Picked by What It Is fans

Here are 38 books that What It Is fans have personally recommended once you finish the What It Is series. Book DNA is a community of authors and super-readers sharing their favorite books with the world.

Book cover of Understanding Comics: The Invisible Art

Ali Almossawi Author Of An Illustrated Book of Loaded Language: Learn to Hear What's Left Unsaid

From my list on other subjects that will teach you how to think.

Why am I passionate about this?

When I was in middle school, I’d spend much of my time in class daydreaming. Imagining myself in, say, a debate with someone I disagree with and going through a litany of scenarios where I’d try to convince that other person to change their mind. It’s a lot of fun. (My teachers would likely disagree.) When I grew older, I did more of that on my daily walks, and then about 11 years ago, I decided to start writing about creative ways to teach someone something they’re vehemently opposed to or just ambivalent about. I’ve published four books since then on this topic.

Ali's book list on other subjects that will teach you how to think

Ali Almossawi Why Ali loves this book

I bought this book when I first got into the field of data visualization. I wasn’t planning on learning how to create comics; I just wanted to see how someone from a different discipline—a comic artist—thought about position, color, meaning, and communicating a whole lot of things in a compact format.

By Scott McCloud ,

Why should I read it?

9 authors picked Understanding Comics as one of their favorite books, and they share why you should read it.

What is this book about?

The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.


Book cover of One! Hundred! Demons!

Anders Nilsen Author Of Big Questions

From my list on deeply human graphic novels.

Why am I passionate about this?

When I was a kid in the 80s the superhero comics I was obsessed with were beginning to deal with the real world in a new way. And their creators were beginning to push and pull at the boundaries of the medium with a new spirit of play and provocation. I still love comics that seriously deal with real life – its complexities and its profound weirdness – and that push the medium in new directions and reckon with its history. I also want to be absorbed and moved and to identify intently with characters. It’s what I try to do in my own work, and what I look for in that of others.

Anders' book list on deeply human graphic novels

Anders Nilsen Why Anders loves this book

Everything Lynda Barry touches is earthy human gold.

One! Hundred! Demons! is one part memoir of a difficult childhood, one part comics how-to, and six parts warmth and humor and unruly red hair. It isn’t quite as dark as some of her other work, though it certainly gestures in that direction at times.

It also exemplifies Barry’s knack for finding beauty and delight inside the most difficult, unfair garbage life can throw at you. Such a great book.

By Lynda Barry ,

Why should I read it?

3 authors picked One! Hundred! Demons! as one of their favorite books, and they share why you should read it.

What is this book about?

Inspired by a 16th-century Zen monk s painting of a hundred demons chasing each other across a long scroll, acclaimed cartoonist Lynda Barry confronts various demons from her life in seventeen full colour vignettes. In Barry s hand, demons are the life moments that haunt you, form you and stay with you: your worst boyfriend; kickball games on a warm summer night; watching your baby brother dance; the smell of various houses in the neighbourhood you grew up in; or the day you realize your childhood is long behind you and you are officially a teenager. As a cartoonist, Lynda…


Book cover of Game Feel: A Game Designer's Guide to Virtual Sensation

Jesse Schell Author Of The Art of Game Design: A Book of Lenses

From my list on for game designers.

Why am I passionate about this?

I have always loved game design – I love doing it, reading about it, thinking about it, and helping others do it. As you can see in the list, I’ve learned that sometimes what helps game designers most is getting inspiration from other fields. I hope these books help you as much as they helped me.

Jesse's book list on for game designers

Jesse Schell Why Jesse loves this book

A tremendous amount of what makes a great videogame happens at the millisecond level. In this realm that is invisible to most, tiny changes make for enormous differences in the way a game feels. If you would master the secret rules that make for a game that people can’t put down because it just feels so good to play, you are wise to read this book. 

By Steve Swink ,

Why should I read it?

1 author picked Game Feel as one of their favorite books, and they share why you should read it.

What is this book about?

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.

The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or…


Book cover of The Kobold Guide to Board Game Design

Jesse Schell Author Of The Art of Game Design: A Book of Lenses

From my list on for game designers.

Why am I passionate about this?

I have always loved game design – I love doing it, reading about it, thinking about it, and helping others do it. As you can see in the list, I’ve learned that sometimes what helps game designers most is getting inspiration from other fields. I hope these books help you as much as they helped me.

Jesse's book list on for game designers

Jesse Schell Why Jesse loves this book

If your goal is to create board games, you really should read this book. If your goal is to create video games, you should also be creating boardgames. You get so much more game design experience creating a board game, because you can iterate so much more. Creating board games is a secret shortcut to becoming an experienced game designer, and this is the best book I know on how to do it well.

By Mike Selinker , Richard Garfield , Steve Jackson , David Howell , Jeff Tidball , Richard C. Levy , Matt Forbeck , Dale Yu , James Ernest , Rob Daviau

Why should I read it?

1 author picked The Kobold Guide to Board Game Design as one of their favorite books, and they share why you should read it.

What is this book about?

Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.

The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding,…


Book cover of Trashed

Uta, Chris, and Alex Frith Author Of Two Heads: A Graphic Exploration of How Our Brains Work with Other Brains

From my list on explaining things that matter via graphics.

Why are we passionate about this?

Science is a way to make sense of the world, whatever the subject, and so are Comics. We are British and reserved, but passionately love science and comics. There are some excellent comics that tell stories about people - Maus, Persepolis, Fun Home. But, there are fewer that try to explain ideas without a strong biographical bent. Here are five comics that are, we think, just a little bit more about ideas than people. They're also fabulous examples of how well comics can communicate sophisticated information, without hype. and in a way that reaches any thinking person, whatever their age or place in life. We are, respectively, two retired neuroscientists, a children's non-fiction author, and an artist. We've all grown up reading, and continue to read, comics from Germany, Britain, France, Belgium, Japan, and even the USA.

Uta's book list on explaining things that matter via graphics

Uta, Chris, and Alex Frith Why Uta loves this book

One of those books that tells you about a topic most people never think about - in this case, your trash. Partly semi-autobiographical about the time Backderf spent as a a trash collector but interspersed with general info about America's love of waste and where it all ends up. Backderf's hyper-exaggerated figures render everything fun to read, with a cynical but accurate eye towards human behavior. It's also painstakingly detailed, and the depictions of the gigantic dumps at the edges of towns cannot be unseen. We all know that trash smells terrible - and boy does this book manage to convey how much worse the smell of a whole canyon full of trash can be.

By Derf Backderf ,

Why should I read it?

1 author picked Trashed as one of their favorite books, and they share why you should read it.

What is this book about?

Every week we pile our rubbish out on the pavement. We go to work and when we return it's gone. Like magic!
The reality is anything but, of course. Trashed, Derf Backderf's follow-up to the critically acclaimed, award-winning national bestseller My Friend Dahmer, is a working man's epic. An ode to the crap job of all crap jobs-but anyone who has ever been trapped in a soul-sucking gig can relate to this tale. Trashed takes place after Derf graduates high school, when he and his childhood pals find themselves working as garbagemen in their Midwestern hometown. Together they clean the…


Book cover of Max and Moritz

Uta, Chris, and Alex Frith Author Of Two Heads: A Graphic Exploration of How Our Brains Work with Other Brains

From my list on explaining things that matter via graphics.

Why are we passionate about this?

Science is a way to make sense of the world, whatever the subject, and so are Comics. We are British and reserved, but passionately love science and comics. There are some excellent comics that tell stories about people - Maus, Persepolis, Fun Home. But, there are fewer that try to explain ideas without a strong biographical bent. Here are five comics that are, we think, just a little bit more about ideas than people. They're also fabulous examples of how well comics can communicate sophisticated information, without hype. and in a way that reaches any thinking person, whatever their age or place in life. We are, respectively, two retired neuroscientists, a children's non-fiction author, and an artist. We've all grown up reading, and continue to read, comics from Germany, Britain, France, Belgium, Japan, and even the USA.

Uta's book list on explaining things that matter via graphics

Uta, Chris, and Alex Frith Why Uta loves this book

We can’t resist adding a historical first, published in German in 1865 by Wilhelm Busch, the father of countless other comics that present the pranks of naughty boys. And it features in Two Heads because it inspired psychologists, including ourselves, to study the remarkable ability to mindread. In a single panel Busch reveals that the reader can infer that what is in the mind of the terrible duo is different from what’s in the mind of Widow Bolte, and different from what’s in the mind of her dog. It allows us readers to get the contradictions between these different views and makes us laugh. So although this book doesn't set out to explain anything, it ends up doing a marvelous job of explaining the psychology of intention, interaction and reputation management - in the tradition of great comic strips from Crazy Kat to Peanuts to Calvin & Hobbes.

By Wilhelm Busch , Stefan Hollos (translator) , J. Richard Hollos (translator)

Why should I read it?

1 author picked Max and Moritz as one of their favorite books, and they share why you should read it.

What is this book about?

Based on the classic German children's story Max und Moritz by Wilhelm Busch, this dual language German-English version includes the original German verse and color illustrations with a new English translation. Contains a biographical timeline of Wilhelm Busch's life. Includes Wilhelm Busch's "Diogenes and the Bad Boys of Corinth".


Book cover of A Pattern Language: Towns, Buildings, Construction

Antony Radford Author Of The Elements of Modern Architecture: Understanding Contemporary Buildings

From my list on analysing architecture.

Why am I passionate about this?

My passion as a teacher and writer is to help students and others interpret, understand and enjoy architecture and the built environment, and to help them respond in their own designs to the complexities of place, people, and construction. I have chosen five well-established books on analysing architecture that are highly illustrated, avoid jargon, can be explored rather than needing to be read sequentially cover-to-cover, and have lasting value. They offer guidance for beginning students and a checklist for the experienced. They are books to be kept handy and repeatedly consulted. Of course, analysing existing architecture is invaluable in designing new architecture. I hope you enjoy them.

Antony's book list on analysing architecture

Antony Radford Why Antony loves this book

The first three books on my list concentrate on building form and space, with little about function.

The ‘pattern language’ is different, mapping human activities onto appropriate built forms, and advocating repeated patterns that have been found to work.

Christopher Alexander wants us to use the patterns in designing responses to situations, but they also help to judge how well-built spaces fit their contexts in analysing architecture.

Although Alexander maps activities onto his own preferred design style, the patterns are not inherently specific to any style or period of architecture.

Despite being written 50 years ago, this one-of-a-kind book is still fresh and relevant.

By Christopher Alexander ,

Why should I read it?

5 authors picked A Pattern Language as one of their favorite books, and they share why you should read it.

What is this book about?

You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in
the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture,…


Book cover of Logicomix: An Epic Search for Truth

Jonathan Lackman Author Of The Woman with Fifty Faces

From my list on nonfiction topics you’d never think interesting.

Why am I passionate about this?

I find it so inspiring to see people pull off something that seems impossible, for example, breaking into a Paris monument every night for a year in order to clandestinely repair its neglected antique clock. So, when an author draws me into a topic that seems to me dry as dust, I enjoy the book so much more than one I knew I’d find interesting. 

Jonathan's book list on nonfiction topics you’d never think interesting

Jonathan Lackman Why Jonathan loves this book

When I saw this book, translated into English in 2009, I was very skeptical. I’d never enjoyed a graphic novel, and even though I’d enjoyed math in school, I couldn’t imagine reading an entire book devoted to the history of the philosophy of mathematics.

But somehow the sheer audacity of what they had attempted made it catnip to me, and before I knew it, I’d inhaled the whole thing and felt high on the feeling that anything was possible. If this could be a graphic novel, I thought feverishly, couldn’t my old obsession, Maria Lani? If only I could find an illustrator who felt the same way….

By Apostolos Doxiadis , Christos Papadimitriou ,

Why should I read it?

5 authors picked Logicomix as one of their favorite books, and they share why you should read it.

What is this book about?

This brilliantly illustrated tale of reason, insanity, love and truth recounts the story of Bertrand Russell's life. Raised by his paternal grandparents, young Russell was never told the whereabouts of his parents. Driven by a desire for knowledge of his own history, he attempted to force the world to yield to his yearnings: for truth, clarity and resolve. As he grew older, and increasingly sophisticated as a philosopher and mathematician, Russell strove to create an objective language with which to describe the world - one free of the biases and slippages of the written word. At the same time, he…


Book cover of Here

Anders Nilsen Author Of Big Questions

From my list on deeply human graphic novels.

Why am I passionate about this?

When I was a kid in the 80s the superhero comics I was obsessed with were beginning to deal with the real world in a new way. And their creators were beginning to push and pull at the boundaries of the medium with a new spirit of play and provocation. I still love comics that seriously deal with real life – its complexities and its profound weirdness – and that push the medium in new directions and reckon with its history. I also want to be absorbed and moved and to identify intently with characters. It’s what I try to do in my own work, and what I look for in that of others.

Anders' book list on deeply human graphic novels

Anders Nilsen Why Anders loves this book

This is the most profoundly absorbing experimental art-comic the world has ever produced.

It’s a fun book to sit with someone else and page through, backward or forward, or just ambling around, discovering things. The very simple conceit is that it’s a book that spans millions of years in time, but all happens in exactly one single space. It grew out of a six-page short story that blew people’s minds in the 80’s comics anthology Raw.

I remember hearing that the author had decided, two decades later, to expand it to book form, and wondered if that was really necessary. The short version had been such a perfect jewel of a piece. Turns out he had very good reason. 

By Richard McGuire ,

Why should I read it?

3 authors picked Here as one of their favorite books, and they share why you should read it.

What is this book about?

From one of the great comic innovators, the long-awaited fulfillment of a pioneering comic vision. Richard McGuire’s Here is the story of a corner of a room and of the events that have occurred in that space over the course of hundreds of thousands of years.

"In Here McGuire has introduced a third dimension to the flat page. He can poke holes in the space-time continuum simply by imposing frames that act as trans­temporal windows into the larger frame that stands for the provisional now. Here is the ­comic-book equivalent of a scientific breakthrough. It is also a lovely evocation…


Book cover of Making Comics

George Wylesol Author Of 2120

From my list on graphic novels that reinvent the book (literally).

Why am I passionate about this?

I’m an artist who likes to write, but I’ve never been interested in classic superhero or pulp graphic novels. Early in my career, the word “comics” felt like an insult—it's not “real art,” right? Too childish! While that instinct was definitely wrong, I found a (small) world of experimental, abstract, genre-breaking graphic novels that combine art and writing in a wholly unique way. This is a list of some of my recent favorites that have inspired my drawing and writing practice, and will hopefully inspire you. 

George's book list on graphic novels that reinvent the book (literally)

George Wylesol Why George loves this book

This is an excellent textbook to get readers and comic makers of all experience levels to loosen up, think deeply and personally, and make better, more confident comics. It’s warm but practical, smart but approachable, deep but unpretentious. This is a comics veteran generously sharing both her knowledge of comics and teaching, as well as her own methods for drawing, brainstorming, and writing. It’s an incredible resource and one I often find myself quoting and recommending to my own students. 

By Lynda Barry ,

Why should I read it?

2 authors picked Making Comics as one of their favorite books, and they share why you should read it.

What is this book about?

Hello students, meet Professor Skeletor. Be on time, don t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically…