Here are 69 books that Persuasive Games fans have personally recommended if you like Persuasive Games. Book DNA is a community of 12,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Supercade: A Visual History of the Videogame Age 1971-1984

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

I love this book. It’s an exquisite and beautiful coffee table title by Van Burnham, but that description really doesn’t do it justice. You can dip in and out of some wonderful features that chart the history of video games written by academics and other experts in the field. It is totally accessible and fun and the artwork is fantastic. Rejoice in old pixel video games you remember or have never heard of. The second volume is due out imminently and is totally brilliant. Buy both and enjoy!

By Van Burnham ,

Why should I read it?

1 author picked Supercade as one of their favorite books, and they share why you should read it.

What is this book about?

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the…


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Book cover of Aggressor

Aggressor by FX Holden,

It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.

The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…

Book cover of Atari Age: The Emergence of Video Games in America

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

Atari Age is a wonderful title with possibly the best book cover ever (for any retro games aficionado anyhow!). Newman researches with skill the advent of video games in the United States, looking at how people became gamers, and exploring life in the arcades, and playing Atari VCSs for the first time at home. It’s a seriously good history book.  

By Michael Z. Newman ,

Why should I read it?

1 author picked Atari Age as one of their favorite books, and they share why you should read it.

What is this book about?

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video…


Book cover of Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

This book is just out and reflects the latest scholarship in historical game studies by a new leading academic. Wright’s book tackles one of the biggest players in the video game industry, Rockstar Games, and seeks to understand how Rockstar plays with American history, culture, and our notions of authenticity. Essential reading. 

By Esther Wright ,

Why should I read it?

1 author picked Rockstar Games and American History as one of their favorite books, and they share why you should read it.

What is this book about?

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses.



But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book…


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Book cover of The Year Mrs. Cooper Got Out More: A Great Wharf Novel

The Year Mrs. Cooper Got Out More by Meredith Marple,

The coastal tourist town of Great Wharf, Maine, boasts a crime rate so low you might suspect someone’s lying.

Nevertheless, jobless empty nester Mallory Cooper has become increasingly reclusive and fearful. Careful to keep the red wine handy and loath to leave the house, Mallory misses her happier self—and so…

Book cover of Homo Ludens: A Study of the Play-Element in Culture

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

Originally written in 1938 in Dutch (Huizinga was a Dutch cultural theorist), Homo Ludens contemplates the meaning and function of play in society. It’s a seminal text, widely cited by anyone who researches games (including video games), and really gets you thinking about what we mean by ‘play’. It also predates the commercial video game industry by some 30-40 years but still speaks to the mechanics and appeal of gaming.

By Johan Huizinga ,

Why should I read it?

1 author picked Homo Ludens as one of their favorite books, and they share why you should read it.

What is this book about?

First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.


Book cover of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

José P. Zagal Author Of Seeing Red: Nintendo's Virtual Boy

From my list on loving, learning, and caring about games.

Why am I passionate about this?

I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!

José's book list on loving, learning, and caring about games

José P. Zagal Why José loves this book

Sometimes you have to know “how the sausage is made” not so you stop eating sausages, but so you can appreciate them all the more.

Jason’s book does an excellent job of explaining the behind-the-scenes of video game development. From this, I really learned how any game that is released is a miracle born out of the blood, sweat, and tears of its creators. 

By Jason Schreier ,

Why should I read it?

2 authors picked Blood, Sweat, and Pixels as one of their favorite books, and they share why you should read it.

What is this book about?

You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…


Book cover of Treasure Hunt

Maxine Rose Schur Author Of Finley Finds His Fortune

From my list on children’s stories with the magic of three.

Why am I passionate about this?

I teach writing for children and I’ve analyzed the elements that make a winning story. One of these elements is the magic of three. My idea for Finley Finds his Fortune, was sparked by a desire to write a folk tale with the magic of three and also by my visit to Whitechurch, the last working watermill in England. I was awed by the power and beauty of its water wheel so I wove a water mill into my story. To do this, I had to first study how a mill works. That’s what I love about writing children’s booksthat I can explore my own personal interests and passions.

Maxine's book list on children’s stories with the magic of three

Maxine Rose Schur Why Maxine loves this book

Often, the magic of three is not so obvious. In the newly-published picture book, Treasure Hunt by Stephanie Wildman, three children play a new game. Older brother Luis turns his two younger siblings away from video games by creating a scavenger hunt in which they must use riddles as clues to gather ordinary household objects. And yes, they get three clues and so three chances to gather all the objects, which then become the materials to create a puppet show using a discarded cardboard box the new stove came in as the stage. The use of three here, as in all stories, produces a feeling of a satisfying completion. This is a mystery story for children 3-8 with a surprise ending and guidance for kids on how to make simple puppets.

By Stephanie Wildman , Estefanía Razo (illustrator) ,

Why should I read it?

1 author picked Treasure Hunt as one of their favorite books, and they share why you should read it.

What is this book about?

In this light-hearted story, twins Flor and Roberto scamper through their house, hunting for treasure hidden by big brother, Luis. Can these everyday objects really be treasures that offer more fun than video games or TV? Join Flor and Roberto on their search and discover why Luis saved a gigantic cardboard box. Bonus content provides direction for creating your own at-home fun!


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Book cover of That First Heady Burn

That First Heady Burn by George Bixley,

Don’t mess with the hothead—or he might just mess with you. Slater Ibáñez is only interested in two kinds of guys: the ones he wants to punch, and the ones he sleeps with. Things get interesting when they start to overlap. A freelance investigator, Slater trolls the dark side of…

Book cover of Tomorrow, and Tomorrow, and Tomorrow

Lio Min Author Of Beating Heart Baby

From my list on the transformative power of art.

Why am I passionate about this?

I’m only a writer because I was a musician first. I worshiped music—as a performer, listener, and later a critic—for its ability to enshrine me in a purely emotional world. My favorite lyrics were poetry in motion; my favorite melodies escaped description. And through sharing my feverish acclamations of particular albums and songs, I found community with others who also pledged themselves to art that’d definitively split their lives into “before” and “after.” My writing career was born from cathartic devotion and remains devoted to recounting the rapture of self-formation, of being reflected in the mirror of something that saw you before you even knew to see yourself.

Lio's book list on the transformative power of art

Lio Min Why Lio loves this book

I truly believe that video games are the art form that defines our present and, at least, our near-ish future. So, it was a great pleasure to encounter Zevin’s novel about the relationships behind a video game studio’s origins, which both elevates and scrutinizes the medium’s potential to revolutionize narrative storytelling.

Zevin deftly translates gaming's embodied perspective, including one stand-out moment in the back half that is perhaps the book’s defining triumph. Through her expansive prose, Sam, Sadie, and Marx play out their lives: their moments of intense and sometimes myopic creativity, their intricate interpersonal joys and devastations, and the fantastically rendered worlds, some built from reality and others from pixels which bring them together, push them apart, and might just bring them together again.

By Gabrielle Zevin ,

Why should I read it?

51 authors picked Tomorrow, and Tomorrow, and Tomorrow as one of their favorite books, and they share why you should read it.

What is this book about?

* AMAZON'S #1 BOOK OF 2022 *

Tomorrow, and Tomorrow, and Tomorrow takes us on a dazzling imaginative quest, examining identity, creativity and our need to connect.

This is not a romance, but it is about love.

'I just love this book and I hope you love it too' JOHN GREEN, TikTok

Sam and Sadie meet in a hospital in 1987. Sadie is visiting her sister, Sam is recovering from a car crash. The days and months are long there, but playing together brings joy, escape, fierce competition -- and a special friendship. Then all too soon that time is…


Book cover of Breakout: Pilgrim in the Microworld

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why Caleb loves this book

David Sudnow’s Breakout: Pilgrim in the Microworld is perhaps the earliest account of a person’s obsession with a video game.

Sudnow’s diary-like approach to his relationship with the 1976 arcade game Breakout is captivating. It reads like improv jazz (which isn’t surprising considering Sudnow himself was an accomplished jazz pianist).

For example, here’s Sudnow describing the moments before starting the final phase of his longest game so far: “I feel the attempted seduction of the long lobbing interim, a calm before the storm, the action so laid back that I’m consciously elaborating a rhythm to be ready, set, go for a slam.”

Sudnow shows us that what might seem like simple bleeps and bloops to most people can instead be a life-affirming awakening to others. And how can something so powerful not warrant respect?

Tell your non-gaming friends: video games are poetry!

By David Sudnow ,

Why should I read it?

2 authors picked Breakout as one of their favorite books, and they share why you should read it.

What is this book about?

Just as the video game console market was about to crash into the New Mexico desert in 1983, musician and sociologist David Sudnow was unearthing the secrets of “eye, mind, and the essence of video skill” through an exploration of Atari's Breakout, one of the earliest hits of the arcade world.

Originally released under the title Pilgrim in the Microworld, Sudnow's groundbreaking longform criticism of a single game predates the rise of serious game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book's modern readers remain fascinated…


Book cover of Press Reset: Ruin and Recovery in the Video Game Industry

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why Caleb loves this book

Sometimes, defending your video game obsession means acknowledging that the video game industry is flawed. It’s best not to avoid necessary conversations about the negative impacts that video games can have on families and on personal health.

But while it would be tempting to cite flawed studies about games as a precursor to violence (a sub-recommendation for more about such flawed studies would be The Gaming Mind: A New Psychology of Videogames and the Power of Play by Alexander Kriss), Jason Schreier’s book instead digs into the “industry” part of the video games industry to explore systemic problems like overwork, the lack of unionization, and incredible wealth inequality.

The video game industry is huge (like, really huge. Like, 2.5x the size of the movie and music industry combined huge). Its enormity, combined with its lack of regulation and oversight, makes for a difficult foundation on which to build a life.…

By Jason Schreier ,

Why should I read it?

1 author picked Press Reset as one of their favorite books, and they share why you should read it.

What is this book about?

THE INSTANT NEW YORK TIMES BESTSELLER. From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart-and the stories, both triumphant and tragic, of what happened next.

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business…


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Book cover of My Book Boyfriend

My Book Boyfriend by Kathy Strobos,

Lily loves her community garden. Rupert wants to bulldoze it. When feelings grow, will they blossom or turn to rubble?

"It literally had everything! - Bookworm Characters - Humor - Banter - Swoon-worthy lines."  - Book Reviewer.

Book cover of Love and Electronic Affection: A Design Primer

Kat Schrier Author Of We the Gamers: How Games Teach Ethics and Civics

From my list on why games might save humanity.

Why am I passionate about this?

I first realized the power of games when I won the Geography Bee in my elementary school. I had been playing Carmen Sandiego, which encouraged me to study maps and read almanacs. I started to see how games could motivate interest in all different topics. But I didn’t realize I could make games until I was a graduate student at MIT, and I made an augmented reality game to teach history. Since then I have been designing games to inspire connection, care, and curiosity. I am Associate Professor and Director of Games at Marist College, and I have designed media for organizations like the World Health Organization, Scholastic, and Nickelodeon.

Kat's book list on why games might save humanity

Kat Schrier Why Kat loves this book

If we want to heal the world, we first need a little love. Some might not associate games with emotions, care, and love, but they couldn’t be more wrong. I think about all the virtual creatures, critters, characters, and real friends that I have connected with through games. Love and Electronic Affection provides a fantastic overview of love and affection in games like Dragon Age, Life is Strange, and Bioshock.

By Lindsay D. Grace ,

Why should I read it?

1 author picked Love and Electronic Affection as one of their favorite books, and they share why you should read it.

What is this book about?

Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences.

The text is organized…


Book cover of Supercade: A Visual History of the Videogame Age 1971-1984
Book cover of Atari Age: The Emergence of Video Games in America
Book cover of Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

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5 book lists we think you will like!

Interested in video games, rhetoric, and virtual reality?

Video Games 104 books
Rhetoric 61 books
Virtual Reality 55 books