Here are 4 books that The Necromancer's Key fans have personally recommended once you finish the The Necromancer's Key series.
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I came of age in the early 80s, in Milwaukee, Wisconsin, not very far from where Gary Gygax and others invented Dungeons and Dragons. I grew up playing role-playing games. When other kids were running around, we were gathered around huge tables, rolling dice, and having fun. But that wasn’t enough. I went on to invent my own games, and build my own worlds. Over the decades, we wove rich tapestries of adventures together into intricate stories that beg to be told. So, seeing no other option, I became an author.
This was the first fantasy series I read, and it changed my life. Elric of Melniboné is a glorious blend of Grimdark and Sword and Sorcery, that starts a satisfying series, which, in and of itself, is the cornerstone of a larger collection of fantasy works.
So many works have borrowed from Elric, you really owe it to yourself to read the original. The books are short, and read quite quickly. There is incredible pathos within the story arc, and a deep, dark creativity to the worldbuilding.
From World Fantasy Lifetime Achievement Award winner Michael Moorcock comes the first book in his famous Elric of Melniboné series, brought to vivid new life with stunning illustrations.
In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. With Melnibone’s years of grandeur and decadence long since passed, Elric’s amoral cousin Yrkoon sets his eyes on the throne. Elric, realizing he is his country’s best hope, must face his nefarious cousin in an epic battle for the right to rule.
Since the summer of 1983, these stories have not only captivated my imagination but also directed much of my life. I love the apocalyptic fantasy genre. I love stories that push characters to their breaking points to see what happens. I love stories of lepers finding personal redemption through trials and despair, of impossible space battles, and of kings kneeling before unlikely heroes. I love the story arcs where the character grows into a whole new person because of their trials and faith. I love the beauty and incredible landscapes of a future Earth, as well as the view of space and the countless sights.
This book took me to places that I never knew existed.
Once I began to read the book, I was drawn into a land of beauty and realism that I could literally see as I read the story. I learned so much about the strengths and weaknesses of a human being. It made me examine my own inner self.
I saw terrible things happening to deep and intense people in the story, and I saw them react in the best and the worst ways. The beauty and pain that Donaldson put into this book were far more than I had expected or been ready to face myself.
'Comparable to Tolkien at his best' WASHINGTON POST
Instantly recognised as a modern fantasy classic, Stephen Donaldson's uniquely imaginative and complex THE CHRONICLES OF THOMAS COVENANT, THE UNBELIEVER became a bestselling literary phenomenon that transformed the genre.
Lying unconscious after an accident, writer Thomas Covenant awakes in the Land - a strange, beautiful world locked in constant conflict between good and evil.
But Covenant, too, has been transformed: weak, angry, and alone in our world, he now holds powers beyond imagining and is greeted as a saviour. Can this man truly become the hero the Land requires?
For me, one of the most exciting things about a great book is discovering the world in which the story takes place. I absolutely love it when I find a story with a rich tapestry into which the characters are woven and which brings the story to life. If the world created by an author tantalizes the senses and feels believable (no matter how fantastical), it makes the characters and story feel real. This makes it feel like the stakes and the consequences of the character’s actions matter in the context of the world and brings us along on the journey and all the possibilities that await the reader.
I do not think any list relating to fantasy books would be complete without an entry from David Gemmell, a true gold standard of the genre. Legend is another book I first fell in love with as a teenager. I loved the simple enough premise: countless enemies at the gates of a fortress, and if the fortress falls, the Drenai Empire falls.
The story also introduces what I believe to be one of the most iconic heroes in heroic fantasy, the Deathwalker—Druss The Legend. While there were battles like nothing I had ever read before it was the interaction between the characters and the fellowship of the embattled defenders which brought me into this world fully as I read. The expert craft of the story made me really care about each of the characters and their fate.
There is an expertly realised villain in Ulric, the leader of the enemy,…
“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R. A. Salvatore
Druss, Captain of the Ax, is the stuff of legends. Tales of his battles are told throughout the land, and the stories expand with each telling. But Druss himself grows older, until finally, the warrior turns his back on glory and retreats to his mountain lair. There he awaits his old enemy: death.
But far below, the barbarian Nadir hordes are on the march. All that stands between them and the Drenai people is a mighty six-walled fortress, Dros Delnoch—a great citadel that…
I received the Dungeons and Dragons Basic Red Box as a kid, and I have been hooked on all things fantasy fiction since. It has become a part of my life so much that each character takes on a special importance for me. Some characters exist in worlds full of swords and magic, while others live in realms that are dirty, bleak, and on the brink of utter ruin. As a writer, I enjoy seeing the different perspectives these characters bring to fantasy settings. It makes them unique, each in their own way. Some want to right the wrongs of the worlds they reside in, while others don’t care if it all burns down around them.
I never thought I’d cheer for a crippled torturer, but somehow Abercrombie makes me do it.
The characters in The Blade Itself feel raw and jagged, like real people rather than fantasy archetypes. What I loved most was how no one is truly heroic—everyone’s broken, desperate, or scheming, yet still magnetic. The dialogue crackles with wit, and the shifting perspectives kept me hooked.
It’s grimdark, yes, but never bleak for the sake of it. Instead, it reveals how ugly and fascinating people can be when survival and ambition collide.
Inquisitor Glokta, a crippled and increasingly bitter relic of the last war, former fencing champion turned torturer extraordinaire, is trapped in a twisted and broken body - not that he allows it to distract him from his daily routine of torturing smugglers.
Nobleman, dashing officer and would-be fencing champion Captain Jezal dan Luthar is living a life of ease by cheating his friends at cards. Vain, shallow, selfish and self-obsessed, the biggest blot on his horizon is having to get out of bed in the morning to train with obsessive and boring old men.