Here are 82 books that AlterWorld fans have personally recommended if you like
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I’ve always chased that child-like wonder—the intoxicating mix of passion, adventure, and discovery. Growing up, I sought books that could capture that magic, and as a writer, I now understand how rare and powerful it is to evoke those raw emotions. These books gave me that spark, inspiring me both personally and creatively. They even motivated me to create Visual Novel, a tool designed to bring stories to life and immerse readers further into their worlds. I hope this list rekindles that sense of innocent wonder and reminds you of the beauty and weight of youthful imagination.
This book filled me with pure wonder. The futuristic setting felt like a glimpse into a world we’re on the brink of creating, where technology can be both a refuge and a battlefield. I loved the way it combined a digital universe with a gritty, imperfect reality—it made me think about how much potential the future holds, both thrilling and terrifying.
The sense of exploration and possibility was so vivid that I found myself daydreaming about what could be long after I turned the last page. It’s a story that reminds me how powerful imagination can be. The characters aren’t perfect, which made them feel real, and I was hooked by the idea of ordinary kids taking on extraordinary challenges. This one made me feel like anything was possible in the future.
SOON TO BE A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG
It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread.
Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
LitRPG is special. It really is. LitRPG provides authors with some of the most powerful tools in storytelling. Computer-simulated worlds make magic fully believable. They enable giant mysteries, actual monsters, forbidden treasures, and incredibly diverse adversaries. LitRPG can be a love story or a tale of revenge. It can bring hope, despair, or just desserts. It’s a perfect vehicle for modern fantasy—a setting where the apocalypse can be at hand, where humans can fight gods, and where the world itself might be sentient. My love for LitRPG drove me to write an epic containing a series of huge, underlying mysteries that would reveal themselves over the course of the story.
A Virtual Dream is a LitRPG that’s achieved legendary status. The story does so many things right. It establishes a compelling base-building story, gives meaning to NPCs, and pulls us to root for the oddball protagonist, whether or not we agree with him.
Mysteriously, books one and two of The Dragon’s Wrath haven’t been for sale online in years. Nonetheless, the demand for this series continues today and copies of each book still circulate the web, prized like treasures.
This book helped me realize how much more can be done with the LitRPG genre, and even though its story remains unfinished, the third book gives a considerable amount of resolution while leaving you hungry for more.
LitRPG is special. It really is. LitRPG provides authors with some of the most powerful tools in storytelling. Computer-simulated worlds make magic fully believable. They enable giant mysteries, actual monsters, forbidden treasures, and incredibly diverse adversaries. LitRPG can be a love story or a tale of revenge. It can bring hope, despair, or just desserts. It’s a perfect vehicle for modern fantasy—a setting where the apocalypse can be at hand, where humans can fight gods, and where the world itself might be sentient. My love for LitRPG drove me to write an epic containing a series of huge, underlying mysteries that would reveal themselves over the course of the story.
Did you know that LitRPG was originally forged in the east? The Moonlight Sculptor (or Legendary Moonlight Sculptor, LMS, as most know it) was so popular that its ravenous fans spread it to the rest of the world. The series sets up a number of important tropes for the genre going forward. Many consider LMS to be required reading, but you should know going in that it has a very spotty translation. It’s a massive body of work, too, spanning 57 published volumes.
In it, a hardworking miser pseudonymously known as Weed overprepares and over-delivers time and time again. Watching Weed grow and affect his world is exciting and addictive. LMS is really engaging. It’s an excellent, albeit silly read. If you only read one Korean LitRPG, read this one.
A Duke with rigid opinions, a Lady whose beliefs conflict with his, a long disputed parcel of land, a conniving neighbour, a desperate collaboration, a failure of trust, a love found despite it all.
Alexander Cavendish, Duke of Ravensworth, returned from war to find that his father and brother had…
LitRPG is special. It really is. LitRPG provides authors with some of the most powerful tools in storytelling. Computer-simulated worlds make magic fully believable. They enable giant mysteries, actual monsters, forbidden treasures, and incredibly diverse adversaries. LitRPG can be a love story or a tale of revenge. It can bring hope, despair, or just desserts. It’s a perfect vehicle for modern fantasy—a setting where the apocalypse can be at hand, where humans can fight gods, and where the world itself might be sentient. My love for LitRPG drove me to write an epic containing a series of huge, underlying mysteries that would reveal themselves over the course of the story.
Solo Leveling (or Only I Level Up), in its webtoon form, is one of the peaks of LitRPG storytelling. The scenes are beautifully drawn, elevating the story beyond its original text-only format. You will be hard-pressed to find a more engaging read than this. The webtoon maintains tension incredibly well, and knows how to constantly supply its readers with little dopamine bombs along the way.
Solo Leveling plays with the formula of LitRPG, taking it off the rails by containing the game system inside the main character for much of the story, allowing him to grow stronger. Reading Solo Leveling is an absolute treat—perhaps doubly so for me as several of the niche ideas used in the story are also used in my books.
The official English print publication of the popular Korean webcomic!
E-class hunter Jinwoo Sung is the weakest of them all. Looked down on by
everyone, he has no money, no abilities to speak of, and no other job prospects.
So when his party finds a hidden dungeon, he's determined to use this chance to
change his life for the better...but the opportunity he finds is a bit different
from what he had in mind!
Ever since childhood, I’ve been dazzled by the idea of virtual worlds described by pixels, first in ancient computer games, and then in novels that gave the rudimentary graphics of decades past a vivid new life—from the hallucinatory realities in Philip K. Dick’s novels to William Gibson’s Neuromancer to most of all, Neal Stephenson’s Snow Crash. As a young writer, I stepped sideways into a dream assignment: Helping make the Metaverse real. After writing about it for two decades, however, I’m still learning about it now.
Julian wrote “A Rape in Cyberspace,” a widely-discussed Village Voice article about transgression in LambdaMOO, a very early virtual world (known as a MUD, for multi-user dimension) depicted completely in text.
Expanding this story into a deeper exploration of its fascinating user community, My Tiny Life was incredibly influential to me as a very young writer—convincing me that online games and virtual worlds offered endless stories and insights into the human condition.
His book remains crucial to understanding virtual worlds. Indeed, as I write in my own book, a senior developer at Meta desperately tried to get colleagues to read it, so they didn’t repeat past mistakes. Sad to say they didn’t, and so they did.
This is the true story of a journey into LambdaMOO, a virtual Eden, where race, gender and identity were infinitely malleable and whose visitors thought they had escaped from all usual cultural limits. Until a brutal rape and ideological warfare between high and low castes brought the virtual and real worlds into seizmic collision. "LambdaMOO is a new kind of society, where thousands of people voluntarily come together from all over the world. What these people say or do may not always be to your liking; as when visiting any international city, it is wise to be careful who you…
I’m one of those odd people who always needs to know why. Why do computers work, why do societies break down? Why do humans kill? Why are cat videos so irresistible? All of those questions explore what it means to be human, but science fiction takes those questions to the extreme, pitting people against the most extreme environments and situations in order to see how they’ll react. To me, that never grows old, and the books I love the most are the ones that do it the best. In my humble opinion, of course.
The world of Otherland is Earth, and the people are human, but woven into that familiar landscape is a virtual world that hasn’t quite happened yet. Imagine a virtual, digital world in which your avatar can ‘feel’. Why would you ever want to leave?
I first read Otherland soon after I started playing MMORPGs [Massively Multiplayer Online Role Playing Games]. MMORPGs provide a ‘persistent’ world in which your character can fight, craft, build, or just socialize with other players. As such, it can become very immersive, and that’s just through the power of the imagination and some pixels on a screen. Now, imagine how immersive a virtual world would be. And how dangerous.
Otherland started me thinking about technology and how humans relate to new innovations. It also inspired some of my own writing.
Otherland is a universe ruled by Earth's wealthiest and most ruthless power-brokers, The Grail Brotherhood. Surrounded by secrecy, incredible amounts of money have been lavished on it and two generations have laboured to build it. Now it is claiming Earth's most valuable resource - its children.
The Duke's Christmas Redemption
by
Arietta Richmond,
A Duke who has rejected love, a Lady who dreams of a love match, an arranged marriage, a house full of secrets, a most unneighborly neighbor, a plot to destroy reputations, an unexpected love that redeems it all.
Lady Charlotte Wyndham, given in an arranged marriage to a man she…
I love computers, and especially computer systems. I’m interested in how different pieces of hardware and software, like processors, operating systems, compilers, and linkers, work together to get things done. Early in my career, as a software security tester, I studied how different components interacted to find vulnerabilities. Now that I work on compilers, I focus on the systems that transform source code into a running program. I’m also interested in how computer systems are shaped by the people who build and use them—I believe that creating safer, more reliable software is a social problem as much as a technical one.
Before I read this book, I knew a bunch of facts about the different pieces of computer systems. After I read it, I understood how those pieces fit together. Building all those pieces myself, starting from the simplest logic gates and working my way up, made some fundamental concepts finally click—like how a processor decodes an instruction.
I especially loved the book’s hands-on structure: each chapter is a project where you get a specification and test suite for the component you need to build, but you have to figure out exactly how to build it for yourself. Completing the projects often felt like solving a fun puzzle, and it made the concepts stick in a way that just reading about them wouldn’t have.
A textbook with a hands-on approach that leads students through the gradual construction of a complete and working computer system including the hardware platform and the software hierarchy.
In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture…
I’m a French-born, London-based novelist and food writer. As an author, I have nurtured my voice at the kitchen counter, where I find language loosens up and as a reader, cookbooks, food memoirs, and novels sit in one pile on my bedside table. Food is never not political and I find that its depiction is a wonderful narrative tool, for plot development with the setting of a meal or to portray a character through ingredients for examples. The relationship between food, culture, and writing is something I also explore with my podcast, book club, and culinary community The Salmon Pink Kitchen. Happy reading, and bon appétit!
If you’re looking for a novel that will make your mouth water with flavours and cravings, then Elisa Shua Dusapin is the writer you need. From the supermarket’s chilled section to hot pots of noodles, the pages of this short novel are an explosion for the senses. But the descriptions of the food are not only delicious, they also serve the purpose of the plot in this novel set over the course of one summer in Tokyo, about identity, loneliness, and language.
The Pachinko Parlour is translated from French into English by Aneesa Abbas Higgins and will be published in the UK on 18th August 2022.
From the author of Winter in Sokcho, Winner of the 2021 National Book Award for Translated Literature.
The days are beginning to draw in. The sky is dark by seven in the evening. I lie on the floor and gaze out of the window. Women’s calves, men’s shoes, heels trodden down by the weight of bodies borne for too long.
It is summer in Tokyo. Claire finds herself dividing her time between tutoring twelve-year-old Mieko, in an apartment in an abandoned hotel, and lying on the floor at her grandparents’: daydreaming, playing Tetris, and listening to the sounds from the…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
This book follows the journey of a writer in search of wisdom as he narrates encounters with 12 distinguished American men over 80, including Paul Volcker, the former head of the Federal Reserve, and Denton Cooley, the world’s most famous heart surgeon.
In these and other intimate conversations, the book…
I am a lifelong reader of science fiction and fantasy from all eras, coming from a family that was obsessed with both science and speculative fiction. I am the co-creator of Forbidden Futures magazine, the world’s only full color, fully illustrated genre fiction periodical, and I have been writing and publishing science fiction and horror comics, art, and stories for over four decades. I have contributed to the worlds of Star Wars, Aliens VS Predator, Dungeons and Dragons, DC and MARVEL comics, and The Wheel Of Time. I am an instructor teaching fantasy illustration, comics, and graphic novel writing at The Academy of Art University in San Francisco.
This story imagines a human colony on an alien world that is both terrifying and surreal.
One by one the colonists meet strange fates or murder each other, until they all wake up to discover the entire sequence of events was a virtual reality—a diversion designed to occupy them while awaiting an unlikely rescue from otherwise certain doom. However, elements from the virtual reality escape into the waking world, leading to salvation for at least one of the voyagers.
This book will keep you guessing right up to the end, and beyond, making the reader consider what is real, what is religion, and what do we want most out of life.
From Hugo Award–winning author Philip K. Dick, A Maze of Death is a sci-fi murder mystery set on a mysterious planet where colonists experience unexplained shifts in reality and perception.
Delmak-O is a dangerous planet. Though there are only fourteen citizens, no one can trust anyone else and death can strike at any moment. The planet is vast and largely unexplored, populated mostly by gelatinous cube-shaped beings that give cryptic advice in the form of anagrams. Deities can be spoken to directly via a series of prayer amplifiers and transmitters, but they may not be happy about it.