Here are 100 books that Brian Blomerth's Bicycle Day fans have personally recommended if you like
Brian Blomerth's Bicycle Day.
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I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I’ve read Crawlspace a number of times, and the art never fails to give me a brain buzz. It’s a visual drug that always delivers. The story follows suburban teens who find they can leave their black-and-white world and enter an alternate reality through the door of a dryer. That reality is one of intricate, geometric patterns whose lines are filled with vibrating rainbow colors.
This hypnotically beautiful world has a quality at once entrancing and sinister as the teens encounter the strange creatures who inhabit it and begin to take on its colorful patterns themselves.
In the basement, through the appliances and past the veil that separates realities, lies a rainbow-hued world where a group of kids have found retreat from their suburban mundanity with a coterie of iridescent creatures. But in the fraught realm of adolescence, can friendship survive the appeal of the surreal?
Jesse Jacobs was born in Moncton, NB, and now draws comics and things from his home in Hamilton, ON. In 2009, his books Small Victories and Blue Winter were short listed at the Doug Wright Awards for Canadian Cartooning. He received the Gene Day Award for Canadian Comic Book Self-Publisher…
Magical realism meets the magic of Christmas in this mix of Jewish, New Testament, and Santa stories–all reenacted in an urban psychiatric hospital!
On locked ward 5C4, Josh, a patient with many similarities to Jesus, is hospitalized concurrently with Nick, a patient with many similarities to Santa. The two argue…
I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I love the look of late-1960s psychedelic art, which I associate with Peter Max and the animated movie Yellow Submarine. The style is one of simple linework filled with intense colors, to which are added decorative elements and optical effects.
A French cartoonist, Caza, brings this style to Kris Kool, his 1970 erotic science-fiction graphic novel. Like a male version of Barbarella, space traveler Kris Kool experiences bizarre and surreal adventures, many of them sexual. The plot is well constructed and carried me along with its surprising turns. There is no depiction of drug use, but the fantasies and imagery make reading it as trippy an experience as one can find between the covers of a book.
I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I was fascinated and appalled to learn of the CIA’s Project MK-Ultra, a long-running program in which the CIA dosed unwitting victims with LSD to study its effects and potential as a mind-control weapon. The subject has been covered in other books, but this graphic novel, illustrated by Stewart Kenneth Moore, brings this alarming tale to life visually.
His garish colors and mind-warping graphics depict the hallucinatory experiences in a sometimes appealing but more often terrifying manner. Moore’s art also gives the straight narrative elements of the story a warped, dreamy quality, imbuing even mundane reality with the disturbing quality of an acid flashback.
While most Americans were watching Leave it to Beaver and listening to The Everly Brothers, an eclectic group of CIA operatives were spiking each other's coffees with LSD, throwing decadent parties and hiring prostitutes to slip unsuspecting johns drug-laced drinks in order to observe every stoned and kinky moment from behind two-way mirrors. And this was only when they weren't dreaming up the next far reaching "official" application for this new, all-powerful, mind-blowing drug - a drug that would ironically fuel the counter-culture over a decade later. Coincidence? Maybe not. Based on actual events, Project MK-ULTRA is a zany, pop-culture…
Crossing is a vividly human re-imagining of the love, sacrifices, and accomplishments that two Chinese brothers - American Immigrants - experience as they travel to California to build the Transcontinental Railroad.
I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
My mind was blown when I encountered the work of Philippe Druillet in the mid-1970s. This French cartoonist is considered one of the greatest of them all, creating alien worlds of startling originality and stupefying grandeur. Fifty years later, his work is as startling and original as it appeared back then.
No one has surpassed his ability to depict scenes of such mind-boggling scale and otherworldliness, as if he had a unique glimpse of some higher realm. As a young cartoonist, I was strongly influenced by Druillet, who inspired me with his demonstration of what it was possible to achieve in the comic book form. His work is not drug-oriented but depicts the sort of visions those who take hallucinogens would hope to experience.
Born from chaos, Prince Yragael, is the last hope for Earth. Gods and demons stroll the land, attempting to enforce their authority on the Last Men once more. He falls prey to the queen of Spharain, and from their union comes a son, Urm - a grotesque fool with the potential to redeem mankind.
Like Neil Gaiman, I came to Norse mythology via the Stan Lee/Jack Kirby Marvel comics route. And when I explored the material further I was struck by the darkness and unsanitised oddity of many of the stories. They clearly reflected the Vikings’ view of the world as a cold, hostile, sometimes absurd place that must be met with a strong arm and a hearty laugh if one is to survive not only physically but mentally. There’s something refreshingly honest about such an approach, and when I came to write the third novel in my Pantheon series, The Age of Odin, which recast the myths as a modern military-SF thriller, I leaned heavily into the aspects I found the most appealing as well as the most dramatic, not least the snowy apocalypse that is Ragnarök, while injecting some appropriately ribald humour too.
This series of short back-up strips in the 1960s Thor comic from Marvel retold and embellished on the myths in characteristically bombastic Lee/Kirby fashion. While Thor himself, in the main feature, battled costumed supervillains in contemporary New York, the supporting feature dealt with his youth, his allies and enemies in Asgard itself and the rest of the Nine Realms, and a whole host of sorcerers, witches, and grotesque monsters. Kirby in particular seemed enthused by the project and it shows in his artwork.
Never has Thor been more sensational than during these early tales, crafted by Marvel's greatest, Stan Lee and Jack Kirby. Re-live Stan and Jack's stories of the Norse Gods and Thor before he came to Earth as Don Blake. Witness as these masters breathe life into the thunder god. Read these stories as never before with all-new, modern coloring and six interlocking covers by Olivier Coipel.
Collecting:
Thor: Tales of Asgard by Stan Lee & Jack Kirby #1-6
I was a funny little anxious kid, and still remember the relief of coming across friends who opened up and told their darkest thoughts and silliest moments. This is what I seek out in books and try to show in my own stories. To say...Look! We’re all deeply weird! You are not alone! Comics and graphic novels have such a unique and immediate way of whispering into your heart and it amazes me that so many people haven’t yet discovered what a wonderful art form they are.
Every panel of Hot Comb is full of music and movement. The dialogue is so perfectly observed it's like sitting on a park bench with a good old friend and overhearing conversations as they pass by. Some of the stories are directly autobiographical I think, and some are not, but they all feel very real and the dynamics of the relationships very familiar. A beautiful and sharp book about small personal everyday things and how huge and political they really are.
Hot Comb offers a poignant glimpse into black women s lives and coming-of-age stories as seen across a crowded, ammonia-scented hair salon while ladies gossip and bond over the burn. The titular Hot Comb is about a young girl s first perm a doomed ploy to look cool and stop seeming too white in the all-black neighborhood her family has just moved into. In Virgin Hair, taunts of tender-headed sting as much as the perm itself. My Lil Sister Lena shows the stress of being the only black player on a white softball team. Lena s hair is the team…
Almost Home is a fictional retelling of the last great tragedy of the Civil War.
In late April 1865, almost 2,000 newly freed Union prisoners of war are packed onto the steamer Sultana, in poor repair and with a listed capacity of 376 passengers. Among them are four Indiana soldiers…
I am a long-time manga teacher and a pop-culture researcher, as well as a comic illustrator and a Youtuber, presenting under the "Mistiqarts" pseudonym. Since manga was something that inspired me early on to dedicate my life to the art style and pop culture, I was constantly looking for new ways to bring this lifestyle and art to other people interested in drawing manga.
This is an art book that showcases the masterful craft of an artist who knows how to weave souls into their characters and worlds. Her titles made me laugh, cry, jump up from my seat, and the characters and concepts in the pages of this book make me re-live these moments again and again. She uses a very unusual gouache technique, unlike any other manga artist I know of. The precision and determination in every stroke are stunning, and a book I believe any aspiring artist should have in their library.
Original art from series creator, Hiromu Arakawa; Somewhere between science, magic and art lies Fullmetal Alchemist!
Translated faithfully from the Japanese edition, this coffee table book contains all the Fullmetal Alchemist color artwork by manga artist Hiromu Arakawa from 2001 to 2003. The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel.
