Here are 73 books that Homestuck fans have personally recommended if you like Homestuck. Book DNA is a community of 13,000+ authors and super readers sharing their favorite books with the world.

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Book cover of House of Leaves

Todd Brown Author Of Anna So Knows ‘Ya

From my list on making ordinary life feel terrifyingly wrong.

Why am I passionate about this?

As a computational sociologist, I’m fascinated by the patterns people create, the signals they miss, and the stories they build when the world doesn’t make sense. That’s also why I’ve always been drawn to grounded horror: not monsters crashing through windows, but the quiet dread of a room, a street, a sound, or a thought that won’t behave. As a writer, I love books that make fear feel intimate and human, the kind that crawls under your skin because it’s real. These are the stories that stay with me: books where reality tilts, trust gets shaky, and everyday life becomes the scariest place imaginable.

Todd's book list on making ordinary life feel terrifyingly wrong

Todd Brown Why Todd loves this book

I love this book because it turns reading itself into a haunted space.

House of Leaves doesn’t just tell me something is wrong; it makes me physically experience disorientation on the page. I admire books that take big formal risks and still keep a human pulse underneath the invention.

This one made me feel trapped in a maze made of rooms, footnotes, fear, and obsession, and I mean that as high praise.

By Mark Z. Danielewski ,

Why should I read it?

29 authors picked House of Leaves as one of their favorite books, and they share why you should read it.

What is this book about?

“A novelistic mosaic that simultaneously reads like a thriller and like a strange, dreamlike excursion into the subconscious.” —The New York Times

Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations,…


If you love Homestuck...

Book cover of These Blue Mountains

These Blue Mountains by Sarah Loudin Thomas,

A moving story of love, betrayal, and the enduring power of hope in the face of darkness.

German pianist Hedda Schlagel's world collapsed when her fiancé, Fritz, vanished after being sent to an enemy alien camp in the United States during the Great War. Fifteen years later, in 1932, Hedda…

Book cover of Annihilation

Natalie Leif Author Of Take All of Us

From my list on not-quite books for humans who are not-quite human.

Why am I passionate about this?

I’m a human being who struggles with feeling human. When I was 17, I got my brain pretty shaken up after a traumatic event, causing a swathe of memory loss and mental health problems. How do you regain a sense of yourself when chunks of your childhood memories, your skills, and your sense of self have disappeared? Here are some books that grapple with that question, and others.

Natalie's book list on not-quite books for humans who are not-quite human

Natalie Leif Why Natalie loves this book

I grew up with and write horror stories, so it’s very difficult for a book to unnerve me; this is one of the only books I can think of that earns the honor. It is half an ecological text and half a horror story, with its romantic prose balanced by intense natural research to create a surreal, unnerving description of the natural world.

This book made me hyper-aware of everything from the grass outside my window to the cells that make up my body, and I love how it uses both existential horror and the real, biological horror of being a living creature to leave a lasting unease. Are you aware you’re breathing? Can you feel your tongue in your mouth? Your heart’s nonstop beating? You can, now.

By Jeff VanderMeer ,

Why should I read it?

22 authors picked Annihilation as one of their favorite books, and they share why you should read it.

What is this book about?

'A contemporary masterpiece' Guardian

THE FIRST VOLUME OF THE EXTRAORDINARY SOUTHERN REACH TRILOGY - NOW A MAJOR MOTION PICTURE WRITTEN AND DIRECTED BY ALEX GARLAND (EX MACHINA) AND STARRING NATALIE PORTMAN AND OSCAR ISAAC

For thirty years, Area X has remained mysterious and remote behind its intangible border - an environmental disaster zone, though to all appearances an abundant wilderness.

The Southern Reach, a secretive government agency, has sent eleven expeditions to investigate Area X. One has ended in mass suicide, another in a hail of gunfire, the eleventh in a fatal cancer epidemic.

Now four women…


Book cover of The Summer Hikaru Died

Natalie Leif Author Of Take All of Us

From my list on not-quite books for humans who are not-quite human.

Why am I passionate about this?

