All the Skills has very quickly
become one of my favorite series and one that I recommend very often.
Started
as a series on RoyalRoad, the series is different in a few very distinct ways.
The first is the way it integrates cards into its major magic system. Since its
introduction and popularity, several other card-based books have since been released,
but All the Skills does a really good job of making the system feel natural and
well-managed.
The novel's writing, character work, and
pacing are very well done, as Honour Rae finely weaves character
interactions with plot progression as you advance through the story.
Several driving forces in the story keep you wanting more. The pursuit of a full 'set,' the wish
to reclaim what was once lost by the main character's family, the dream to fix
the wrongs of the world, all these themes are grossly evident as you read and
are not lost as you advance into book 2.
To finish, I'll say that another
differentiating factor is how the book can appeal to a larger fantasy audience,
meaning it is a great book for people who are on the fence when it comes to
Litrpg & Progression Fantasy stories. That differentiator: Dragons are a key theme and component of
the story.
If you haven't already, I
thoroughly recommend checking it out.
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
This
book hit a lot of the right notes for me in a way that is very hard to explain.
As someone who enjoys action-oriented novels that show apparent progression
aspects and extraordinary abilities, I thought this book was an amazing example of a
simple story done very well. This book doesn’t redefine a genre but executes a storyline well.
The
characterization of the main character is also very interesting. Off-putting, frustrating
to follow at times, and likely neurodivergent, the main character’s thought
process is interesting to follow as you learn about him and ‘watch’ him
interact with what is a very limited cast of characters.
I
often like to think that the ‘rule of cool’ is also just as important as a
well-executed narrative, and I think this story does that in spades. The
uniqueness of the abilities, the execution and creativity, and the confined
narrative made this a top story for me to read.
Koji Athame left his house for the first time in five years today. When what was supposed to be a quick trip to visit his parents, turns into a deadly crash. Koji finds himself waking up in a realm of danger and wonder beyond his wildest imagination. It doesn’t take long to figure out he’s not in Kansas anymore, after escaping a monster attack and unlocking his new Traveller system, Koji learns that the Trial he and the other survivors are in will only exist for 4 more days, and only the strongest can escape.
At 800 pages, this was the longest book I read this
year by quite a bit. Despite its length, I believe the narrative does a great
job at keeping you entertained and interested in what’s going on from start to
finish.
There are a few key things that made this a top book
for me.
First, the main character is someone who crafts (as
in, they make their own equipment) gear that is near-perfect in a way that
makes them truly unique. More than that, however, is how the author does an excellent job at making their knowledge of crafting and crafted items believable based on
the main character’s background. Every is well-integrated, and minor details
begin to matter as a result. Often enough, stories forget to make those things
‘matter.’
Secondary to that is the setting – an academy story,
something we’ve all read before; Brian still does a good job creating something fresh and new.
Lastly, and this would be getting into spoiler
territory, but there’s a plot-line regarding future-telling that I thought was
very well done. So much so that despite my faults with the book, it
still makes it on my list as top 3 for the year.
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities…
Ten years ago, the System brought dungeons
and monsters to Earth. Billions were lost.
While most try to rebuild, Claire chooses to
take revenge on the people who took advantage of orphans in the chaos - one
hundred names, one hundred targets.
Apocalypse
Assassin takes the reader through an alternate
world where people delve into dungeons to grow stronger, Skills bring magic to
life, and the world rebuilds. All the while, Claire kills anyone whose name
appears on her list.