Here are 62 books that Facts and Fallacies of Software Engineering fans have personally recommended if you like
Facts and Fallacies of Software Engineering.
Book DNA is a community of 12,000+ authors and super readers sharing their favorite books with the world.
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
Many of the most significant principles of effective software development are timeless. They’re independent of the development life cycle or model, programming language, application type, and so forth. Although this book is quite a few years old now, nearly all of its contents are still valid. The 201 principles cover the full spectrum of software engineering: general principles, requirements engineering, design, coding, testing, management, product assurance, and evolution. The descriptions of each principle are concise, whereas my 60 lessons in Software Development Pearls go into a great deal more detail and offer many practical techniques.
There’s an unfortunate tendency among young software people to disregard knowledge from the past as irrelevant to them. That’s not correct. This book can help close significant gaps in any practicing software developer’s knowledge.
This text defines governing principles for software development, assumptions that work regardless of tools used, to keep software projects from costing too much, taking too long and disappointing users.
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I’ve spent most of my life writing code—and too much of that life teaching new programmers how to write code like a professional. If it’s true that you only truly understand something after teaching it to someone else, then at this point I must really understand programming! Unfortunately, that understanding has not led to an endless stream of bug-free code, but it has led to some informed opinions on programming and books about programming.
A thoroughly fascinating (and fascinatingly thorough) look at engineering practices at Google.
It’s an encyclopedia written by a bunch of authors, so some of the chapters are a little dry, but for those of us who aren’t on teams with 25,000 engineers it’s spell-binding to see what programming at that sort of scale looks like. Some of the chapters prompted us to think really hard about the way we do things at Sucker Punch.
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering.
How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world's leading practitioners construct and maintain software. This book covers…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
Most books about lessons learned and good practices tell you what you ought to be doing. AntiPatterns warns you about things you should not be doing. It points out a wide range of software project approaches that the authors believe are not advisable. The antipatterns have whimsical titles such as Poltergeists, Golden Hammer, Spaghetti Code, Stovepipe System, and Design by Committee. Each pattern describes the symptoms, causes, and consequences of that particular behavior, as well as offering a restructured approach that’s likely to yield better results. As with other lessons-learned books, this book lets you learn from the pain suffered by others to avoid stepping into the same traps on your own projects.
"The AntiPatterns authors have clearly been there and done that when it comes to managing software development efforts. I resonated with one insight after another, having witnessed too many wayward projects myself. The experience in this book is palpable." -John Vlissides, IBM Research "This book allows managers, architects, and developers to learn from the painful mistakes of others. The high-level AntiPatterns on software architecture are a particularly valuable contribution to software engineering. Highly recommended!" -Kyle Brown Author of The Design Patterns Smalltalk Companion "AntiPatterns continues the trend started in Design Patterns. The authors have discovered and named common problem situations…
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
I first learned to program in college in 1970. Since then I’ve spent much time as a software developer, manager, tester, process improvement leader, consultant, trainer, author, and, of course, a user. I quickly learned that I didn’t have time to make all the mistakes that every software developer before me had already made. My training and writing career has involved sharing what I and others have learned with audiences to help them quickly become more effective software development team members, regardless of their project role. This book distills insights and observations both from my own experience and from what I’ve heard from thousands of students and consulting clients.
One way to craft lessons learned is in the form of recommended best practices (or, as I prefer, “good practices”). Best practices represent collected and distilled wisdom from many observers, many projects, and many years of experience. Rapid Development includes 27 best practices for software development, with one chapter devoted to each. Although the book was published more than 25 years ago, most of these are still relevant. Indeed, several of them have been incorporated into routine contemporary practices: evolutionary delivery, designing for change, timebox development, and requirements scrubbing. Techniques such as inspections, miniature milestones, principled negotiation, and reuse are perennially pertinent.
Corporate and commercial software-development teams all want solutions for one important problem-how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find:
A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices-estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for…
I’ve been a professional software engineer and maintaining open-source software for 16 years. My work on open source has been heavily informed by industry best practises and my work on proprietary software has been heavily informed by open source best practises. Without these books, I’d be a worse engineer on many dimensions. Some of them may feel antiquated but all are still full of relevant wisdom for every open-source (and proprietary) software engineer today.
I was lucky enough to read an early draft of this book and it’s simply the best analysis of the open-source software ecosystem around today.
The writing style is friendly and not formal despite the academic-level research that went into this book. It made me think differently about the open-source projects I maintain and how I interact and chose those I use.
An inside look at modern open source software development and its influence on our online social world.
Open source software, in which developers publish code that anyone can use, has long served as a bellwether for other online behavior. In the late 1990s, it provided an optimistic model for public collaboration, but in the last 20 years it’s shifted to solo operators who write and publish code that's consumed by millions.
In Working in Public, Nadia Eghbal takes an inside look at modern open source software development, its evolution over the last two decades, and its ramifications for an internet…
During my career, I’ve worked on projects large and small (1 - 60+ people) in a wide variety of fields (like repair dispatch, ticket sales, and professional football coaching--the NFL kind not the FIFA kind). All of them, and particularly the big ones, were like antique clocks: they had lots of moving pieces and if any piece broke, the whole thing wouldn’t work. (Unfortunately, failed software projects don’t look nice on your mantelpiece.) In this list, I’ve tried to pick some books that you might not discover if you look only for programming books. Read those, too, but don’t ignore the more human-oriented dimensions of software development. Hopefully you’ll find these choices interesting and useful.
When people think about software engineering they mostly think about programming, but that’s not where a project starts. It starts with requirements.
(Really it sometimes starts with company politics, bickering, excuses, and backstabbing, but requirements gathering is often the official start.)
