Here are 74 books that Frank Frazetta fans have personally recommended if you like
Frank Frazetta.
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I've been drawing for over 68 years and carrying a sketchbook for over 60 of those years. I've seen success as an author, I'm an award-winning illustrator of books and magazines and animated many classic Disney features. Am I an expert on sketching humans and animals? ...No. I'm constantly learning in my effort to capture humans and animals in action by following the basic principles of drawing as they apply to quick sketching. My learning is aided by these books as I prepare lesson plans or the encouragement and inspiration found within their pages. I'm married to LaVonne, my high school sweetheart of 50 years, and have three grown children and six grandchildren.
I was privileged to see firsthand these two Disney Legends and their passions for the craft of storytelling through animation. I worked with Frank and Ollie as a young animation trainee. I learned the basics of animation by ‘in-betweening’ scenes primarily for Frank. In addition to ‘in-betweening’ for Frank, he would give me scenes to animate under his supervision. The principles and philosophy of the ‘Disney way’ are explained within the pages of this book and I was fortunate to have absorbed them firsthand.
Applying the principles of animation that Frank and Ollie presented has had a tremendous effect on all aspects of my art. My book, my personal award-winning illustrations, and a 38-year career with the Disney Studio bear witness of putting these principles into practice.
The most complete book on the subject ever written, this is the fascinating inside story by two long-term Disney animators of the gradual perfecting of a relatively young and particularly American art from, which no other move studio has ever been able to equal.
The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to…
A moving story of love, betrayal, and the enduring power of hope in the face of darkness.
German pianist Hedda Schlagel's world collapsed when her fiancé, Fritz, vanished after being sent to an enemy alien camp in the United States during the Great War. Fifteen years later, in 1932, Hedda…
When I was in middle school, I’d spend much of my time in class daydreaming. Imagining myself in, say, a debate with someone I disagree with and going through a litany of scenarios where I’d try to convince that other person to change their mind. It’s a lot of fun. (My teachers would likely disagree.) When I grew older, I did more of that on my daily walks, and then about 11 years ago, I decided to start writing about creative ways to teach someone something they’re vehemently opposed to or just ambivalent about. I’ve published four books since then on this topic.
I bought this book when I first got into the field of data visualization. I wasn’t planning on learning how to create comics; I just wanted to see how someone from a different discipline—a comic artist—thought about position, color, meaning, and communicating a whole lot of things in a compact format.
The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
My career has spanned all genres of entertainment and I have taught thousands of students across three decades. I share with those learnings. I have been trained at Walt Disney Animation Studios, freelanced for Marvel Comics, been an art director in video games for decades, owned three of my own businesses in art fields, and written many books on drawing. I share with you some of my favorite books, books that you can learn from if you apply the information within and therefore gain the ability yourself to create inspired work.
Bruce Block has taught at many of the studios in the film industry and now you can also learn about the tools of art that can be used to elevate your art to entertainment industry standards. I myself have worked in animation, video games, and comics. In video games, I have been an art director for many years and when I discovered this book, it dramatically increased my ability to be a better AD. Not only is this book broken down into clear topics with numerous visuals to help you understand but Bruce also shows you have to chart these tools allowing you to art direct your own projects. Every artist and visual creative person should own this book.
This updated edition of a best-selling classic shows you how to structure your visuals as carefully as a writer structures a story or composers structure their music. The Visual Story teaches you how to design and control the structure of your production using the basic visual components of space, line, shape, tone, color, movement, and rhythm. You can use these components to effectively convey moods and emotions, create a visual style, and utilize the important relationship between the visual and the story structures.
Using over 700 color illustrations, author Bruce Block explains how understanding the connection between story and visual…
In 1913, a 15-year-old pregnant girl was found dead of apparent suicide. Dr. James Wilson, a new graduate and the first doctor ever to start a practice in this rural town, feels guilty over her death because of his delayed intervention.
I’m a professional artist, and I’ve been fascinated by light and lighting for most of my life. About twenty years ago, I realized there were no books available on this subject at all and very little information around, so it was difficult to take a deep dive into the topic of light in relation to visual art. I wrote some articles on my website, which became very popular, and this resulted in a book deal with Laurence King. My book was published in 2011, and in the interim period, more books have appeared, offering a wider and more diverse range of knowledge from differing perspectives and different artists.
I love this book because it is as easy on the eye as it is insightful, with beautiful illustrations that perfectly complement the written content. Light and shadow are tackled with a noir aesthetic that is unique and very compelling.
Aside from the incredible visuals, what this book imparts most of all is how to use light as a storytelling and compositional device. And it does it in such style that I enjoy coming back to it again and again.
The ultimate guide to visual storytelling! How to make the audience ""feel"" the story while they are ""reading"" the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.
After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines - a train…
As a fantasy and science fiction artist, or imaginative realist, I have always gravitated toward works of imagination and own many books on artists in this field, and love them all. Having met many of my artistic heroes this was a tough call so I picked the five that books that resonated with me during my early life and exploration of this most fantastic form of expression. I hope they fill you with the same wonder as they did with me.
Jeff Jones was a giant of fantasy illustration who followed in the footsteps of Frank Frazetta with great success, although the two men couldn't have been further apart in personality. Tired of restrictive art direction Jeff left illustration to evolve his style into fine art. He was one of those rare fantasy artists whose later works were stronger than his early works.
Jeff was a complex and tortured soul; an alcoholic who changed gender later in life to his own regret– a life lived to extremes. Jeff befriended me briefly online before his untimely death and it was wonderful to engage with him. Once again the Fenners created a labour of love here and the book is filled with full-page images and illuminating text.
