I come from a family full of artists. I assumed I would grow up to be one, but early on I established a preference for illustrators over ‘fine’ artists, who I considered to be…well, fine. That may explain why, in high school, I traded my pads and pencils for words, but the guilty pleasure of illustrative images has continued to inform my writing. LucidDream™ spends half its pages in a literal dreamscape, the design of which was deeply influenced by the artists recommended here. Many are mentioned by name. One even appears in person.
Blake was the unwitting father of many things—among them, illustration as we have come to know it.
He was (metaphorically speaking) a sport (botanically speaking) an unprecedented visionary in both word and image. For the best of his illustrations, or "illuminations" as he called them, you might want to look at The Book of Job and ask yourself where the authority of these images and imagery comes from.
As far as his texts go, my favorite is probably The Marriage of Heaven and Hell, mostly because of a section called “Proverbs from Hell.” (He who desires, but acts not, breeds pestilence.) Never before or since have wisdom and subversion sung together in such harmony.
I’ve always had a weak spot for etchings and engravings.
My mother was a woodcut artist, and I suspect that in some prior life, parallel universe, or retirement plan, I am an etcher, even though certain of the techniques baffle me. The value of the medium is both aesthetic—to pronounce exactly—but also practical—to allow for copies.
Either way, and especially in the case of Doré, the effect is to cement the image, and in this way to do a kind of terrible thing, when you think about it: to rob Dante’s image from the reader’s imagination, to define what an angel looks like, or a storm, or the contours of heaven and hell.
So should we curse an artist like Doré, for having come between us and the poem, or do we thank him, for preserving it more indelibly than the words alone ever could?
Dante's Divine Comedy is regarded as a masterpiece of medieval literature, telling the story of Dante's descent into hell, his journey through purgatory and eventual ascent into heaven, with Virgil as his guide. Along with stirring adventures and boundless imagination are Dante's reflections on spirituality and the nature of faith and reason in the world.
From the pilgrim's deepening insight into the workings of evil and moral choice (Hell) through to the dramatization of the nature and purpose of moral conversion (Purgatory) to the blissfully mystical ascent before God (Paradise), Dante's cosmic vision remains unparalleled.
Compared to the other recommendations here, this one is a bit of a cheat, being a collection. But it does well to cover a whole swath of artists from what’s come to be called the "Golden Age" of illustration: Parrish, Dulac, Rackham, J.W. Smith, Pyle, N.C. Wyeth, and more.
What is it that distinguishes them as a "school"? The material, first–vivid, classic tales of action and adventure. But there are certain shared aesthetic values as well. Colors that glow in juxtaposition, and (again) an open embrace of the line as a way of pronouncing and demarcating edges. False, but also clarifying. A little like the piano. Or any word you choose.
This is not a book. It’s the 8th installment of a magazine series on illustrators, a labor of love put together by David Saunders.
This edition features the work of one Hugh J. Ward, a student of Wyeth’s who, for having come a generation late, missed out on all the Ivanhos and Robin Hoods and Arabian Nights. He therefore had to ply his craft painting hilariously problematical pulp fiction covers, featuring hooligans, turbaned Arabs, apes, and almost always women in torn clothing.
Do these images populate our dreams? I hope not, and I’m not sure whether my fascination with Ward’s work is a measure of my sympathy, my admiration, or my moral delinquency, but the man could flat-out paint. If you ever wondered, "What if Albert Zorn had had to hustle for a living?", here’s your answer.
And then there are the illustrators who were finally allowed to generate their own material.
Jean Giraud was the visionary behind the famously unfinished Jodorowsky Dune movie, but also Blade Runner, Alien, Tron, and The Fifth Element. All these and more were based upon drawings and comics by Giraud.
Whether he has inscribed our minds or read them, it’s clear to anyone who glances in the direction of his later work—especially those titles credited to "Moebius"—he lived rent-free in some corner of the collective imagination.
He is also said to be one of those artists who drew without apparent hesitation or forethought. That is, in practice, he appeared to be more of a transmitter than a creator. As with all the best.
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Arzach
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This book is for kids age
16.
What is this book about?
A collection of the dream-like science-fiction images and visual storytelling techniques of Jean Giraud ("Moebius"), including his wordless "pantomime" work and the character Arzach.
Käthe Lurie is a brilliant civil engineer—leader in the fight against mid-century coastal erosion—but she's also a hopeless gaming junkie, hooked on the dominant platform of the age—an unregulated, self-evolving digital universe called LucidDream™, wherein the avatars have started to outlive their own creators.
During a three-day, cross-country trek to meet investors in California, Käthe’s most prized avatar, Julian Maas, falls for one of these "immortals"—a freedom-fighting femme fatale named Bel. A torrid affair ensues, fueled by deception and the limitless possibilities of the ‘Dream. The contrast to the wasteland passing outside Kathe’s Airstream window could hardly be clearer. As California nears, and Bel tightens her grip on Julian, Käthe will be forced to choose: keep salvaging the world she lives in, or roll the dice and pioneer the next.