new growth, of opportunity, of the ending of difficulty, and the start of a time when all things were possible.
The 3rd and final book in the Dragonlance Chronicles installment, Weis & Hickman finished an incredible tale inspired by their Dungeons & Dragons role playing group.
Elves, humans, dwarves, and kender must work together to beat back the rise of an evil goddess seeking its way into the world to ensave its inhabitants. Having been a Dungeon Master for many years, I devoured these books, and remain appreciative to this day that role playing geeks love to read novels as well.
The third title published in the Dragonlance line is now being released in a trade hardcover edition for the first time ever. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is the final edition in the hardcover release of the entire Chronicles trilogy. This release also continues the planned release of all the core Dragonlance titles from Weis & Hickman in trade hardcover, allowing fans and collectors alike the first-ever chance to obtain the entire set in hardcover.
I am an international award-winning fantasy author, who’s been writing since 2003. My love of Dungeon and Dragons and Martial Arts have influenced my writing and created a world full of wonder. I have an extensive background in both Western (Sword fighting) and Eastern Martial Arts, and I use that knowledge to create so many memorable fight scenes throughout the series.
The founder of Dungeons and Dragons, Gary Gygax also wrote novels, and my favorite book was Saga of Old City. I read this book growing up and let me tell you it was engaging, action-packed, and fun. The character development was fantastic as it follows the journey of Gord; a scrawny street kid that grew into a formidable thief and eventually becomes a powerful warrior who can overcome incredible challenges.
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
As host of ImmerseOrDie, I've tested over 600 indie novels so far, searching for books that can hold me in their spell for at least 40 minutes. Unfortunately, self-publishing is rife with the quirks and gaffs that burst such glamours: bad spelling, bad formatting, ludicrous dialogue... Even allowing three failures before bailing, only 9% survived. And reading those to completion whittled the herd still further.
So here then are the surviving 1%. A glittering few, plucked from the muck so that you don't have to. I don't promise you'll love them, but I do make one guarantee: they do not suck.
And in the Swamps of Indie, that is high praise indeed.
Everybody loves a good underdog tale, but by my lights, the best underdogs are the ones who aren't even human. So I really connected to Linton's insectoid hero, Sidge. Born a slave but valiantly trying to make a better life among his human "betters," Sidge rises above their constant abuse, confidant that if he can just prove himself, they will finally accept him. But to do that, he'll have to survive a perilous journey. And unfortunately, it's being led by the very people who hate him most. Good luck, Sidge. You're going to need it.
Long forgotten gods have passed judgment on the Age of Man. Sidge, a pious orphan, must unravel a lost past to understand their divine will. But first, he needs humanity to see him as more than a slave. Sidge is a bugman, the only of his kind at the human Stormblade Temple. Raised by his mentor, Izhar, he has mastered the twelve thousand mantras and knows every ritual in meticulous detail. As they embark on the pilgrimage, he wants nothing more than to make Izhar proud and ascend to the rank of Cloud Born. But the favored successor to lead…