Here are 73 books that Experimental Games fans have personally recommended if you like
Experimental Games.
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I’m a writer and professor of literary studies whose work has been deeply involved in topics of truth, realism, and public policy. My recent book considers works of fiction that openly and honestly experiment with questions of uncertainty, identity, and risk in the supermodern present. This book draws from disciplinary discourses in law, finance, and economics, which similarly contend with competing claims to truth and value and dive deep into the circumstantial and speculative games that authors play when they write fiction about reality. I have my PhD in Spanish Literature (UVA), M.A. in International Affairs and Economics (Johns Hopkins Univ.), and a B.A. from Harvard University.
This book makes American history relevant, alive, and urgent.
This is not a book to read in one sitting–but to enjoy in segments. I felt so much smarter and prepared to understand our current challenges to truth and trust after reading this book.
At this critical juncture in our democracy, this book will illuminate, enlighten, and inform!
The American experiment rests on three ideas-"these truths", Jefferson called them-political equality, natural rights and the sovereignty of the people. And it rests, too, "on a dedication to inquiry, fearless and unflinching", writes Jill Lepore in a ground-breaking investigation into the American past that places truth at the centre of the nation's history.
Telling the story of America, beginning in 1492, These Truths asks whether the course of events has proven the nation's founding truths or belied them. Finding meaning in contradiction, Lepore weaves American history into a tapestry of faith and hope, of peril and prosperity, of technological progress…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
I’m an OB/GYN, passionate about adventuring beyond what’s expected. This has led me to pivot multiple times in my career, now focusing on writing. I’ve written a play, The Post-Roe Monologues, to elevate women’s stories. I cherish the curiosity that drives outer and inner exploration, and I love memoirs that skillfully weave the two. The books on this list feature extraordinary women who took risks, left comfort and safety, and battled vulnerability to step into the unknown. These authors moved beyond the stories they’d believed about themselves–or that others told about them. They invite you to think about living fuller and bigger lives.
This ode to losing yourself grabbed me by the hand and never let me go. I loved being invited into Solnit’s universe, which is so original and contemplative.
Her meandering associations about wandering and the importance of embracing the unknown are themes at the heart of what drives my passion for adventure and for pivoting to try new things. In this philosophical book of essays, Solnit explores why ramblings of the body incite musings of thought as she traverses landscape and life.
In this investigation into loss, losing and being lost, Rebecca Solnit explores the challenges of living with uncertainty. A Field Guide to Getting Lost takes in subjects as eclectic as memory and mapmaking, Hitchcock movies and Renaissance painting.
Beautifully written, this book combines memoir, history and philosophy, shedding glittering new light on the way we live now.
I’m a writer and professor of literary studies whose work has been deeply involved in topics of truth, realism, and public policy. My recent book considers works of fiction that openly and honestly experiment with questions of uncertainty, identity, and risk in the supermodern present. This book draws from disciplinary discourses in law, finance, and economics, which similarly contend with competing claims to truth and value and dive deep into the circumstantial and speculative games that authors play when they write fiction about reality. I have my PhD in Spanish Literature (UVA), M.A. in International Affairs and Economics (Johns Hopkins Univ.), and a B.A. from Harvard University.
I loved this writer’s brilliant combination of memoir, eco- and literary criticism, and an exploration of contemporary life.
Each chapter feels so personal, and yet Schaberg manages to connect these experiences to broader questions of how we live our lives, what matters, and how many things (including the health of the planet and the confidence we have in truth) are under threat–and we need to protect them simultaneously.
I imagine Schaberg is as deeply engaging teacher as he is a writer. I found this book deeply compelling and relevant.
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
I’m a writer and professor of literary studies whose work has been deeply involved in topics of truth, realism, and public policy. My recent book considers works of fiction that openly and honestly experiment with questions of uncertainty, identity, and risk in the supermodern present. This book draws from disciplinary discourses in law, finance, and economics, which similarly contend with competing claims to truth and value and dive deep into the circumstantial and speculative games that authors play when they write fiction about reality. I have my PhD in Spanish Literature (UVA), M.A. in International Affairs and Economics (Johns Hopkins Univ.), and a B.A. from Harvard University.
I found incredibly compelling the argument of how important humility and the willingness to admit what we don’t know are to democratic, liberal thought.
That we have become a society that rarely listens to ideas that challenge our own or that disrupt what we think we know to be true–is hugely dangerous.
As Lynch explores, more information has not led to greater certainty or confidence in the answers we find. What we are experiencing is not only a crisis of truth, but one of trust.
Taking stock of our fragmented political landscape, Michael Patrick Lynch delivers a trenchant philosophical take on digital culture and its tendency to make us into dogmatic know-it-alls. The internet-where most shared news stories are not even read by the person posting them-has contributed to the rampant spread of "intellectual arrogance." In this culture, we have come to think that we have nothing to learn from one another; we are rewarded for emotional outrage over reflective thought; and we glorify a defensive rejection of those different from us.
Interweaving the works of classic philosophers such as Hannah Arendt and Bertrand Russell…
My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!
Gamified puts its own unique twist on Isekai stories—unlike some of the other stories on this list, rather than the main character getting drawn into the game world, the game world is drawn to the main character.
When his life starts to become more like a video game, Felix has to team up with his friends to figure out what is going on and try to stop it. This setup provides for a number of fun interactions, such as random household items transforming into game powerups and gear.
However, I also appreciated some of the clever ways the characters find to use their powers (and in particular, how they thwart their final boss).
Ever wish your real-life was more like a video game?
Be careful what you wish for…
Felix thinks he is losing his mind when he starts getting game-like quest notifications on his phone. But then things get really strange when he realizes he is able to level-up in real life.
After gaining the rare Beastmaster class and bonding himself to a particularly bloodthirsty housecat, Felix finds himself in a race against time to defeat his high school nemesis - who may now be a 7-foot tall Ogre with anger issues - and save the world.
I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!
Adrian Hon is the founder of the truly fabulous fitness app Zombies, Run, in which you listen to a story in which you are a character as you run or walk to work out.
Yes, there was a zombie apocalypse in this story, and every so often, the zombies appear – and you have to run!! (I didn’t know about Zombies, Run before I read this book, but I have since started using it, and I love it!)
Adrian has been in the gaming world for a long time, and he is highly aware of how gaming can become coercive. He built Zombies, Run specifically to avoid coercion of any kind, but is deeply infuriated by all of the games out there that shamelessly continue to rely on coercion to generate usage and, of course, cash.
In You’ve Been Played, Adrian outlines just how nasty some techniques can be,…
How games are being harnessed as instruments of exploitation - and what we can do about it
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.
Points, badges and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations,…
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
After 37 years of being undiagnosed with ADHD, I was so grateful to get my diagnosis! Once I had an inkling that I had ADHD, I began devouring books about it :-) The books in this list are five of many that have helped me understand myself and my brain, and I want to help others have access to them and to the inspiring, affirming, and empowering self-knowledge they provide! These books will help you figure out if you might have an ADHD brain and then, from there, help you work with and celebrate that brain.
This book is a lovely and practical guide since it communicates information about ADHD easily using visuals. It is an excellent choice for someone who wants to learn more about ADHD and is a visual learner! I also enjoy this book's "day in the life" theme, where it tackles ADHD-related issues and challenges as they arise throughout a day in the life of an ADHDer.
An inclusive guide to ADHD that explores its diverse types, symptoms, diagnoses, and misconceptions, and shares how to work with your ADHD brain to fully understand yourself.
Diagnosed at 29, Alice Gendron offers full and supportive insight into life with ADHD, addresses common challenges and hurdles, and provides tips and ADHD hacks that will help you to get things done and live a more peaceful daily life. This illustrated and informative guide is a must-have for anyone looking to better understand ADHD and how to thrive with ADHD.
Through Gendron’s motivational voice and relatable illustrations, The Mini ADHD Coach will…
I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.
Getting Gamers shows us that the science of video games is the science of human interaction. In fact, some game development studios staff teams of psychologists and researchers, and sometimes those teams use virtual spaces as testing environments for psychology theories.
How does physical appearance prime social interactions (ie, the Proteus Effect), for example? With the wealth of avatar customization options available to gamers, we can carefully articulate and test our assumptions of interactions in groups using MMOs (massive multiplayer online games).
Tell your non-gaming friends: video games remind us that we are human!
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and…
I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.
Despite the implications of the title, this book is not a how-to book about repurposing Nintendo game cartridges as drink coasters. It’s even better than that (and this is coming from someone who actually does use old, non-functioning game cartridges as drink coasters).
How to Do Things with Videogames is a plea to non-gaming industries to embrace video games as tools to advance their own products and services. While video game mechanics and visuals have certainly matured since their introduction in the 1970s—and that is all quite interesting—Ian Bogost’s book isn’t interested in how humans have advanced video games but instead in how video games could advance humans.
I’ll give a specific example that has stuck with me since my first read of this book. Humans are great with spatial awareness. Video games have an amazing ability to leverage this capability for fun. But why not leverage this capability to…
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such…
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
I’m only a writer because I was a musician first. I worshiped music—as a performer, listener, and later a critic—for its ability to enshrine me in a purely emotional world. My favorite lyrics were poetry in motion; my favorite melodies escaped description. And through sharing my feverish acclamations of particular albums and songs, I found community with others who also pledged themselves to art that’d definitively split their lives into “before” and “after.” My writing career was born from cathartic devotion and remains devoted to recounting the rapture of self-formation, of being reflected in the mirror of something that saw you before you even knew to see yourself.
I truly believe that video games are the art form that defines our present and, at least, our near-ish future. So, it was a great pleasure to encounter Zevin’s novel about the relationships behind a video game studio’s origins, which both elevates and scrutinizes the medium’s potential to revolutionize narrative storytelling.
Zevin deftly translates gaming's embodied perspective, including one stand-out moment in the back half that is perhaps the book’s defining triumph. Through her expansive prose, Sam, Sadie, and Marx play out their lives: their moments of intense and sometimes myopic creativity, their intricate interpersonal joys and devastations, and the fantastically rendered worlds, some built from reality and others from pixels which bring them together, push them apart, and might just bring them together again.
Tomorrow, and Tomorrow, and Tomorrow takes us on a dazzling imaginative quest, examining identity, creativity and our need to connect.
This is not a romance, but it is about love.
'I just love this book and I hope you love it too' JOHN GREEN, TikTok
Sam and Sadie meet in a hospital in 1987. Sadie is visiting her sister, Sam is recovering from a car crash. The days and months are long there, but playing together brings joy, escape, fierce competition -- and a special friendship. Then all too soon that time is…