Here are 69 books that Persuasive Games fans have personally recommended if you like Persuasive Games. Book DNA is a community of 13,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Supercade: A Visual History of the Videogame Age 1971-1984

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

I love this book. It’s an exquisite and beautiful coffee table title by Van Burnham, but that description really doesn’t do it justice. You can dip in and out of some wonderful features that chart the history of video games written by academics and other experts in the field. It is totally accessible and fun and the artwork is fantastic. Rejoice in old pixel video games you remember or have never heard of. The second volume is due out imminently and is totally brilliant. Buy both and enjoy!

By Van Burnham ,

Why should I read it?

1 author picked Supercade as one of their favorite books, and they share why you should read it.

What is this book about?

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the…


If you love Persuasive Games...

Book cover of December on 5C4

December on 5C4 by Adam Strassberg,

Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!

On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…

Book cover of Atari Age: The Emergence of Video Games in America

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

Atari Age is a wonderful title with possibly the best book cover ever (for any retro games aficionado anyhow!). Newman researches with skill the advent of video games in the United States, looking at how people became gamers, and exploring life in the arcades, and playing Atari VCSs for the first time at home. It’s a seriously good history book.  

By Michael Z. Newman ,

Why should I read it?

1 author picked Atari Age as one of their favorite books, and they share why you should read it.

What is this book about?

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video…


Book cover of Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

This book is just out and reflects the latest scholarship in historical game studies by a new leading academic. Wright’s book tackles one of the biggest players in the video game industry, Rockstar Games, and seeks to understand how Rockstar plays with American history, culture, and our notions of authenticity. Essential reading. 

By Esther Wright ,

Why should I read it?

1 author picked Rockstar Games and American History as one of their favorite books, and they share why you should read it.

What is this book about?

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses.



But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this…


If you love Ian Bogost...

Book cover of The Tao of Poison

The Tao of Poison by Isham Cook,

A poisonous maiden, a Daoist sex cult, and a violent insurgency.

The polyandrous Yan family in China's rural Shaanxi Province takes in two carpenter brothers. When one brother is convicted of murder after killing their neighbor in a dispute, a constable threatens to expose the family's rumored polyandry and extorts…

Book cover of Homo Ludens: A Study of the Play-Element in Culture

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why John loves this book

Originally written in 1938 in Dutch (Huizinga was a Dutch cultural theorist), Homo Ludens contemplates the meaning and function of play in society. It’s a seminal text, widely cited by anyone who researches games (including video games), and really gets you thinking about what we mean by ‘play’. It also predates the commercial video game industry by some 30-40 years but still speaks to the mechanics and appeal of gaming.

By Johan Huizinga ,

Why should I read it?

1 author picked Homo Ludens as one of their favorite books, and they share why you should read it.

What is this book about?

First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.


Book cover of Video Games Save the World

Kat Schrier Author Of We the Gamers: How Games Teach Ethics and Civics

From my list on why games might save humanity.

Why am I passionate about this?

I first realized the power of games when I won the Geography Bee in my elementary school. I had been playing Carmen Sandiego, which encouraged me to study maps and read almanacs. I started to see how games could motivate interest in all different topics. But I didn’t realize I could make games until I was a graduate student at MIT, and I made an augmented reality game to teach history. Since then I have been designing games to inspire connection, care, and curiosity. I am Associate Professor and Director of Games at Marist College, and I have designed media for organizations like the World Health Organization, Scholastic, and Nickelodeon.

Kat's book list on why games might save humanity

Kat Schrier Why Kat loves this book

So games just may help solve the world’s problems. Let’s share the news with everyone, including kids! Video Games Save the World does just that. It uses kid-friendly language, examples, and illustrations of how gaming is helping us make positive change. For instance, it talks about the fantastic organization Games for Change, and all different types of games including indie games and VR games.

By Heather E. Schwartz ,

Why should I read it?

1 author picked Video Games Save the World as one of their favorite books, and they share why you should read it.

What is this book about?

To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.


Book cover of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

José P. Zagal Author Of Seeing Red: Nintendo's Virtual Boy

From my list on loving, learning, and caring about games.

Why am I passionate about this?

I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!

José's book list on loving, learning, and caring about games

José P. Zagal Why José loves this book

Sometimes you have to know “how the sausage is made” not so you stop eating sausages, but so you can appreciate them all the more.

Jason’s book does an excellent job of explaining the behind-the-scenes of video game development. From this, I really learned how any game that is released is a miracle born out of the blood, sweat, and tears of its creators. 

By Jason Schreier ,

Why should I read it?

2 authors picked Blood, Sweat, and Pixels as one of their favorite books, and they share why you should read it.

What is this book about?