I’m a human being who struggles with feeling human. When I was 17, I got my brain pretty shaken up after a traumatic event, causing a swathe of memory loss and mental health problems. How do you regain a sense of yourself when chunks of your childhood memories, your skills, and your sense of self have disappeared? Here are some books that grapple with that question, and others.

Natalie's book list on not-quite books for humans who are not-quite human

Natalie Leif Why Natalie loves this book

I feel like the very premise of this book cuts right to the core of ‘what does it mean to be human’: the eponymous Hikaru dies on a mountain, but his body is consumed by a parasite that takes on his memories and identity. If this new version acts and thinks and looks like Hikaru, is he Hikaru? Do our memories make us ‘human,’ even when our bodies change? Can we learn to BE human?

As someone who’s experienced brain damageand the memory loss and identity dissociation that came with itthis manga hit me deep in my soul. I’m so excited for the Netflix adaptation, and I’d recommend the book series to any new fans the show creates. 

By Mokumokuren , Ajani Oloye (translator) ,

Why should I read it?

1 author picked The Summer Hikaru Died as one of their favorite books, and they share why you should read it. This book is for kids age 12, 13, 14, and 15.

What is this book about?

It has Hikaru's face. It has Hikaru's voice. It even has Hikaru's memories. But whatever came down from the mountains six months ago isn't Yoshiki's best friend. Whatever it is, it's dangerous. Carrying on at school and hanging out as if nothing has changed―as if Hikaru isn't gone―would be crazy...but when it looks so very like Hikaru...and acts so very like Hikaru...


If you love Andrew Hussie...

Book cover of The Everlasting Life of Charlie Wall

The Everlasting Life of Charlie Wall by Paul Wilborn,

It’s 1985, and Ronald Armstrong, known in the magic mushroom trade as “Trip,” takes a “sober” job as a driver for a retired Tampa mobster. His boss, Charlie Wall, has survived four attempts on his life, the last one in 1955. When Charlie falls into depression, Trip rebuilds his boss’…

Book cover of Changeling

Natalie Leif Author Of Take All of Us

From my list on not-quite books for humans who are not-quite human.

Why am I passionate about this?

I’m a human being who struggles with feeling human. When I was 17, I got my brain pretty shaken up after a traumatic event, causing a swathe of memory loss and mental health problems. How do you regain a sense of yourself when chunks of your childhood memories, your skills, and your sense of self have disappeared? Here are some books that grapple with that question, and others.

Natalie's book list on not-quite books for humans who are not-quite human

Natalie Leif Why Natalie loves this book

This is a 360-page, lushly detailed, fictional narrative about a ragtag collective of kidnapped humans struggling to survive the magical, capricious influence of the fae; technically, it is not a book; it’s a rulebook for my favorite dice-playing game.

Every aspect within the book, from the short stories about its goblin markets to its essays on emotion-based magic, ultimately sets up pieces of a world that confronts its themes of ‘what is humanity’ with reader participation. My partner and I roleplayed conflicts in a bar-themed after the book’s Spring Court.

I rolled dice with other fans online and argued over the results. I commissioned art of characters I’d based on the fae. Its intimate, interconnected stories deliberately blur the line between a book series and a game series, and in this, it makes being human feel magical.

By Richard Thomas ,

Why should I read it?

1 author picked Changeling as one of their favorite books, and they share why you should read it.

What is this book about?

Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. But the beautiful things were oh so sharp, and they laughed when you bled. Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your way through the beautiful things and ran, not noticing as you bled or feeling as you cried. You fought with courage and cleverness and took yourself home. Now the beauty and the horror are yours,…


Book cover of Supercade: A Visual History of the Videogame Age 1971-1984

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

I love this book. It’s an exquisite and beautiful coffee table title by Van Burnham, but that description really doesn’t do it justice. You can dip in and out of some wonderful features that chart the history of video games written by academics and other experts in the field. It is totally accessible and fun and the artwork is fantastic. Rejoice in old pixel video games you remember or have never heard of. The second volume is due out imminently and is totally brilliant. Buy both and enjoy!

By Van Burnham ,

Why should I read it?

1 author picked Supercade as one of their favorite books, and they share why you should read it.

What is this book about?

