Here are 100 books that Junkers fans have personally recommended if you like
Junkers.
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I have taught writing to adults for over half of my life—starting in my twenties, when I looked so young that my students once mistook me for a confused kid having wandered into the wrong room! I love love love seeing writers find their writing voice—and the only way to do so is simply to do it. Writing and communicating well is an art, a delight, a form of self-expression, and a way of being in the world—and it is VERY easy to learn with a good teacher. All of these books inspire me because their writers are excellent, encouraging, practical teachers.
Impossible to omit this one from a list for writers!
A perennial classic that keeps coming back in new forms—even illustrated! Even if the advice is often dry (as my first writing teacher used to say, its authors tend to “strunk you on the head”), The Elements of Style is solid. No minced words here.
In any century, in any genre, for any class or any project, this book teaches writing well.
You know the authors' names. You recognize the title. You've probably used this book yourself. This is The Elements of Style, the classic style manual, now in a fourth edition. A new Foreword by Roger Angell reminds readers that the advice of Strunk & White is as valuable today as when it was first offered.This book's unique tone, wit and charm have conveyed the principles of English style to millions of readers. Use the fourth edition of "the little book" to make a big impact with writing.
A moving story of love, betrayal, and the enduring power of hope in the face of darkness.
German pianist Hedda Schlagel's world collapsed when her fiancé, Fritz, vanished after being sent to an enemy alien camp in the United States during the Great War. Fifteen years later, in 1932, Hedda…
Hiking in the flower-covered hillsides of Central California as a nature-loving kid, I couldn’t help but wonder about my companions. One of my first purchases (with babysitting money!) was a wildflower guide. I’ve moved around the country many times and every time I’ve had to start over, make new plant acquaintances and discoveries—always an orienting process. Of course, I’ve also studied plants formally, in college and in my career, and (honestly, best of all) via mentors and independent study. All this has shown me that flowers are more than just beautiful! They’re amazingly diverse, and full of fascinating behaviors and quirks. In fact, they are essential parts of the complex habitats we share.
This book is a revelation! The author (1907-1977) was a scientist (a naturalist, anthropologist, and paleontologist), and, boy, could he write. The title refers to the arc of time on this planet. There are chapters that describe and ponder fossils, evolution, so-called missing links, “the great deeps,” and so forth in the most captivating, poetic language. But the chapter to read is “How Flowers Changed the World.” I consider it the most important and insightful essay ever written on the dramatic arrival of angiosperms (flowering plants)—because he takes into account all context, and because he marvels. As we should.
The art of computer programming is a lot like the art of writing: It's not just about what your program says but about how it says it. One of the reasons I like the C and C++ languages—which I picked up in the late 1990s and haven't put down since—is that, as compiled, non-sandboxed languages, they promise total control over the machine. Show me where you want each byte of data to go in memory; show me the machine instructions you want; and I can make C++ do that for you.
This book greatly influenced my philosophy around style. Norman's ostensible subject is the design of physical objects, like emergency exits, shower faucets, and refrigerators, but most of what he says is directly applicable to software design and API design, too.
For example: Whatever you expose or document about your interface, the user will take that and form a mental model of the implementation—and he'll program against that mental model, not against your documentation. So you'd better make sure that your interface—by exposing certain details and deemphasizing others, appropriate naming, and so on—suggests a mental model that will be useful to the user (even if it is not correct in every particular).
For example, a horizontal rod mounted on a door affords pushing (a bit of jargon that's entered my technical vocabulary), while a vertical rod affords pulling. If you use the design language of a horizontal rod, people will…
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious,even liberating,book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The…
The Everlasting Life of Charlie Wall
by
Paul Wilborn,
It’s 1985, and Ronald Armstrong, known in the magic mushroom trade as “Trip,” takes a “sober” job as a driver for a retired Tampa mobster. His boss, Charlie Wall, has survived four attempts on his life, the last one in 1955. When Charlie falls into depression, Trip rebuilds his boss’…
I am fascinated by the big picture—never mind what street corner I’m on, where am I on the map of the world? In fact, where am I in the plane of the solar system? (Gazing at the setting moon, I’ve worked this out!) As an engineering manager, I helped engineers debug systems with diverse technology, and found (and wrote about) principles that apply as much today as they did in 1975, using examples drawn from 30 years of my life and career. I developed a love for other timeless, classic books that helped me see the forest beyond the trees.
I like to look at the big picture. This book’s picture is huge: it explains three waves of human civilization, from agriculture and land ownership, to centralization and mass manufacturing, to distributed and custom everything—the wave we are in now. It was originally published in 1980 and predicted our current culture and technology with astonishing accuracy. I, and many entrepreneurs of the time, tried to use those predictions to guide our businesses, and many, like Amazon, succeeded as a result. Are there still more third wave things to invent? Yes—think of how streaming video channels are just now taking over from cable and broadcast, not to mention movie theatres. Will this help you invent the next big thing? Maybe. And what will the fourth wave be?
From the author of Future Shock, a striking way out of today’s despair . . . a bracing, optimistic look at our new potentials.
The Third Wave makes startling sense of the violent changes now battering our world. Its sweeping synthesis casts fresh light on our new forms of marriage and family, on today's dramatic changes in business and economics. It explains the role of cults, the new definitions of work, play, love, and success. It points toward new forms of twenty-first-century democracy.
Praise for The Third Wave
“Magnificent . . . an astonishing array of information.”—The Washington Post …
I fell in love with the ancient Greeks a half-century ago. Ever since I have tried to learn from the past, by recognizing the ways in which the ancients were at once very like us and shockingly different. I only recently grasped that the Greeks were like us in their self-consciousness about human motivation: They recognized that many (perhaps most) people are driven by self-interest. But only a few of us are skilled at strategic choice-making. They knew that cooperation was necessary for human flourishing, but terribly hard to achieve. Today working together on common projects remains the greatest challenge for business, politics – and your everyday life.
Full disclosure: Adrienne Mayor is my wife. But that is not why I chose this book: It is a mind-blowing account of ancient dreams of technology and ancient scientific wonders. Mayor is a master storyteller. She recreates the ancient myths to reveal the timeless fascination with “artificial life” – with beings that are like us in some ways, except that they are “made, not born.” Long before humans could create real mechanical men and thinking machines, the Greeks dared to imagine what that would mean for humans and our relations with one another. And they imagined the inner lives and torments of the semi-machines themselves. Read this book and shiver to learn that our modernity was dreamed of 2500 years ago.
The fascinating untold story of how the ancients imagined robots and other forms of artificial life-and even invented real automated machines
The first robot to walk the earth was a bronze giant called Talos. This wondrous machine was created not by MIT Robotics Lab, but by Hephaestus, the Greek god of invention. More than 2,500 years ago, long before medieval automata, and centuries before technology made self-moving devices possible, Greek mythology was exploring ideas about creating artificial life-and grappling with still-unresolved ethical concerns about biotechne, "life through craft." In this compelling, richly illustrated book, Adrienne Mayor tells the fascinating story…
As an author, one of my goals is to encourage kids to fall in love with reading–but I’m not an illustrator. I wish I practiced art more as a kid. If I had, maybe I’d be illustrating my own books. If only these five books existed forty years ago, perhaps I wouldn’t have given up on art. So, in addition to falling in love with reading, I’d love to inspire those same kids to keep exploring their artistic sides. I’ve seen how these books invigorate the artistic spirit of creatives and I hope they do the same for you.
It’s amazing what a little crayon can do, especially when it’s broken.
Inspired by Ohi’s viral broken crayon illustrations, Park invites two aliens into the planet of broken crayons where magic is made. It’s amazing what a little friendship and art can do together (hmm, similar theme to Dear Unicorn, now that I think of it). Bonus: check out Ohi’s social media for loads more creative found object artwork.
This wildly imaginative, crayon-inspired picture book shows that with a bit of teamwork and a universe of creativity, anything is possible!
Buzz! Zap! CRASH!
Gurple and Preen are in a big mess!
When they crash-land onto an unfamiliar planet with nothing but boxes of crayons, they must work together to get the mission back on course.
From Newbery Award–winning author Linda Sue Park and illustrator Debbie Ridpath Ohi comes a story about all the best things that can come out of a box of crayons.
Delve into this internationally best-selling series, now complete! A fast paced laugh-out-loud mix of Urban Fantasy and Mystery.
I can tell when you’re lying. Every. Single. Time. I’m Jinx, a PI hired to find a missing university student, I hope to find her propped up at a bar–yet my gut…
I’m the author of Raccoon Tune, Elena’s Story, and eight books about goofy sheep. My family didn’t get a TV until I was nine, so I used the library for entertainment. I liked all kinds of books. I’m still a voracious reader and I’m fascinated by the nuances of words. My kids loved silly books--especially where someone ignores the obvious--and so does my granddaughter. I also grew up playing with words. Once, on a car trip, I started rhyming about sheep driving a jeep, and even a preschooler knows you shouldn’t forget to steer. I think that seeing foolish characters in stories helps kids make sense of the world.
A boy and a robot decide to play together. The robot’s switch is bumped, and he turns off. The boy tries to help—he feeds the robot applesauce, reads him a story, and tucks him in. When his switch is bumped again, Bot tries to help the sleeping boy, giving him oil, reading him an instruction manual, and getting a battery. Only when the inventor shouts, “Stop! That is a boy!” do the friends sort of understand each other. You can do your best robot voice reading this aloud, and the brightly-colored pictures add warmth and jokes to the story.
One day, a boy and a robot meet in the woods. They play. They have fun.
But when Bot gets switched off, Boy thinks he's sick. The usual remedies—applesauce, reading a story—don't help, so Boy tucks the sick Bot in, then falls asleep.
Bot is worried when he powers on and finds his friend powered off. He takes Boy home with him and tries all his remedies: oil, reading an instruction manual. Nothing revives the malfunctioning Boy! Can the Inventor help fix him?
Using the perfect blend of sweetness and humor, this story of an adorable duo will win the…
I’ve clocked so many hours on Fallout 3 and New Vegas(and, less so, on Fallout 4)that it’s disgusting, but my real love of wastelands began with T.S. Eliot. His poem (The Waste Land), with its evocative imagery, fascinated me in university. While not about a literal wasteland, it inspired me to seek out stories of that vein. I even have a tattoo with a line from it! What Branches Growwas the focus of my grad certificate in creative writing and has won two awards. I am a book reviewer, writer at PostApocalypticMedia.com, and the author of the Burnt Shipspace opera trilogy.
I love this novel. I read it well after my own came out, but the strong, badass, stoic female main character reminded me a lot of Delia from What Branches Grow (despite Brittle being a robot). The often dark and gritty scenes interspersed with moments of emotion and laugh-out-loud absurd humour turned a story that could have been depressing into one that was a helluva lot of fun. The raiders in this novel also fit the trope in the same homage to Mad Max/Fallout that mine do in What Branches Grow, albeit in a way I didn’t expect. The novel is also a quest through the wasteland with a ragtag group that culminates in a final battle, which is a similar trajectory to my novel (and a plotfline in this genre I very much enjoy).
Shortlisted for the Arthur C. Clarke Award 2018 One of Financial Times' Best Books of 2017
'SEA OF RUST is a 40-megaton cruise missile of a novel - it'll blow you away and lay waste to your heart . . . visceral, relentless, breathtaking' Joe Hill, Sunday Times bestselling author
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An action-packed post-apocalyptic thriller from the screenwriter of Marvel's DOCTOR STRANGE
HUMANKIND IS EXTINCT.
Wiped out in a global uprising by the very machines made to serve them. Now the world is controlled by OWIs - vast mainframes that have assimilated the minds of millions of robots.
When I was little I used to seek out stories that featured strong female characters—especially in genre fiction. This proved to be quite difficult, even as I enlisted my entire family to help in the search. Because of this, ensuring that each of my own works feature this is a must. I am an author, artist, and podcast host who focuses on understanding the importance of story elements. I am an active martial artist, have a degree in creative writing from Kwantlen Polytechnic University, and often get mesmerized by the process of creating comics and music. I hope you enjoy these recommendations as much as I did.
Like an earlier entry on this list, this story utilizes a unique format. In Sleeping Giants the reader is exposed to a first contact-like plot. Rose is a scientist and the woman spearheading a project to make sense of the discovery of giant robot parts hidden beneath the Earth’s surface. She, along with one of the project pilots, Kara, provide both depth and distance to events thanks to the help of a mysterious interviewer who does well to keep the reader engaged. We discover things as the characters do, and their revelations linger just enough for the reader to crave a sequel. I appreciate the complexity of the sci-fi in the story—there are aliens, robots, and perhaps a few international conspiracy theories.
A page-turning debut in the tradition of Michael Crichton, World War Z, and The Martian, Sleeping Giants is a thriller fueled by an earthshaking mystery—and a fight to control a gargantuan power.
A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand.
The authoritative but accessible history of the birth of modern American intelligence in World War II that treats not just one but all of the various disciplines: spies, codebreakers, saboteurs.
Told in a relatable style that focuses on actual people, it was a New Yorker "Best of 2022" selection and…
Growing up in the ‘80s, I discovered cyberpunk just when the subgenre acquired its name and was instantly hooked. While its style and action were certainly engaging, it was cyberpunk’s message about the surveillance state, corporate power, fascism, and corruption, which contrasted so violently from mainstream science fiction, that kept me turning pages. 40 years later, after writing novels for 25 years, completing 12 books, I’m still fascinated by what cyberpunk can do. In an age where Humanity is mortally threatened by climate change and inequality, we need cyberpunk now more than ever, with its action and adventure and a little something for us to think about, too.
Software is a zany romp through a 1983 vision of 2020, with sapient AIs living on the moon and maybe invading South Florida.
Like its author, Software is a rich amalgamation of disparate elements: on the one side, the book is campy fun, while on the other, it’s a legitimate exploration of Artificial Intelligence and identity. Back when I was first getting into cyberpunk, this was another difficult find, despite having won the Philip K. Dick award; I actually didn’t read it until the late ‘90s!
The author’s life is nearly as interesting as his books, too: his full name is Rudolf von Bitter Rucker, a descendant of German philosopher Georg Friedrich Hegel, though he grew up in Louisville, KY, and he would eventually develop his own literary movement, Transrealism.
The creator of the first robots with real brains, Cobb Anderson finds himself another aged "pheezer" with a bad heart, and when he is offered immortality by his creations, he risks his body and his world. Reissue.