You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…


If you love Persuasive Games...

Book cover of Big Ideas... For Small Businesses: Simple, Practical Tools and Tactics to Help Your Small Business Grow

Big Ideas... For Small Businesses by John Lamerton,

Big Ideas… for Small Businesses is a straight-talking, no-nonsense guide to growing a small business without sacrificing your lifestyle. Written by a former civil servant turned entrepreneur, the book challenges hustle culture and instead champions the idea of an "ambitious lifestyle business" - one that provides freedom and financial stability,…

Book cover of Santa Lilio Sangre Ayami Kojima Artworks Art Book

Mina Petrović Author Of Manga Crash Course Fantasy: How to Draw Anime and Manga, Step by Step

From my list on inspiring manga art.

Why am I passionate about this?

I am a long-time manga teacher and a pop-culture researcher, as well as a comic illustrator and a Youtuber, presenting under the "Mistiqarts" pseudonym. Since manga was something that inspired me early on to dedicate my life to the art style and pop culture, I was constantly looking for new ways to bring this lifestyle and art to other people interested in drawing manga.  

Mina's book list on inspiring manga art

Mina Petrović Why Mina loves this book

Ayami Kojima has held my heart for as long as I was an artist. Her visual style is something anyone can recognize, and the aftershock of knowing that this artist defined an entire video game industry aesthetic made me love her work even more. I managed to find only pieces of this book online until I was able to finally afford this super rare book filled with her hyper-detailed oil paintings.

Book cover of The Ultimate History of Video Games, Vol. 1

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why Harold loves this book

Steve's sprawlingly wonderful book is not only an essential (and the first) oral history of video games' early years. The author takes you inside the minds of the (mainly) white men who pioneered a form of entertainment media that's now bigger than all forms of popular art combined. Just as it makes you think of the brilliance of these slick hucksters and brainy engineers who created a new form of culture, it makes you think that games would have benefitted greatly from more diversity back then - and now.

By Steven L. Kent ,

Why should I read it?

1 author picked The Ultimate History of Video Games, Vol. 1 as one of their favorite books, and they share why you should read it.

What is this book about?

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to…


Book cover of Love and Electronic Affection: A Design Primer

Kat Schrier Author Of We the Gamers: How Games Teach Ethics and Civics

From my list on why games might save humanity.

Why am I passionate about this?

I first realized the power of games when I won the Geography Bee in my elementary school. I had been playing Carmen Sandiego, which encouraged me to study maps and read almanacs. I started to see how games could motivate interest in all different topics. But I didn’t realize I could make games until I was a graduate student at MIT, and I made an augmented reality game to teach history. Since then I have been designing games to inspire connection, care, and curiosity. I am Associate Professor and Director of Games at Marist College, and I have designed media for organizations like the World Health Organization, Scholastic, and Nickelodeon.

Kat's book list on why games might save humanity

Kat Schrier Why Kat loves this book

If we want to heal the world, we first need a little love. Some might not associate games with emotions, care, and love, but they couldn’t be more wrong. I think about all the virtual creatures, critters, characters, and real friends that I have connected with through games. Love and Electronic Affection provides a fantastic overview of love and affection in games like Dragon Age, Life is Strange, and Bioshock.

By Lindsay D. Grace ,

Why should I read it?

1 author picked Love and Electronic Affection as one of their favorite books, and they share why you should read it.

What is this book about?

Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences.

The text is organized…


If you love Ian Bogost...

Book cover of Sexy Selfie Nation: Standing Up for Yourself in Today's Toxic, Sexist Culture

Sexy Selfie Nation by Leora Tanenbaum,

The problem is not with the actions young women take but with the toxic, sexist conditions they are responding to.

Tanenbaum found, based on six years of interviews with young people ages 14-30, that young women are navigating a culture littered with gendered dress codes, revenge porn, and sexually explicit…

Book cover of Extra Lives: Why Video Games Matter

Doug Walsh Author Of The Walkthrough: Insider Tales from a Life in Strategy Guides

From my list on the video game industry.

Why am I passionate about this?

Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.

Doug's book list on the video game industry

Doug Walsh Why Doug loves this book

This smart and at-times hilarious book takes serious, analytical, video game criticism and runs it through the meatgrinder of the gaming- and drug-addicted mind of an adult player. It is a memoir, a love story, and a guide to understanding why, as the title suggests, video games absolutely matter.

By Tom Bissell , Tom Bissell ,

Why should I read it?

1 author picked Extra Lives as one of their favorite books, and they share why you should read it.

What is this book about?

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games.
 
In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be…


Book cover of Supercade: A Visual History of the Videogame Age 1971-1984
Book cover of Atari Age: The Emergence of Video Games in America
Book cover of Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

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