My name is Art Roche and I've been drawing cartoons and comic strips for over twenty-five years. I wish everyone drew comics! Comic strips are an amazing art form that has been around for thousands of years. With a simple pencil, pen, and paper the artist can tell thrilling stories, make hilarious jokes, or illustrate their own diaries. Once you learn the basic mechanics of how comics are designed and built, anyone can begin drawing them regardless of talent level or experience.
The author of this book is a working cartoonist and illustrator and that makes this one of the best books out there. The book packs an immense amount of practical information about how to draw cartoons into easy, fun worksheet-style activities. Different styles of writing, as well as complex concepts, are communicated in simple visually striking lessons. I have to admit if I was giving a young artist a book (and they already had both of mine) I would definitely give them this book. It’s comprehensive, fun, and simple. It also allows the young artist room to draw in their own style, instead of copying a given drawing. That’s one of my pet peeves!
A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion.
From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in…
I’ve worked as a tugboat hand in Singapore and Peace Corps Volunteer in Polynesia. I’ve served on the editorial staffs of five newspapers, from a small-town daily in New Mexico to The New York Times. I’m also the authorof contemporary novels for young adults. Like the writers of these five great graphic novels, I choose themes that are important to me. Foremost are hope, healing, family, and friendship. These are themes I’d like my own children to embrace. Life can be hard, so as a writer I choose to send out that “ripple of hope” on the chance it may be heard or felt, and so make a difference.
I loved this story of the extraordinary friendship between a young, gay, HIV-positive Cuban American activist and a young, struggling Jewish cartoonist who became roommates on an MTV reality show called The Real World. For good reason, UCLA chose Pedro & Me as its 2013-2014 "Common Book" with the goal of providing incoming freshmen with a "platform to discuss relationships, sexual orientation, health education, loss, love, and other topics." Winick’s story is timeless in its themes of friendship, loss, and hope.
Pedro Zamora changed lives.When the HIV-positive AIDS educator appeared on MTV's The Real World: San Francisco, he taught millions of viewers about being gay and living with AIDS. Pedro's roommate on the show was Judd Winick, who created Pedro and Me to honor Pedro Zamora, his friend and teacher and an unforgettable human being. First published in 2000, Pedro and Me was a graphic novel pioneer. Its moving portrait of friendship and its urgent message have already reached thousands of people. Now, Pedro's story is reintroduced to today's graphically focused culture with a gorgeous, eye-catching new cover and a foreword…
Creativity, Teaching, and Natural Inspiration
by
Mark Doherty,
I have woven numerous delightful and descriptive true life stories, many from my adventures as an outdoorsman and singer songwriter, into my life as a high school English teacher. I think you'll find this work both entertaining as well as informative, and I hope you enjoy the often lighthearted repartee…
Coming-of-age stories have always appealed to me because of their focus on an internal struggle. They’re usually juxtaposed with a changing landscape or moving to a new place. In broad strokes, coming-of-age stories focus on personal identity and our place in our day-to-day world. As someone who’s born in the US but grew up on the Mexican side but currently lives in California, the questions of what aspects of me are American and which are Mexican have been ongoing. With that in mind, these five books speak to me in a profound way, and I'm happy they exist as comics.
This is a non-fiction book about an artist doing a road trip with an adorable dog by the name of Bug. As they travel the historic highway, Shing Yin Khor reflects on this country’s history, what it can mean to live in the US as a person of color and why we’re often left with more questions than satisfying answers. Even the title reflects this as it’s an interrogative sentence rather than a declarative one. It’s a very personal journey and it reads like a friend telling you about their trip. There are various segments where the scenery does the talking.
As someone who did not grow up in this country, I have been in a similar headspace. I love this book.
As a child growing up in Malaysia, Shing Yin Khor had two very different ideas of what "America" meant. The first looked a lot like Hollywood, full of beautiful people and sunlight and freeways. The second looked more like The Grapes of Wrath - a nightmare landscape filled with impoverished people, broken-down cars, barren landscapes, and broken dreams. Those contrasting ideas have stuck with Shing ever since, even now that she lives and works in LA. The American Dream? A Journey on Route 66 is Shing's attempt to find what she can of both of these Americas on a solo…