From the 1960s through the early 1980s Jeffrey Jones was one of the most respected creators of fantasy and science fiction art. Comfortable as both a book cover illustrator and as a comics artist, Jones gained a large and loyal following that resulted in his being honored with a World Fantasy Award for Best Artist. Renowned for his paintings for the works of Robert E. Howard and Fritz Leiber, Jones' atmospheric style became a major influence on subsequent generations of artists. Though he left the commercial field in the late '80s to devote his full attention on Fine Art, Jones…
As a fantasy and science fiction artist, or imaginative realist, I have always gravitated toward works of imagination and own many books on artists in this field, and love them all. Having met many of my artistic heroes this was a tough call so I picked the five that books that resonated with me during my early life and exploration of this most fantastic form of expression. I hope they fill you with the same wonder as they did with me.
This was the first book compiled by Cathy and Arnie Fenner on the art of grandmaster fantasy artist Frank Frazetta. My first thought was to choose the Ballantine collection of his work because of its nostalgic quality (I was fifteen when I bought it), but this much later Underwood collection went way beyond a simple collection of art due to the care and love put into the production by the Fenner’s, who knew frank personally and admired his art. It's a big art book and the images fill the pages. If I have one gripe about art books in general it’s that the images are nearly always too small, not so here, this is a beautiful showcase that I have treasured and re-read hundreds of times.
This volume follows the work of fantasy artist, Frank Frazetta. Born in Brooklyn in 1928, he absorbed the colourful pulp adventures of Tarzan and Flash Gordon, and in the 50s he excited the next generation of fantasy lovers with his illustrations of Vampirella and Conan the Barbarian.
Voyager 1 was launched on September 5, 1977, and Voyager 2 was launched on August 20, 1977. Both began a historic journey with unique 'time capsules' on board intended to communicate a story of our world to extraterrestrials. The Voyager message is carried by a phonograph record 12-inch gold-plated disk…
My name is James Gurney and I've been a professional illustrator for National Geographic and Scientific American for over 40 years. Although I went to art school, everything I know about drawing and painting comes from studying art instruction books, and from sketching directly from nature. I'm best known for writing and illustrating the New York Times bestselling Dinotopia book series, published in 32 countries and 18 languages. I designed 15 dinosaur stamps for USPS and a set of five dinosaur stamps for Australia Post. My originals have been shown in over 35 solo museum exhibitions. My book Color and Light has sold over 200k copies and was Amazon's #1 bestselling book on painting for over a year.
Bridgman's legendary figure drawing demonstrations at the Art Students League of New York have inspired generations of artists, from Norman Rockwell to Frank Frazetta. His dynamic, chunky form analysis reminds students of the big shapes and how they interlock with each other, which is easy to overlook when faced with the subtleties of the actual figure.
Life Drawing is not so much a unique system of drawing the human form as it is a new way of conceptualizing it. To draw the figure, the artist must "have an idea of what the figure to be drawn is doing" — he must "sense the nature and condition of the action, or inaction." In this book, Mr. Bridgman, who for nearly 50 years lectured and taught at the Art Students League of New York, explains in non-technical terms and illustrations in hundreds of finely rendered anatomical drawings how best to find the vitalizing forces in human forms and…
I’m a writer and teacher from Ama, Louisiana, who has also been a reader of comic books since I first learned how to read. I spent many years as a columnist, reviewer, and podcaster for a now-defunct comic site, while also working on my own novels, humor columns, and even the occasional stage play. My time these days is split between my day job as a high school English teacher, my dream job writing, and my full-time job of being the father of a five-year-old.
Not a novel, but Supergodsis one of the most intriguing books about the superhero as a concept that I’ve ever read. In Supergods, the always thought-provoking Grant Morrison digs into what superheroes actually are by picking apart archetypes, delving into the history of the medium, and exploring their place as a sort of modern mythology. Having written countless superhero comics, including some of the most surreal such stories ever to exist, Morrison is in a unique position to dissect the genre in a way that leaves you thinking about what superheroes mean and why they matter. It's the kind of book that makes you examine what the building blocks of superheroes are, and as someone who enjoys playing in that sandbox, it makes me look at one of my favorite genres in new and unique ways.
NATIONAL BESTSELLER • What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human
Superman, Batman, Wonder Woman, Iron Man, and the X-Men—the list of names as familiar as our own. They are on our movie and television screens, in our videogames and in our dreams. But what are they trying to tell us? For Grant Morrison, one of the most acclaimed writers in the world of comics, these heroes are powerful archetypes who reflect and predict the course of human existence: Through them we tell the story of ourselves. In this exhilarating…
I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.
Atari Age is a wonderful title with possibly the best book cover ever (for any retro games aficionado anyhow!). Newman researches with skill the advent of video games in the United States, looking at how people became gamers, and exploring life in the arcades, and playing Atari VCSs for the first time at home. It’s a seriously good history book.
The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).
Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video…
Deputy Jenna Hart has only been working in her sleepy hometown of Pearl Springs for seven months when city officials begin to be targeted by a killer. Twenty years ago, the construction of a dam caused people to lose their land to eminent domain. That wound has not healed with…
I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.
I love this book. It’s an exquisite and beautiful coffee table title by Van Burnham, but that description really doesn’t do it justice. You can dip in and out of some wonderful features that chart the history of video games written by academics and other experts in the field. It is totally accessible and fun and the artwork is fantastic. Rejoice in old pixel video games you remember or have never heard of. The second volume is due out imminently and is totally brilliant. Buy both and enjoy!
A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.
It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.
From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the…