A good set of requirements keeps developers pulling in the same direction; a bad one can make the team inefficient, cause endless arguments, set developers against each other, and make the project feel like Lord of the Flies. I’ve seen projects scrapped and restarted from scratch or even canceled due to poor documentation.
Every software developer should know at least a little about writing so they can produce clear requirements and documentation.
This book isn’t specifically about writing documentation (which is something of an art in itself), but it can help you learn how to make your business writing more effective. This book won’t turn you into Shakespeare,…
Designed for advanced professional, technical or business writing courses, this concise text covers basic principles, correspondence and reports, and provides a guide to common problems.
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
I am a professional software developer and technical author, with a number of books published by O’Reilly and Prentice Hall. I have been working in the C / C++ / Unix / Linux world for over four decades. I am also the maintainer of the Free Software Foundation’s GNU Awk interpreter for the awk programming language. I have a passion for writing clear, correct, efficient, and portable code, and for applying the UNIX and Software Tools principles in my development. I hope that this book list will help you climb the learning curve of doing great Unix / Linux development.
This book (an update toSoftware Tools by the same authors) codifies and instructs the principles by which the Unix / Linux toolset was designed. It emphasizes clear, robust code, and the building of tools, reusable, general purpose software components that can be hooked together to solve many kinds of programming and data management tasks. The lessons it teaches are timeless, and the current generation of programmers would be well served to try and learn them.
The original Software Tools was perhaps the single most influential software book that I ever read. It taught me how to thinkwith the Unix mindset, how to make the best use of what the Unix system (and now Linux) offers, and how to focus on readability and maintainability in my own software.
With the same style and clarity that characterized their highly acclaimed The Elements of Programming Style and Software Tools, the authors have written Software Tools in Pascal to teach how to write good Pascal programs that make good tools. The programs contained in the book are not artificial, but are actual tools that have proved valuable in the production of other programs. Structured programming and top-down design are emphasized and applied to every program, as are principles of sound design, testing, efficiency, and portability. All of the programs are complete and have been tested directly from the text. The programs…
If someone had told me during my early professional years that I would become a strong advocate for functional programming and the author of a fundamental book on functional software engineering, I would have found it hard to believe. Was functional programming truly worth dedicating my life to? However, once I experienced the sheer beauty of functional programming, there was no turning back. I delved deep into Haskell and functional C++, and began writing articles, giving talks, and developing various technologies. I realized that I possessed a truly unique perspective on approaching software engineering in functional languages, and that there was a significant knowledge gap that needed to be filled for the benefit of all.
I'm a devoted advocate of functional programming and a passionate Haskell enthusiast.
Ironically, there was a time in my life when I was a student and held the belief that functional programming was merely an impractical academic pursuit.
However, I soon had a revelation that the techniques I employed in C++ to mitigate the inherent unsafety of the language actually aligned with the core principles of functional programming: immutability, purity, and composability.
This realization left a profound impression on me, prompting me to delve into learning Haskell. It proved to be a pivotal moment that significantly shaped my entire career trajectory.
As I delved deeper into functional programming, I discovered a significant void in terms of software engineering practices that were prevalent in the realm of object-oriented programming.
Drawing from my experiences in C++ and C#, I noticed numerous gaps in our understanding of how to build robust applications using…
Functional and Reactive Domain Modeling teaches readers how to think of the domain model in terms of pure functions and how to compose them to build larger abstractions. It begins with the basics of functional
programming and gradually progresses to the advanced concepts and patterns needed to implement complex domain models. The book demonstrates how advanced FP patterns like algebraic data types,
typeclass based design, and isolation of side-effects can make models compose for readability and verifiability.
On the subject of reactive modeling, the book focuses on higher order
concurrency patterns like actors and futures. It uses the Akka framework…
I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.
Head First books are always fun. They know how to engage your brain and have cartoons/puzzles.
I recommend this book whether you are first learning git or have used it for some time. Understanding git is a big deal so you can work efficiently. Without having to keep deleting the repository and starting over!
Many people who use Git rely on "recipes"--copying and pasting commands they find on the internet without really understanding how Git actually works. But what do you do if you find yourself in a tight spot? You can't simply wing it. With this unique hands-on guide, you'll learn the ways of Git and have fun while doing it. Raju Gandhi peels back the layers to reveal the simple yet powerful engine that powers Git, so you'll understand not just the how but the why. You'll master branches, merges, commit messages, search, utilities, and…
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
Since I was a kid, I’ve been passionate about technology and had a clear vocation to work with computers. I’ve been a developer for more than 20 years now, spending half of them mainly in the Python environment, and I’ve always been interested in improving my skills. While it’s true that software development is a field that changes constantly and technology evolves at great speed, there are some elements that remain relatively unchanged and can be used to compound knowledge and ability. In particular, the elements that are closer to the human element, teamwork, coordination, etc. are quite stable over time.
Michael Lopp, or Rands, as he is commonly known online, has been sharing his knowledge as a software manager for years, mainly through his blog. He is one of the most insightful voices about the art of management in a software environment, and even if you are not a manager yourself (and don’t want to become one), will make you understand and better collaborate with your own manager, and be ready when you need to lead a team or understand how it is to work with other humans.
Managing Humans is a selection of the best essays from Michael Lopp's popular website Rands in Repose(www.randsinrepose.com). Lopp is one of the most sought-after IT managers in Silicon Valley, and draws on his experiences at Apple, Netscape, Symantec, and Borland. This book reveals a variety of different approaches for creating innovative, happy development teams. It covers handling conflict, managing wildly differing personality types, infusing innovation into insane product schedules, and figuring out how to build lasting and useful engineering culture. The essays are biting, hilarious, and always informative.