Here are 4 books that Press Enter to Continue fans have personally recommended once you finish the Press Enter to Continue series.
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I’m an artist who likes to write, but I’ve never been interested in classic superhero or pulp graphic novels. Early in my career, the word “comics” felt like an insult—it's not “real art,” right? Too childish! While that instinct was definitely wrong, I found a (small) world of experimental, abstract, genre-breaking graphic novels that combine art and writing in a wholly unique way. This is a list of some of my recent favorites that have inspired my drawing and writing practice, and will hopefully inspire you.
This is one of the first graphic novels to truly reinvent the medium, and is absolutely required reading for anyone who wants to experiment with visual storytelling. Instead of a traditionally bound book, you get an oversized box filled with pamphlets, booklets, newspapers, and more. The comics themselves read pretty straightforwardly, but it's the act of rifling through this giant box for the first time, not knowing exactly where it'll lead you, that's truly a unique reading experience.
In Chris Ware's own words, 'Building Stories follows the inhabitants of a three-flat Chicago apartment house: a thirty-year-old woman who has yet to find someone with whom to spend the rest of her life; a couple who wonder if they can bear each other's company for another minute; and finally an elderly woman who never married and is the building's landlady...'
The scope, the ambition, the artistry and emotional heft of this project are beyond anything even Chris Ware has achieved before.
I’m an artist who likes to write, but I’ve never been interested in classic superhero or pulp graphic novels. Early in my career, the word “comics” felt like an insult—it's not “real art,” right? Too childish! While that instinct was definitely wrong, I found a (small) world of experimental, abstract, genre-breaking graphic novels that combine art and writing in a wholly unique way. This is a list of some of my recent favorites that have inspired my drawing and writing practice, and will hopefully inspire you.
You could really choose any graphic novel by Patrick Kyle—they’re all excellent. I personally like this collection of his short stories. The art is abstract, cartoony, expressive, drawn with a stylistic boldness not often seen in graphic novels.
The art could stand on its own, and often I find myself skimming this novel just to look at the art. But the narratives themselves are the real key here—completely original, contemporary thinking that discusses things like the end of cell phones and purifying skin creams. These narratives will change the way you think about narrative.
A keen observer of the absurd, Patrick Kyle's stories defamiliarize the machinations of life, work, and art with droll dialogue and his angular, humanely geometric drawing and sci-fi settings that recall set design more than satellite images. Kyle's figures may be foreign and his settings strange, but his stories resonate deeply.
Patrick Kyle lives and works in Toronto, ON. He is the author of the graphic novels Black Mass (2012), Distance Mover (2014), and Don't Come In Here (2016). At the 2016 Doug Wright Awards, he won the Pigskin Peters Award for New Comics #6 and #7.
When I was a kid in the 80s the superhero comics I was obsessed with were beginning to deal with the real world in a new way. And their creators were beginning to push and pull at the boundaries of the medium with a new spirit of play and provocation. I still love comics that seriously deal with real life – its complexities and its profound weirdness – and that push the medium in new directions and reckon with its history. I also want to be absorbed and moved and to identify intently with characters. It’s what I try to do in my own work, and what I look for in that of others.
This is the most profoundly absorbing experimental art-comic the world has ever produced.
It’s a fun book to sit with someone else and page through, backward or forward, or just ambling around, discovering things. The very simple conceit is that it’s a book that spans millions of years in time, but all happens in exactly one single space. It grew out of a six-page short story that blew people’s minds in the 80’s comics anthology Raw.
I remember hearing that the author had decided, two decades later, to expand it to book form, and wondered if that was really necessary. The short version had been such a perfect jewel of a piece. Turns out he had very good reason.
From one of the great comic innovators, the long-awaited fulfillment of a pioneering comic vision. Richard McGuire’s Here is the story of a corner of a room and of the events that have occurred in that space over the course of hundreds of thousands of years.
"In Here McGuire has introduced a third dimension to the flat page. He can poke holes in the space-time continuum simply by imposing frames that act as transtemporal windows into the larger frame that stands for the provisional now. Here is the comic-book equivalent of a scientific breakthrough. It is also a lovely evocation…
I’m an artist who likes to write, but I’ve never been interested in classic superhero or pulp graphic novels. Early in my career, the word “comics” felt like an insult—it's not “real art,” right? Too childish! While that instinct was definitely wrong, I found a (small) world of experimental, abstract, genre-breaking graphic novels that combine art and writing in a wholly unique way. This is a list of some of my recent favorites that have inspired my drawing and writing practice, and will hopefully inspire you.
This is an excellent textbook to get readers and comic makers of all experience levels to loosen up, think deeply and personally, and make better, more confident comics. It’s warm but practical, smart but approachable, deep but unpretentious. This is a comics veteran generously sharing both her knowledge of comics and teaching, as well as her own methods for drawing, brainstorming, and writing. It’s an incredible resource and one I often find myself quoting and recommending to my own students.
Hello students, meet Professor Skeletor. Be on time, don t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically…