Here are 26 books that In Real Life fans have personally recommended if you like
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When I was growing up, there were no stories for me. A queer kid in a very conservative Catholic household, I knew I was different, but I had no way to articulate that difference, and no way to imagine a horizon of happiness, of dignity, or of joy. In the worlds people imagined for young people, we were simply written out. I have since spent a lifetime studying and telling stories – as an English professor, as a bartender at a queer bookstore and drag bar, and now as a writer. And what matters to me most is seeing queer lives lived in abundance. These are the stories I wish I had.
Boys are one way; girls are another; that’s the way it has always been. But when Aster finds himself ineluctably drawn to the magic that should only be the province of the women in his family, he begins to realize some rules are not only antiquated, they can do material harm to the soul. Ostertag deftly uses the supernatural as a simple and elegant metaphor for the thousand indignities we can heap upon the queer and gender nonconforming, with an art style that simultaneously insists upon and celebrates the multiplicity of bodies and expressions that are our lived experience and belie these closed and closeting norms. An ingenious allegory, smartly and briskly told with charm and generosity.
From the illustrator of the web comic Strong Female Protagonist comes a debut middle-grade graphic novel about family, identity, courage -- and magic.
In thirteen-year-old Aster's family, all the girls are raised to be witches, while boys grow up to be shapeshifters. Anyone who dares cross those lines is exiled. Unfortunately for Aster, he still hasn't shifted . . . and he's still fascinated by witchery, no matter how forbidden it might be.When a mysterious danger threatens the other boys, Aster knows he can help -- as a witch. It will take the encouragement of a new friend, the non-magical…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
I loved graphic novels even before I became an author/illustrator. But because I create for young readers, I also read a lot of graphic novels aimed at them. I am also a big believer that books with female protagonists are important for all readers: male, female, and non-binary. All of the books I’ve recommended are books I plucked off my own bookshelf, and that I’ve read several times and I think are exceptional in some way.
For the teen reader who likes a bit of a scare, Anya’s Ghost tells the story of Anya, a teenager of Russian descent who wants nothing more than to fit in at her American high school.
Ah, to be blonde and popular! While walking home through the park, Anya falls into a deep hole and discovers a set of bones. Freaky! And a ghost. Double Freaky!
The ghost seems nice enough but Anya doesn’t want to set off on some quest to find a murderer or anything. She just wants to go home, get a hot shower, and be normal. The ghost tags along when Anya is rescued and tries to help Anya fit in.
It’s good – until it’s not, and Anya does have to solve some mysteries to get rid of the ghost and save the people around her. Anya’s Ghost is just scary and spooky enough to…
Anya could really use a friend. But her new BFF isn't kidding about the "Forever" part . . .
Of all the things Anya expected to find at the bottom of an old well, a new friend was not one of them. Especially not a new friend who's been dead for a century.
Falling down a well is bad enough, but Anya's normal life might actually be worse. She's embarrassed by her family, self-conscious about her body, and she's pretty much given up on fitting in at school. A new friend―even a ghost―is just what she needs.
As someone who struggled with connections growing up, I have a big heart for outcasts. When Shane-Michael Vidaurri and I collaborated on All My Friends are Ghosts, we wanted to reach out to kids who may be experiencing the same struggles with loneliness that we faced in our own childhoods. When it feels like the whole world is against you, it’s important to find those alcoves in your life where you feel safe and seen… and books can be exactly that!
This series turns the “tortured outcast” trope on its head: these nerd characters are proud to be outcasts, and the one thing they don't want to be associated with is beautiful, popular people! I love this story because I, too, once fell into the “us vs. them” mentality against people I thought were too cool for me as a youth— people who could have potentially become my best friends! This manga series beautifully celebrates how we are all different, but still might have more in common than we think.
Two very different worlds collide in this hit manga series by Akiko Higashimura! Tsukimi Kurashita has a strange fascination with jellyfish. She's loved them from a young age and has carried that love with her to her new life in the big city of Tokyo. There, she resides in Amamizukan, a safe-haven for girl geeks - the last place she'd expect to meet a fashionable socialite! There's much more to this woman than her trendy clothes, though. Their odd encounter is only the beginning of a new and unexpected path for Tsukimi and her friends.
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
As someone who struggled with connections growing up, I have a big heart for outcasts. When Shane-Michael Vidaurri and I collaborated on All My Friends are Ghosts, we wanted to reach out to kids who may be experiencing the same struggles with loneliness that we faced in our own childhoods. When it feels like the whole world is against you, it’s important to find those alcoves in your life where you feel safe and seen… and books can be exactly that!
Blue Flag features an intense love rectangle between four unlikely friends and explores everything from cliques, crushes, self-hatred, projecting your insecurities onto others, and figuring out how to grow as a person. The relationships in Blue Flag are very complex, and almost uncomfortably real in their strengths and shortcomings. This is a series I wish I could have read as a teen; I would have loved it to be my companion in navigating the unnavigable maze of school social life.
An unexpected love quadrangle with a dash of unrequited love as two classmates, a boy and a girl, begin to fall for each other when each of their best friends have already fallen for them.
Love is already hard enough, but it becomes an unnavigable maze for unassuming high school student Taichi Ichinose and his shy classmate Futaba Kuze when they begin to fall for each other after their same-sex best friends have already fallen for them.
For some reason, Taichi Ichinose just can't stand Futaba Kuze. But at the start of his third year in high school, he finds…
I’ve been a gamer all of my life and am a teacher of elementary school students. After finding the LitRPG genre I wished to share this with other kids... like the one I had once been. Most parents in the genre push full 200k books on their children with an expectation of found love. While I imagine it works for a few of them, I rather expect that the majority of those attempts end in failure. Kids have their own world and their own sense of humor. I write to them, to inspire them and make them laugh, to make them entertained even as I teach them universal morals and lessons about the world.
Lone Wolf is a book that is also a game. A LitRPG for Kids, originally written in the 80s, it is the start of a wonderfully long series of illustrated books that both allowed children to choose their actions as the protagonist of the story and also gave them choices on how to develop the hero and make him progress.
It’s a model of book that I really would like to see more of today.
Lone Wolf might be the series that started me on my gaming path, and it is a magical and beautiful quest that teaches about honor, teamwork, and clever tactical planning.
Even better, the author made the series free online in 2015. So it is now available all over the internet and even as a number of free phone apps.
You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. FLIGHT FROM THE DARK You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a…
Although I was part of a large family, I frequently felt alone growing up. While my siblings were busy playing sports or running around with their friends, I sat by myself in the basement, reading fantasy stories. Eventually, I began creating my own worlds and published the Riddle in Stone series and Sword of Betrayal. I suppose I’m still trying to find a place where I fit in.
Guardians of the Flame is a fantasy series where seven college students get together for a night of role-playing games and suddenly find themselves in an alternative world of swords, magic, and deadly fire-breathing dragons. To get home they must find the mysterious “Gate Between World.” It is a witty adventure story any fan of fantasy can appreciate. It explores the question—what would happen if readers of fantasy were transported into their favorite fantasy world?
It had begun as an evening of fantasy gaming - college students passing the time. Then the impossible happened:
the players found themselves transported into the bodies and personae of their game characters - trapped in an alternate world where magic worked all too well, dragons were a fire-breathing menace, and only those quick enough with a sword, or their wits, survived. The only way back to Earth was a legendary portal called the Gate Between Worlds, but there was no guarantee they'd pass through safely even if they managed to find it. And their new selves had precious little…
TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories.
Understanding story structure, narrative drive, and world-building are incredibly helpful when running tabletop role-playing games.
As you run games you will often find that the players do not do what is expected and as the Game Master (GM) you have to adjust the story as you go. Understanding common story tropes and character arcs can help GM’s with building their world, their campaign, and adjusting the story as needed.
Hickson uses examples from literature, anime, and popular media to help illustrate the different themes explored in his series.
Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. With over 35,000 copies sold, On Writing and Worldbuilding: Volume Idiscusses specific and applicable ideas for your writing, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire. Volume II, a sequel with a host of new topics, released in December 2021.
On Writing
Prologues
The First Chapter
The Exposition Problem
Foreshadowing
Villain Motivation
Hero-Villain Relationships
Final Battles
The Chosen One
Hard Magic Systems
Soft Magic Systems
Magic…
TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories.
For many Game Masters it can be difficult to understand how the monsters and adversaries in their worlds would act.
In his book, and its sequel, Ammann helps to provide guidance for how different adversaries might act towards the group of heroes. This book helps GMs think critically about the monsters in the world and can help with teaching how to provide a more dynamic and consequential experience for players.
Ammann also helps readers think in terms of a world with magic and how those living in such a world might think and approach problems differently than we do in our magic-free world.
In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game…
TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories.
Sometimes you might find you have a great idea for a campaign, or know what theme you want to explore but are struggling to understand how to bring those ideas together.
D’Amato takes you through building your campaign through both a discussion of storytelling devices as well as pointed questions you can use to help flesh out your ideas and turn them into a full campaign. This book also helps GMs learn how to make their world feel lived in through descriptions and building history.
This is the book you want to use to build a small idea into a full campaign!
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.
Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience.
The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting…
TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories.
This book is a series of essays from some of the most well-known writers and creators in tabletop gaming.
This book is filled with tips and tricks to help you build your world and create a compelling plot that your players will want to engage in. This book will help you learn how to use different storytelling devices effectively in an RPG as it is slightly different than how you would use such devices in a written novel.
This book really helped me to start wrapping my mind around how shared narrative stories can work and how as a GM I can steer the story without taking away the agency of my players. This is a great quick read for new and experienced GMs alike!
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion.
Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl…