Here are 91 books that Last Gamer Standing fans have personally recommended if you like
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I am a middle grade teacher who loves to read. Many of my students prefer to play video games. In fact, some of them have a real aversion to reading. Since I know reading ability is a huge factor in a student’s academic success, I’m always looking for great books to get students to put down their controllers and read. When I couldn’t find many, I was inspired to write the CROSS UPS TRILOGY. I’m confident that the books on this list will lure young gamers into their covers with gaming themes, humor, and relatable characters.
I love Gordon Korman’s books. Slacker is a great way to get young gamers hooked on a great author. Hard-core gamers will relate to the main character, Cameron. This kid does not even notice the fire alarm going off because he is so engrossed in his game.
When his parents tell him he has to join a school club he just makes up a fake one. Why? So he can keep gaming. Of course, things don’t go as he planned – people want to join the club and then a beaver needs to be saved. Cameron learns a lot about being a friend, a brother, and how great it feels to be part of a real-life community.
From the bestselling author of Swindle and Ungifted comes the funny, fantastic story of an underachiever who ends up achieving much more than any overachiever could ever imagine.
Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops.It's time for some serious damage control -- so Cameron and his friends invent a fake…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
I am a middle grade teacher who loves to read. Many of my students prefer to play video games. In fact, some of them have a real aversion to reading. Since I know reading ability is a huge factor in a student’s academic success, I’m always looking for great books to get students to put down their controllers and read. When I couldn’t find many, I was inspired to write the CROSS UPS TRILOGY. I’m confident that the books on this list will lure young gamers into their covers with gaming themes, humor, and relatable characters.
It’s always great when middle-graders find a series they like. The books in the My Life as… series are fast-paced, full of laughs, and not overwhelming. The text is large and the chapters are short, with little illustrations along the sides of the pages to explain vocabulary. The main character, Derek, doesn’t like to read, which makes him very relatable for reluctant readers.
In My Life as a Gamer, Derek gets the chance to participate in a gaming company’s focus group and test new video games – a dream for any gamer.
Derek Fallon gets the chance of a lifetime - to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realises that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?
Here's another funny and heartfelt book about the irrepressible Derek Fallon as he tries to navigate life in middle…
I am a middle grade teacher who loves to read. Many of my students prefer to play video games. In fact, some of them have a real aversion to reading. Since I know reading ability is a huge factor in a student’s academic success, I’m always looking for great books to get students to put down their controllers and read. When I couldn’t find many, I was inspired to write the CROSS UPS TRILOGY. I’m confident that the books on this list will lure young gamers into their covers with gaming themes, humor, and relatable characters.
This zany story about a gamer is packed full of laughs. Pete is looking forward to the release of a new game, but when he sells his dad’s old gaming console to afford the new game, things go really wrong, really fast. Let’s just say that was no gaming console he sold and now his dad is trapped in a video game. Pete has to save his dad, (and the world) by entering the game and winning!
While I usually don’t like the whole getting-sucked-into-the-game trope, it totally works for this silly style of humor. Illustrations along the way don’t just break up the text, they add to the laughs.
Stormbreaker meets Diary of a Wimpy Kid in this hysterically funny, fast-paced novel that follows video game obsessed Pete Watson as he discovers the only thing scarier than espionage is the girl of his dreams. Mega-gamer Pete Watson needs just twenty dollars more to buy the all-new Brawl-A-Thon 3000 XL. So he sells a beat-up CommandRoid 85 arcade game containing top-secret government intel! owned by his boring old dad super-spy trapped inside the CommandRoid!, to an exterminator evil mastermind bent on global destruction!!! Pete's gaming skills are put to the test as he fights evil villains, giant mechanical bugs, and…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
I am a middle grade teacher who loves to read. Many of my students prefer to play video games. In fact, some of them have a real aversion to reading. Since I know reading ability is a huge factor in a student’s academic success, I’m always looking for great books to get students to put down their controllers and read. When I couldn’t find many, I was inspired to write the CROSS UPS TRILOGY. I’m confident that the books on this list will lure young gamers into their covers with gaming themes, humor, and relatable characters.
Game-obsessed kids will love Josh Baxter. While the story is realistic, his whole worldview is informed by gaming and pop culture. Josh is trying to fit in at a new school and he treats it like a video game. Each chapter ends with a video game-inspired graphic showing his level, health, and new skills unlocked. There is barely a page where he doesn’t reference a character from The Legend of Zelda, Super Mario, Final Fantasy, Minecraft, Pokémon, Marvel, or some other game. You can just tell the author loves video games as much as Josh does.
Video game lover Josh Baxter knows that seventh grade at a new school may be his hardest challenge yet, but he's not afraid to level up and win!
Josh Baxter is sick and tired of hitting the reset button. It's not easy being the new kid for the third time in two years. One mistake and now the middle school football star is out to get him. And Josh's sister keeps offering him lame advice about how to make friends, as if he needs her help finding allies!Josh knows that his best bet is to keep his head down and…
I've always been a gamer, even now that passion burns bright. My favourite genres being FPS, Horror, Fighting, and adventure games. There's nothing like delving into a new game and feeling the adrenaline that comes with slaying beasts and leveling up, or getting emotional during a cinematic movie-like horror game. I've been gaming since I was a child all the way up until today. Gaming has always had my heart, which has led to me writing books inspired by gaming as well as being a gaming content creator, posting reviews on my website and social media. I love the fast-paced feeling you get whilst gaming and wanted to echo that in my storytelling.
It was effortlessly entertaining for me and had me gripped from the first chapter.
I'm very picky when it comes to books that are inspired by gaming because I want to feel that the author themselves are actual gamers too, and you can tell how much of a gamer Russell is, which made it extra special for me whilst reading. It was like watching the craziest esports match in book form! Fellow gamers you'll know what that means.
An exciting and original debut sci-fi adventure trilogy for the gaming generation, from a screenwriter, film critic and gamer.
Fifteen-year-old girl gamer Casey Henderson is obsessed with smash-hit game SkyWake - and she's good at it, too. Little does she realize it's actually an alien training tool created by an evil extra-terrestrial race. When the aliens swoop down on a national gaming tournament, Casey and her teammates discover they're abducting the best gamers to fight in a distant alien war across the galaxy. And they've got her brother. Casey's gaming skills are her best hope of stopping the aliens -…
I first realized the power of games when I won the Geography Bee in my elementary school. I had been playing Carmen Sandiego, which encouraged me to study maps and read almanacs. I started to see how games could motivate interest in all different topics. But I didn’t realize I could makegames until I was a graduate student at MIT, and I made an augmented reality game to teach history. Since then I have been designing games to inspire connection, care, and curiosity. I am Associate Professor and Director of Games at Marist College, and I have designed media for organizations like the World Health Organization, Scholastic, and Nickelodeon.
So games just may help solve the world’s problems. Let’s share the news with everyone, including kids! Video Games Save the Worlddoes just that. It uses kid-friendly language, examples, and illustrations of how gaming is helping us make positive change. For instance, it talks about the fantastic organization Games for Change, and all different types of games including indie games and VR games.
To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.
Ever since I was young, I’ve loved fantasy novels, movies, and video games. When I got to high school, I finally met people who played Dungeons and Dragons, and it was all downhill from there! I started Dungeon Mastering at a young age, but everyone said I had a real talent for it. The stories I created always caught the imagination of the players, and more than once, people told me I should write books. Well, here I am. I love escapist fantasy, epic adventures, wonderful characters, and terrible villains. I can’t get enough of them, and every day I immerse myself in the fantastical, whether it be reading another book, writing another story, or booting up another Final Fantasy game.
The Land by Aleron Kong is the third litRPG on this list, and probably the most famous. Every litRPG uses a few ways to denote progression, but this book has an almost unending series of charts, numbers, rules, and powers for everything. And I do mean everything.
Character growth. Weapon quality. Town building. To career building. Even dungeon building.
Everything progresses. Everything has level-ups. The world is huge, and the events feel extremely epic. This is also the longest series on the list, with books so massive, you could knock a fool out with one.
Definitely worth the time, though. Don’t miss out.
Discover Dr. Aleron Kong, the Father of American LitRPG! #1 in Cyberpunk and Video Game Science Fiction! Over SEVENTEEN HUNDRED positive reviews on Goodreads!!! The second captivating installment of Aleron Kong's, Chaos Seeds series. "We are life takers and heart breakers," Richter shouted. "Let's go!" Richter and Sion are at it again! Even more of what you loved in the first book! Leveling, world building, awesome items, and what's that you say? Sure! Why not? What's a little necrophilia between friends!?! Join your favorite Chaos Seed as he answers the call of adventure and deals with the invaders, greedy dwarves,…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
I first read this book back in 2004 when I was spending way too much time with MMO games. This YA novel is certainly a product of a time where the tech of today was within sight but social media and smartphones didn't exist as we know them now. But the story more than makes up for this unfortunate timing with its witty characters, a structure reminiscent of the old Choose Your Own Adventure books and a fantasy game setting that leads this book to cross genres. I’m a big fan of sci-fi stories that follow the “Groundhog Day” structure like Returnal and Edge of Tomorrow. Do-overs are a crucial part of gaming and this novel builds that idea into its core premise while adding a unique twist.
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." (New York Times Book Review)
From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure.
In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue,…
I have loved science fiction ever since I was a kid and read all my Dad’s ancient issues of Analog Science Fiction and Factfrom the 1940s. The first book I can remember reading was The Green Hills of Earth anthology by Robert Heinlein. Fast forward to the 1990s, when, as a new professor of computer science, I began adding sci-fi short stories and movies as extra credit for my AI and robotics courses. Later as a Faculty Fellow for Innovation in High-Impact Learning Experiences at Texas A&M, I created the Robotics Through Science Fiction book series as a companion to my textbook, Introduction to AI Robotics.
The second in his entertaining detective series in a near future where 2% of the population is paralyzed and has to teleoperate robots in order to interact with the world (interestingly, it was written before the pandemic). The protagonist, Chris (we never are told their gender, making for a delightful guessing game), is an FBI agent investigating a murder and along the way faces the kind of casual discrimination that the disabled undoubtedly face every day. Chris maintains a wry sense of humor through it all, adding an Elmore Leonard or Donald E. Westlake vibe that makes me laugh out loud.
John Scalzi's Head On, is a chilling near-future SF with the thrills of a gritty cop procedural. Head On brings Scalzi's trademark snappy dialogue and technological speculation to the future world of sports.
To some left with nothing, winning becomes everything . . .
In a post-virus world, a daring sport is taking the US by storm. It's frenetic, violent and involves teams attacking one another with swords and hammers. The aim: to obtain your opponent's head and carry it through the goalposts. Impossible? Not if the players have Haden's Syndrome. Unable to move, Haden's sufferers use robot bodies, which…