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the…


Book cover of Persuasive Games: The Expressive Power of Videogames

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

Persuasive Games is about how games persuade you, of ideas, what to buy, how to vote, how to live and more. It is a brilliantly inventive title from an established Game Studies scholar with a knack for original thought. Bogost brings in all kinds of little-known games to highlight his themes, and for me, it is just one of those books that you come back to for ideas and inspiration.

By Ian Bogost ,

Why should I read it?

1 author picked Persuasive Games as one of their favorite books, and they share why you should read it.

What is this book about?

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field…


If you love Homestuck...

Book cover of Glimmer of the Other

Glimmer of the Other by Heather G. Harris,

Delve into this internationally best-selling series, now complete! A fast paced laugh-out-loud mix of Urban Fantasy and Mystery.

I can tell when you’re lying. Every. Single. Time. I’m Jinx, a PI hired to find a missing university student, I hope to find her propped up at a bar–yet my gut…

Book cover of Atari Age: The Emergence of Video Games in America

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

Atari Age is a wonderful title with possibly the best book cover ever (for any retro games aficionado anyhow!). Newman researches with skill the advent of video games in the United States, looking at how people became gamers, and exploring life in the arcades, and playing Atari VCSs for the first time at home. It’s a seriously good history book.  

By Michael Z. Newman ,

Why should I read it?

1 author picked Atari Age as one of their favorite books, and they share why you should read it.

What is this book about?

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video…


Book cover of Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

This book is just out and reflects the latest scholarship in historical game studies by a new leading academic. Wright’s book tackles one of the biggest players in the video game industry, Rockstar Games, and seeks to understand how Rockstar plays with American history, culture, and our notions of authenticity. Essential reading. 

By Esther Wright ,

Why should I read it?

1 author picked Rockstar Games and American History as one of their favorite books, and they share why you should read it.

What is this book about?

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses.



But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this…


Book cover of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

José P. Zagal Author Of Seeing Red: Nintendo's Virtual Boy

From my list on loving, learning, and caring about games.

Why am I passionate about this?

I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!

José's book list on loving, learning, and caring about games

José P. Zagal Why José loves this book

Sometimes you have to know “how the sausage is made” not so you stop eating sausages, but so you can appreciate them all the more.

Jason’s book does an excellent job of explaining the behind-the-scenes of video game development. From this, I really learned how any game that is released is a miracle born out of the blood, sweat, and tears of its creators. 

By Jason Schreier ,

Why should I read it?

2 authors picked Blood, Sweat, and Pixels as one of their favorite books, and they share why you should read it.

What is this book about?

You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…


If you love Andrew Hussie...

Book cover of Need to Know: World War II and the Rise of American Intelligence

Need to Know by Nicholas Reynolds,

The authoritative but accessible history of the birth of modern American intelligence in World War II that treats not just one but all of the various disciplines: spies, codebreakers, saboteurs.

Told in a relatable style that focuses on actual people, it was a New Yorker "Best of 2022" selection and…

Book cover of Press Reset: Ruin and Recovery in the Video Game Industry

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why Caleb loves this book

Sometimes, defending your video game obsession means acknowledging that the video game industry is flawed. It’s best not to avoid necessary conversations about the negative impacts that video games can have on families and on personal health.

But while it would be tempting to cite flawed studies about games as a precursor to violence (a sub-recommendation for more about such flawed studies would be The Gaming Mind: A New Psychology of Videogames and the Power of Play by Alexander Kriss), Jason Schreier’s book instead digs into the “industry” part of the video games industry to explore systemic problems like overwork, the lack of unionization, and incredible wealth inequality.

The video game industry is huge (like, really huge. Like, 2.5x the size of the movie and music industry combined huge). Its enormity, combined with its lack of regulation and oversight, makes for a difficult foundation on which to build a life.

By Jason Schreier ,

Why should I read it?

1 author picked Press Reset as one of their favorite books, and they share why you should read it.

What is this book about?

THE INSTANT NEW YORK TIMES BESTSELLER. From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart-and the stories, both triumphant and tragic, of what happened next.

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business…


Book cover of House of Leaves
Book cover of Annihilation
Book cover of The Summer Hikaru Died

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